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    Safelist Member Slayzer's Avatar
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    Post Guide to Warding 6.72b

    1.1 What are wards?


    Observer ward is an item that grants you vision of wide area once you place it somewhere. One pack costs 200gold and it consists of 2 wards, each is placed separately.

    1.2 Why should I use them?

    Unlike most people think wards can have multiple use, primary one is to grant vision of critical area for your team, hence you can see enemy heroes leaving/coming to your lane. You can find yourself asked "Why would I need wards when I can report miss"? Well the answer is quite simple, wards cost 200gold = 4 creeps= 1 wave=30 seconds. Average time that hero needs to come from mid to side lane is 15 to 20 seconds without boots.
    Example: Lets say opponent team has tinker on mid lane, suddenly he disappear, your ally that is playing mid lane reports missing hero. Without wards you can't know where did tinker go, he might have gone for a gank at top lane or bottom lane, or maybe he went for a rune and is going back to mid. Lets say that he went for a rune, he was missing for 1 minute, for that time 4 heroes in your team stood near tower, 2 waves of creeps have passed you killed none, opponent team got 16 creeps=800gold which is the 4 time more than the wards cost. Also you lost a lot of experience for the gank that haven't even occurred. Also its very important to have rune control, especially if your mid heroes is gank oriented such as tinker or qop etc. Finally you can block neutrals spawns in forest.

    1.3 Who should buy wards?

    Generally support heroes do that, although any other hero that doesn't need some specific items in order to deal great damage can do it, in a word non-farming heroes.

    1.4 When should I buy wards?

    Shop cooldown of wards is 6 minutes, at the beginning 2 packs are in shop, so be careful when and where you place wards since placing wards on the same place would make it easier for enemy to counter ward it(usually done by sentry wards, rarely with gem). Smart placement of wards is more important than massing wards!

    This is a detailed guide done by Luminous from [url]www.dotacommentaries.com[/url]
    [URL="http://www.youtube.com/watch?v=vJ2rp9Sw-2U&feature=player_embedded"]part 1[/URL]
    [URL="http://www.youtube.com/watch?v=1vNTyW-IoX8&feature=related"]part 2[/URL]
    [URL="http://www.youtube.com/watch?v=o8xe25Li_pY&feature=related"]part 3[/URL]
    [URL="http://www.youtube.com/watch?v=xaXFYFsXWKs&feature=related"]part 4[/URL]
    Although it was done on previous version it still up to date since map terrain haven't changed.

    In case you prefer picture guide here is the old one done by mugen89 & Shorttail from dota-allstars.com
    Hidden Text click here to show
    Last edited by Slayzer; 7th May 2011 at 02:09 PM.

    Hidden Text click here to show


    Just watch the game, first 15 minutes... Zeus knows everyrhing. Whole game he was blinking exact spot where we were. Btw he is TR.
    Btw he is TR.
    posted by Dota94

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