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Thread: Ghost situation

  1. #1
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    Ghost situation

    I got ghost one today, it runs ok, but i got a problem when joining games with it...

    I create a game with ghost (pub or priv) and only players with admin privileges can enter the game, either on the same computer, other computer in the same lan or from home, doesn't matter where I am, only a few users who are in the admin list of the ghost database can join the game.

    The game shows on the list, but when other people try to join get the "game full" message.

    Anyone knows how to solve that???

    Thanks.

  2. #2
    Back in Life Mitsuki's Avatar
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    Wrong configuration, show me your ghost.cfg without passwords.

  3. #3
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    Here:

    Code:
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 1
    
    ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
    bot_twolinesbanannouncement = 1
    
    ### custom text to add to version.
    bot_customversiontext = 
    
    bot_autohostdeniedcountries = 
    
    bot_autohostallowedcountries = br
    
    ### UDP port on which the bot communicates with GHost One GUI, 5868 default
    udp_guiport = 5868
    
    bnet_bnlswardencookie = 
    
    bnet_bnlsport = 
    
    bnet_bnlsserver = 
    
    ### the log file
    
    bot_log =
    
    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 3
    # also auto mute admins
    bot_censormuteadmins = 0
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 60
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 180
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 360
    
    lan_war3version = 23
    
    # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
    tcp_nodelay = 0
    
    # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
    wtv_path = C:\Program Files\WaaaghTV Recorder\
    # Use WC3TVRecorder, 1 to enable
    wtv_enabled = 0
    # WaaaghTV Observer Name
    wtv_playername = Waaagh!TV
    
    # for ex: RO, only these countries will be allowed to join a game
    bot_allowedcountries = br
    # for ex: BR, these countries will not be allowed to join a game
    bot_deniedcountries = 
    
    # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
    bot_bnetpacketdelaymediumpvpgn = 2000
    # milliseconds to wait before sending big sized packets to bnet when using PVPGN
    bot_bnetpacketdelaybigpvpgn = 2500
    # milliseconds to wait before sending medium sized packets to bnet (official)
    bot_bnetpacketdelaymedium = 3200
    # milliseconds to wait before sending big sized packets to bnet (official)
    bot_bnetpacketdelaybig = 4000
    
    
    ### Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills, 
    ### towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal, 
    ### creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
    ### default formula: 
    ### (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    ### alternative formula:
    ### (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
    
    bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    
    ### Only players having played this many number of games will be ranked
    bot_scoremingames = 5
    
    ### default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
    bot_owneraccess = 3965
    
    ### default access for admins
    bot_adminaccess = 1903
    
    ### gamestate for inhouse games
    bot_gamestateinhouse = 999
    
    ### if not 0, will only auto ban if team diff <= with the setting
    bot_autobanteamdiffmax = 0
    
    bot_autobantimer = 0
    bot_autobanall = 0
    bot_autobanfirstxleavers = 0
    
    ### the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
    bot_autorehostdelay = 60
    
    ### the bot will auto rehost the game as gamename + 1 if game name is taken
    bot_rehostifnametaken = 1
    
    ### if host counter goes over this number it will reset to 1, set to 0 to disable the feature
    bot_maxhostcounter = 1000
    
    ### these words will be edited/censored in game.
    bot_censorwords = 
    
    ### load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 1
    
    ### After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
    bot_updatedotaeloaftergame = 0
    
    ### After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
    bot_updatedotascoreaftergame = 0
    
    ### set to 1 if you are using warcraft 3 patch 1.23 or newer
    bot_patch23ornewer = 1
    
    ### set to 1 if you are using warcraft 3 patch 1.21
    bot_patch21 = 0
    
    ### show .sd of anyone who enters the lobby (and has played games with the bot before)
    bot_showscoresonjoin = 0
    
    ### setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
    bot_autohostmaximumgames = 0
    bot_autohostautostartplayers = 10
    bot_autohostallowstart = 0
    bot_autohostlocal = 0
    bot_autohostowner = [FTF].pt
    bot_autohostmapcfg = 6.61c.cfg
    bot_autohostgamename = 
    
    ### If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
    ###     0 = off   1 = on
    bot_autoban = 0
    
    ### set to 1 if you want LAN players to be considered admins
    bot_lanadmins = 0
    
    ### the language file
    
    bot_language = language.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = C:\Coisas\Warcraft III\
    
    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6113
    
    ### maximum number of games to host at once
    
    bot_maxgames = 1
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs\
    
    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)
    
    bot_savegamepath = savegames\
    
    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = C:\Coisas\Warcraft III\maps\download\
    
    ### whether to save replays or not
    
    bot_savereplays = 0
    
    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    
    bot_replaypath = C:\Coisas\Warcraft III\replays\
    
    ### whether to require spoof checks or not
    ###  disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ###  spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ###  you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
    
    bot_spoofchecks = 1
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 0
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 0
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 200
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 110
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 90
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### Just before a game is hosted the creator is added to the bots friends list and removed soon after 
    bot_addcreatorasfriendonhost = 0
    
    ### lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1
    
    ### display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1
    
    ### interval in seconds between download info message
    bot_showdownloadsinfotime = 5
    
    ### maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 3
    
    ### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024
    
    ### set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512
    
    ### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 0
    
    ### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0
    
    ### initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0
    
    ### redirect console output to udp
    bot_udpconsole = 1
    
    ### whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 0
    
    ### non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1
    
    ### root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 0
    
    ### admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 0
    
    ### banned players will be notified with a whisper.
    bot_notifybannedplayers = 0
    
    ### ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 0
    
    ### specify your external ip here if you don't want ghost to auto find it.
    bot_externalip = 200.17.60.4
    
    ### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0
    
    ### bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins = 
    
    ### bot's UDP password
    bot_udppassword = 
    
    ### show autokick denied country or banned player messages
    bot_verbose = 0
    
    ### bot's virtual host name
    bot_virtualhostname = |cFFFF0000[FTF]
    
    ### ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30
    
    ### Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 10
    
    ### udp ip
    udp_cmdbindip = 0.0.0.0
    
    ### udp port
    udp_cmdport = 6969
    
    ### udp spoof target
    udp_cmdspooftarget =
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6114
    
    ### the admin game password
    
    admingame_password = 
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    ### sqlite3 database file
    
    db_sqlite3_file = ghost.dbs
    
    ### this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = server.eurobattle.net
    
    ### your Warcraft III: Reign of Chaos CD key
    
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your Warcraft III: The Frozen Throne CD key
    
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your battle.net username
    
    bnet_username = ftf.bot
    
    ### your battle.net password
    
    bnet_password = XXXXXXXXXXX
    
    ### the first channel to join upon entering battle.net
    
    bnet_firstchannel = W3-BOTS
    
    ### the root admin on this battle.net server only
    
    bnet_rootadmin = [FTF].pt
    
    ### command trigger for this battle.net server only
    
    bnet_commandtrigger = !
    
    ### whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    ### whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 23
    bnet_custom_exeversion = 208 0 23 1
    bnet_custom_exeversionhash = 5 188 217 250
    bnet_custom_passwordhashtype = pvpgn
    
    #bnet_bnlsserver = 127.0.0.1
    #bnet_bnlsport = 9367
    #bnet_bnlswardencookie = 0
    
    ###
    ### example configuration for connecting to a second official battle.net server
    ###
    
    # bnet2_server = uswest.battle.net
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    
    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###
    
    # bnet3_server = pvpgn.boredaussie.com
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_custom_war3version = 22
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net

  4. #4
    Back in Life Mitsuki's Avatar
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    ### specify your external ip here if you don't want ghost to auto find it.
    bot_externalip =

    ### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 1

    ### load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 0

    Also try bot_allowedcountries =

    And show me log what happens when players are trying to join your game, not only admins.

  5. #5
    Registered User
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    tried what you put here, still didn't work...

    same error when trying to join "game full or all slots closed"

    creating game log:

    Code:
    [                       UDPCMDSOCK] Relaying cmd [!priv teste] to server [server.eurobattle.net]
    [      WSPR: server.eurobattle.net] [[ftf].pt] !priv teste
    [      BNET: server.eurobattle.net] admin [[ftf].pt] sent command [!priv teste]
    [                            GHOST] creating game [teste]
    [                      GAME: teste] loading IP blacklist file [ipblacklist.txt]
    [                      GAME: teste] loaded 635 lines from IP blacklist file
    [                      GAME: teste] attempting to bind to all available addresses
    [                      GAME: teste] listening on port 6113
    [                        STATSDOTA] using dota stats
    [       QUE: server.eurobattle.net] /w [ftf].pt Creating private game [teste] started by [[ftf].pt].
    [     ERROR: server.eurobattle.net] That user is not logged on.
    there is no log messages when player tries to join the game...

  6. #6
    Registered User
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    problem solved!!!

    it was allowed countries

    br was suposed to be BR

    didn't knew it was case sensitive

    in my last reply i removed the br from the ghost.cfg, but ghost one still had it, so i removed it from there and it worked...

    Thanks a lot for your help
    =D

  7. #7
    inactive :( MiZiGe's Avatar
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    enjoy playing.
    --------------------------------------

    Some things I do for money
    some things I do for free




    EPIC FAIL:
    http://eurobattle.net/showthread.php?t=95686

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