Results 1 to 8 of 8

Thread: GhostOne

  1. #1
    Registered User BlackburnSVK's Avatar
    Join Date
    Aug 2009
    Location
    Slovakia
    Posts
    11

    GhostOne

    Caute, chcel som vyskusat na Linuxe rozbehat tohto ghostaone, nakolko ghost++ mi funguje tak som myslel ze s tymto problem nebude. Stiahol som ho pekne, skompiloval som veci, vsetko uspesne. Nasledne som pridal ghost.cfg a do neho som dal :

    #####################
    # BOT CONFIGURATION #
    #####################

    ### the log file

    bot_log = ghost.log

    ### the language file

    bot_language = language.cfg

    ### the path to your local Warcraft III directory
    ### this path must contain war3.exe, storm.dll, and game.dll
    ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_war3path = /ghost_kniznice/

    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ### if you don't know what this is just leave it blank

    bot_bindaddress =

    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

    bot_hostport = 6112

    ### maximum number of games to host at once

    bot_maxgames = 5

    ### command trigger for ingame only (battle.net command triggers are defined later)

    bot_commandtrigger = !

    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_mapcfgpath = mapcfgs/

    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)

    bot_savegamepath = savegames/

    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

    bot_mappath = maps/

    ### whether to save replays or not

    bot_savereplays = 1

    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

    bot_replaypath = replays/

    ### the Warcraft 3 version to save replays as

    replay_war3version = 23

    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ### patch 1.23: war3version 23, buildnumber 6058
    ### patch 1.24: war3version 24, buildnumber 6059

    replay_buildnumber = 6058

    ### the bot's virtual host name as it appears in the game lobby
    ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

    bot_virtualhostname = |cFF4080C0Ghost

    ### whether to hide each player's IP address from other players or not

    bot_hideipaddresses = 0

    ### whether to check for multiple IP address usage or not

    bot_checkmultipleipusage = 1

    ### whether to require spoof checks or not
    ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

    bot_spoofchecks = 1

    ### whether to display game refresh messages by default
    ### this can always be changed for a particular game with the !refresh command

    bot_refreshmessages = 0

    ### whether to automatically lock games when the owner joins

    bot_autolock = 0

    ### whether to automatically save games when a player disconnects
    ### this can always be changed for a particular game with the !autosave command

    bot_autosave = 0

    ### whether to allow map downloads or not
    ### set to 0 to disable map downloads
    ### set to 1 to enable map downloads
    ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

    bot_allowdownloads = 0

    ### whether to ping players during map downloads or not
    ### GHost++ will always stop pinging any players who are downloading the map
    ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

    bot_pingduringdownloads = 0

    ### the maximum number of players allowed to download the map at the same time

    bot_maxdownloaders = 3

    ### the maximum combined download speed of all players downloading the map (in KB/sec)

    bot_maxdownloadspeed = 100

    ### use LC style pings (divide actual pings by two)

    bot_lcpings = 1

    ### auto kick players with ping higher than this

    bot_autokickping = 200

    ### the ban method
    ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

    bot_banmethod = 3

    ### the IP blacklist file

    bot_ipblacklistfile = ipblacklist.txt

    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

    bot_lobbytimelimit = 10

    ### the game latency
    ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

    bot_latency = 100

    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

    bot_synclimit = 50

    ### whether votekicks are allowed or not

    bot_votekickallowed = 1

    ### the percentage of players required to vote yes for a votekick to pass
    ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ### this means it will round UP the number of votes required
    ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

    bot_votekickpercentage = 100

    ### the default map config (the ".cfg" will be added automatically if you leave it out)

    bot_defaultmap = dota6.61b

    ### the MOTD file
    ### the first 8 lines of this file will be displayed when a player joins the game
    ### if this file doesn't exist a default MOTD will be used

    bot_motdfile = motd.txt

    ### the gameloaded file
    ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

    bot_gameloadedfile = gameloaded.txt

    ### the gameover file
    ### the first 8 lines of this file will be displayed when the game is over
    ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

    bot_gameoverfile = gameover.txt

    ### whether to use regular expressions when loading map configs and maps or not

    bot_useregexes = 0

    ### the "TCP no delay" flag
    ### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ### however, it may reduce game latencies in some cases

    tcp_nodelay = 0

    ############################
    # ADMIN GAME CONFIGURATION #
    ############################

    ### whether to create the admin game or not (see readme.txt for more information)

    admingame_create = 0

    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

    admingame_port = 6113

    ### the admin game password

    admingame_password = mypassword

    ### the default map config to use in the admin game
    ### if this value is blank the bot will use a hardcoded map instead
    ### it's recommended that you use the hardcoded map instead of specifying a different one
    ### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ### the ".cfg" will be added automatically if you leave it out

    admingame_map =

    #####################
    # LAN CONFIGURATION #
    #####################

    ### the Warcraft 3 version to use when broadcasting LAN games

    lan_war3version = 23

    ### the UDP broadcast target
    ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ### sometimes your operating system will choose the wrong interface when more than one exists
    ### therefore you can use this value to force the bot to use a specific interface
    ### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet

    udp_broadcasttarget =

    ### the UDP "don't route" flag

    udp_dontroute = 0

    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################

    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command

    autohost_maxgames = 5
    autohost_startplayers = 0
    autohost_gamename = kolac
    autohost_owner = owner

    ##########################
    # DATABASE CONFIGURATION #
    ##########################

    ### database type
    ### use "sqlite3" for a local SQLite database
    ### use "mysql" for any MySQL database

    db_type = mysql

    ### sqlite3 database configuration
    ### this is only used if your database type is SQLite

    db_sqlite3_file = ghost.dbs

    ### mysql database configuration
    ### this is only used if your database type is MySQL

    db_mysql_server = localhost
    db_mysql_database = ghostnew
    db_mysql_user = ghostnew
    db_mysql_password = password
    db_mysql_port = 0

    ############################
    # BATTLE.NET CONFIGURATION #
    ############################

    ### which battle.net server to connect to
    ### 1.) useast.battle.net
    ### 2.) uswest.battle.net
    ### 3.) asia.battle.net
    ### 4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

    bnet_server = server.eurobattle.net

    ### the server alias
    ### this name will be used to identify the battle.net server in the GHost++ console
    ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address

    bnet_serveralias = xpamm

    ### your Warcraft III: Reign of Chaos CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

    ### your Warcraft III: The Frozen Throne CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

    ### your battle.net username
    ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot

    bnet_username = username

    ### your battle.net password

    bnet_password = pass

    ### the first channel to join upon entering battle.net

    bnet_firstchannel = channel

    ### the root admin on this battle.net server only

    bnet_rootadmin = mynick

    ### command trigger for this battle.net server only

    bnet_commandtrigger = !

    ### whether to automatically add your friends list to each game's reserved list

    bnet_holdfriends = 1

    ### whether to automatically add your clan members list to each game's reserved list

    bnet_holdclan = 1

    ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
    ### if you are having trouble with spammers causing your bot to flood the server you should disable this

    bnet_publiccommands = 1

    ### BNLS server information for Warden handling (see readme.txt for more information)
    ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1

    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ### your PVPGN server operator will tell you what to put here

    bnet_custom_war3version = 23
    bnet_custom_exeversion = 208 0 23 1
    bnet_custom_exeversionhash = 5 188 217 250
    bnet_custom_passwordhashtype = pvpgn

    ###
    ### example configuration for connecting to a second official battle.net server
    ###

    # bnet2_server = uswest.battle.net
    # bnet2_serveralias = USWest
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    # bnet2_publiccommands = 1
    # bnet2_bnlsserver = localhost
    # bnet2_bnlsport = 9367
    # bnet2_bnlswardencookie = 2

    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###

    # bnet3_server = server.eurobattle.net
    # bnet3_serveralias = EuroBattle
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_publiccommands = 1
    # bnet3_custom_war3version = 24
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    nasledne som prekopiroval ghost++ zo zlozky ghost priamo do root zlozky ghostaone.
    nasledovalo spustenie...

    fox:~/GHostOne# ./ghost++
    [CONFIG] loading file [ghost.cfg]
    [GHOST] starting up
    [UDPSOCKET] using default broadcast target
    [GHOST] opening primary database
    [MYSQL] connecting to database server
    [GHOST] opening secondary (local) database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [SQLITE3] checking admin table
    [SQLITE3] found improved admins table
    [SQLITE3] checking score table
    [SQLITE3] found normal score table
    [SQLITE3] checking score table 2
    [SQLITE3] found normal score table
    [SQLITE3] checking safelist table
    [SQLITE3] creating safelist table
    [SQLITE3] error creating table safelist - table safelist already exists
    [GHOST] attempting to find local IP addresses
    [GHOST] local hostname is [fox]
    [GHOST] local IP address #1 is [192.168.1.5]
    [CONFIG] loading file [language.cfg]
    [WTV] WaaaghTV is not enabled.
    [CONFIG] warning - unable to read file [hostcounter.cfg]
    [GHOST] warning - unable to read file [welcome.txt]
    [GHOST] loading file [mars.txt]
    [GHOST] found battle.net connection #1 for server [server.eurobattle.net]
    [GHOST] loading MPQ file [/ghost_kniznice/War3Patch.mpq]
    [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs/common.j]
    [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs/blizzard.j]
    [CONFIG] loading file [mapcfgs/dota6.61b.cfg]
    [CONFIG] loading file [mapcfgs/]
    lenze zastalo to na tom riadku [CONFIG] loading file [mapcfgs/] a dalej ani za boha...neviete mi niekto poradit? bol by som velmi rad.

    Dakujem.

  2. #2
    inactive :( MiZiGe's Avatar
    Join Date
    Feb 2008
    Location
    Slovakia & Germany
    Age
    41
    Posts
    6,127
    napíšem ti to isté, pusti si warcraft, klikni na options, gameplay a tam si pozri, aký port má Warcraft.

    Väčšinou je to 6112 práve, a ghost a WIII nesmú mať rovnaký port.

  3. #3
    Registered User BlackburnSVK's Avatar
    Join Date
    Aug 2009
    Location
    Slovakia
    Posts
    11
    Vysvetlis mi preco potom napriklad ghost++ ide na tom porte 6112 ked aj w3 je na tom porte? jedna sa o to, ze ten ghost chcem vyuzit len ako server, nemam ho ako desktop ale ako samostany pc v serverovni. Jedna sa o to, ze ono dokaze nadviazat spojenie, ale zasekne ho pri citani toho mapcfgs/

    Jedna sa o distribuciu Debian.

  4. #4
    inactive :( MiZiGe's Avatar
    Join Date
    Feb 2008
    Location
    Slovakia & Germany
    Age
    41
    Posts
    6,127
    najskôr, prepíš ten ghost.cfg a zmeň v ňom ten ghost port, napr. na 6114! Aby sme zistili, či ti to vôbec pôjde...

  5. #5
    Registered User BlackburnSVK's Avatar
    Join Date
    Aug 2009
    Location
    Slovakia
    Posts
    11
    Prepisal som to na ten port, ako si mi kazal, no hlasi to to iste...

    fox:~/GHostOne# ./ghost++
    [CONFIG] loading file [ghost.cfg]
    [GHOST] starting up
    [UDPSOCKET] using default broadcast target
    [GHOST] opening primary database
    [MYSQL] connecting to database server
    [GHOST] opening secondary (local) database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [SQLITE3] checking admin table
    [SQLITE3] found improved admins table
    [SQLITE3] checking score table
    [SQLITE3] found normal score table
    [SQLITE3] checking score table 2
    [SQLITE3] found normal score table
    [SQLITE3] checking safelist table
    [SQLITE3] creating safelist table
    [SQLITE3] error creating table safelist - table safelist already exists
    [GHOST] attempting to find local IP addresses
    [GHOST] local hostname is [fox]
    [GHOST] local IP address #1 is [192.168.1.5]
    [CONFIG] loading file [language.cfg]
    [WTV] WaaaghTV is not enabled.
    [CONFIG] warning - unable to read file [hostcounter.cfg]
    [GHOST] warning - unable to read file [welcome.txt]
    [GHOST] loading file [mars.txt]
    [GHOST] found battle.net connection #1 for server [server.eurobattle.net]
    [GHOST] loading MPQ file [/ghost_kniznice/War3Patch.mpq]
    [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs/common.j]
    [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs/blizzard.j]
    [CONFIG] loading file [mapcfgs/dota6.61b.cfg]
    [CONFIG] loading file [mapcfgs/]

  6. #6
    Registered User
    Join Date
    Jul 2008
    Location
    Czech republic
    Posts
    60
    mozna to spatne chapu, tak me nekamenuj, ale neni chyba v tom prekopirovani ghost++ ze slozky ghost do ghostone? nejsem si totiz jisty, jestli sis tim prekopirovanim neprepsal nejake soubory ktere ma ghostone jine oproti normalnimu ghostovi
    ja mam ghostone na winu a nikdy jsem nepotreboval soubory z normalniho ghosta
    pokud jsem to spatne pochopil nebo placam hovadiny, tak to pls ignoruj ale kdyby to nahodou vyresilo tvuj problem, tak by to bylo fajn

  7. #7
    Registered User BlackburnSVK's Avatar
    Join Date
    Aug 2009
    Location
    Slovakia
    Posts
    11
    Problem vyriesil specificky config file pre GhostOne, ten co je spominany vyssie, bol konkretne pre Ghost++ nakolko som si myslel, ze by mohol ist...
    Ale dakujem.

  8. #8
    Registered User Felixar's Avatar
    Join Date
    Mar 2007
    Age
    32
    Posts
    2,478
    Ok takže LOCK
    Neni zač xD

    :locked:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Affiliates