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Thread: Ghost cfg problem

  1. #1
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    Ghost cfg problem

    hey..i cant host a game ..after im writing !map dota6.61b it says "error listing map configs" .... i copyed the map in the maps directory from ghost ... i downloaded the confing from here and still doesnt work

    map cfg

    #####################################
    # map file for DotA Allstars v6.61b #
    #####################################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\DotA Allstars v6.61b.w3x
    map_size = 138 195 58 0
    map_info = 136 242 180 230
    map_crc = 153 213 185 48
    map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89

    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast

    map_speed = 3

    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default

    map_visibility = 4

    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees

    map_observers = 1

    # map flags
    # - you can combine these flags by adding together all the options you want to use
    # - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races

    map_flags = 3

    # map game type
    # 1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 118 0
    map_height = 120 0

    # map players and teams

    map_numplayers = 10
    map_numteams = 2

    #
    # slot structure
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    # - PID is always 0
    # - Download Status is always 255
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
    # - Computer is 0 for no, 1 for yes
    # - Team
    # - Colour
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    # - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100

    # map type (for map specific stats)

    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =

    # map local path (for map downloads)
    # GHost++ doesn't require map files but if it has access to them it can send them to players
    # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = DotA Allstars v6.61b.w3x

    ghost cfg

    #####################
    # BOT CONFIGURATION #
    #####################

    ### the log file

    bot_log = ghost.log

    ### the language file

    bot_language = language.cfg

    ### the path to your local Warcraft III directory
    ### this path must contain war3.exe, storm.dll, and game.dll
    ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_war3path = d:\GAMES\Warcraft III\

    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ### if you don't know what this is just leave it blank

    bot_bindaddress =

    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

    bot_hostport = 6000

    ### maximum number of games to host at once

    bot_maxgames = 5

    ### command trigger for ingame only (battle.net command triggers are defined later)

    bot_commandtrigger = !

    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_mapcfgpath = mapcfgpath\

    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)

    bot_savegamepath = savegames\

    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

    bot_mappath = D:\games\Warcraft III\Maps\download\

    ### whether to save replays or not

    bot_savereplays = 0

    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

    bot_replaypath = replays\

    ### the bot's virtual host name as it appears in the game lobby
    ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

    bot_virtualhostname = |cFF4080C0GHost

    ### whether to hide each player's IP address from other players or not

    bot_hideipaddresses = 0

    ### whether to check for multiple IP address usage or not

    bot_checkmultipleipusage = 1

    ### whether to require spoof checks or not
    ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

    bot_spoofchecks = 1

    ### whether to display game refresh messages by default
    ### this can always be changed for a particular game with the !refresh command

    bot_refreshmessages = 0

    ### whether to automatically lock games when the owner joins

    bot_autolock = 0

    ### whether to automatically save games when a player disconnects
    ### this can always be changed for a particular game with the !autosave command

    bot_autosave = 0

    ### whether to allow map downloads or not
    ### set to 0 to disable map downloads
    ### set to 1 to enable map downloads
    ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

    bot_allowdownloads = 1

    ### whether to ping players during map downloads or not
    ### GHost++ will always stop pinging any players who are downloading the map
    ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

    bot_pingduringdownloads = 0

    ### the maximum number of players allowed to download the map at the same time

    bot_maxdownloaders = 3

    ### the maximum combined download speed of all players downloading the map (in KB/sec)

    bot_maxdownloadspeed = 100

    ### use LC style pings (divide actual pings by two)

    bot_lcpings = 1

    ### auto kick players with ping higher than this

    bot_autokickping = 400

    ### the ban method
    ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

    bot_banmethod = 1

    ### the IP blacklist file

    bot_ipblacklistfile = ipblacklist.txt

    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

    bot_lobbytimelimit = 10

    ### the game latency
    ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

    bot_latency = 100

    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

    bot_synclimit = 50

    ### whether votekicks are allowed or not

    bot_votekickallowed = 1

    ### the percentage of players required to vote yes for a votekick to pass
    ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ### this means it will round UP the number of votes required
    ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

    bot_votekickpercentage = 100

    ### the default map (the .cfg is added automatically)

    bot_defaultmap = dota6.61b

    ### the MOTD file
    ### the first 8 lines of this file will be displayed when a player joins the game
    ### if this file doesn't exist a default MOTD will be used

    bot_motdfile = motd.txt

    ### the gameloaded file
    ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

    bot_gameloadedfile = gameloaded.txt

    ### the gameover file
    ### the first 8 lines of this file will be displayed when the game is over
    ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

    bot_gameoverfile = gameover.txt

    ### whether to use regular expressions when loading map configs and maps or not

    bot_useregexes = 0

    ############################
    # ADMIN GAME CONFIGURATION #
    ############################

    ### whether to create the admin game or not (see readme.txt for more information)

    admingame_create = 0

    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

    admingame_port = 6113

    ### the admin game password

    admingame_password =

    ##########################
    # DATABASE CONFIGURATION #
    ##########################

    ### database type
    ### use "sqlite3" for a local SQLite database
    ### use "mysql" for any MySQL database

    db_type = sqlite3

    ### sqlite3 database configuration
    ### this is only used if your database type is SQLite

    db_sqlite3_file = ghost.dbs

    ### mysql database configuration
    ### this is only used if your database type is MySQL

    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0

    ############################
    # BATTLE.NET CONFIGURATION #
    ############################

    ### which battle.net server to connect to
    ### 1.) useast.battle.net
    ### 2.) uswest.battle.net
    ### 3.) asia.battle.net
    ### 4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

    bnet_server = server.eurobattle.net

    ### your Warcraft III: Reign of Chaos CD key

    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

    ### your Warcraft III: The Frozen Throne CD key

    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

    ### your battle.net username

    bnet_username = saqu

    ### your battle.net password

    bnet_password = ******

    ### the first channel to join upon entering battle.net

    bnet_firstchannel = denied

    ### the root admin on this battle.net server only

    bnet_rootadmin = denied

    ### command trigger for this battle.net server only

    bnet_commandtrigger = !

    ### whether to automatically add your friends list to each game's reserved list

    bnet_holdfriends = 1

    ### whether to automatically add your clan members list to each game's reserved list

    bnet_holdclan = 1

    ### BNLS server information for Warden handling (see readme.txt for more information)
    ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1

    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ### your PVPGN server operator will tell you what to put here

    bnet_custom_war3version = 23
    bnet_custom_exeversion = 208 0 23 1
    bnet_custom_exeversionhash = 5 188 217 250
    bnet_custom_passwordhashtype = pvpgn

    ###
    ### example configuration for connecting to a second official battle.net server
    ###

    # bnet2_server = uswest.battle.net
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    # bnet2_bnlsserver = localhost
    # bnet2_bnlsport = 9367
    # bnet2_bnlswardencookie = 2

    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###

    # bnet3_server = server.eurobattle.net
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_custom_war3version = 23
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    Last edited by Saquear; 21st July 2009 at 02:28 AM.

  2. #2
    Back in Life Mitsuki's Avatar
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    bot_mapcfgpath = mapcfgs\

    Map should be in Warcraft III\Maps\Download\DotA Allstars v6.61b.w3x
    Map cfg shouldbe in ghostone\mapcfgs\
    Last edited by Mitsuki; 21st July 2009 at 09:25 AM.

  3. #3
    Registered User
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    now i can load the map ...thx ...but i have another problem now ... im loading the map and after im creating the game ...i go back to server list ...i can see there my server but it shows no creator and i cant join cause it says the game doesnt exist

  4. #4
    Honored Member iStealSkills's Avatar
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    If you have router you need open port 6113 for bot ....

    Port Triggering And Port Fowarding



    And try to turn off your Firewall ....

  5. #5
    Safelist Member BloodMen's Avatar
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    bot_hostport = 6000
    change to 6113

    admingame_port = 6113
    change 6114
    [quote author=[Yuma]Psihijatar

  6. #6
    Back in Life Mitsuki's Avatar
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    Open ports 6112-6119 and bot_hostport (6000) (udp&tcp)
    Add ghost.exe ghostone.exe bot_hostport (udp&tcp) to firewall exceptions.
    To be able to join your own games add loopback.
    Read tutorials, see my sign.

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