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Thread: GhostOne (joining game, another problem)

  1. #1
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    GhostOne (joining game, another problem)

    Hey guys

    Many people have issues with joining your created games in Warcraft 3
    Now I've set all the loopback configurations and still I can't join any games.

    This is my ghost config file:

    bot_war3path = F:\Games\Warcraft III\
    bot_mapcfgpath = mapcfgs\
    bot_mappath = F:\Games\Warcraft III\maps\
    bot_log = ghost.log
    ### show autokick denied country or banned player messages
    bot_verbose = 0

    ### Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 10

    ### maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 2

    ### initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0

    ### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0

    ### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 3

    ### interval in seconds between download info message
    bot_showdownloadsinfotime = 3

    ### set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512

    ### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024

    ### ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30

    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 2

    ### ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1

    ### banned players will be notified with a whisper.
    bot_notifybannedplayers = 0

    ### admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 1

    ### root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 1

    ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
    bot_twolinesbanannouncement = 1

    ### non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1

    ### bot's UDP password
    bot_udppassword =

    ### use new refresh (0) or old refresh code (1)
    bot_oldrefresh = 0

    ### display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1

    ### kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 0

    ### lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1

    ### whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1

    ### Just before a game is hosted the creator is addes to the bots friends list and removed soon after
    bot_addcreatorasfriendonhost = 0

    ### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0

    ### specify your external ip here (if it's static and you don't want ghost to auto find it)
    bot_externalip =

    ### custom text to add to version.
    bot_customversiontext =

    ### bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins =

    ### bot's virtual host name
    bot_virtualhostname = |cFF800040Zabu

    bot_language = language.cfg
    bot_replaypath = replays\
    bot_patch23ornewer = 1
    bot_savegamepath = savegames\
    bot_hostport = 6112
    bot_maxgames = 5
    bot_commandtrigger = !
    bot_autokickping = 400
    bot_latency = 100
    bot_synclimit = 50
    bot_spoofchecks = 0
    bot_refreshmessages = 0
    bot_allowdownloads = 1
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    admingame_create = 0
    bot_autolock = 1
    bot_savereplays = 1
    bot_autosave = 0
    bot_adminport = 6114
    admingame_password =
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = server.eurobattle.net
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = Zabu[Bot]
    bnet_firstchannel = ZabuBot
    bnet_rootadmin = Crissipos
    bnet_commandtrigger = !
    bnet_custom_war3version = 23
    bnet_custom_exeversion = 208 0 23 1
    bnet_custom_exeversionhash = 5 188 217 250
    bnet_custom_passwordhashtype = pvpgn
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet_password = ***
    bot_adminport = 6114
    admingame_port = 6113
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net
    As said in another help topic on this forum I've created a microsoft loopback adapter. GhostOne recognizes it.. In the options menu I've all options regarding loopback turned on.

    what else can I do?

    A few months ago everything worked (someone sent me his GhostOne files), but then I reinstalled my computer

  2. #2
    inactive :( MiZiGe's Avatar
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    can other ppl join your games?

  3. #3
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    I think they can.. One time I saw people joining them and downloading the map.

    But in other created games no one joined when I looked at the logs.

  4. #4
    Back in Life Mitsuki's Avatar
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    bot_hostport = 6112

    change it to 6115 for example, and dont forget to open it and add to firewall exceptions.

  5. #5
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    Is it because I'm using the same port as the bot?

  6. #6
    Back in Life Mitsuki's Avatar
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    yes

  7. #7
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    ok, I'll try. Thanks for the help already, much appreciated!

  8. #8
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    Thanks! it worked
    Now I have this...

    [ GAME: Multiplication Defense #1] [Lobby] [Crissipos]: !start force
    [ GAME: Multiplication Defense #1] admin [Crissipos] sent command [start] with payload [force]
    [ GAME: Multiplication Defense #1] [Lobby] [flyingpants]: go
    [ GAME: Multiplication Defense #1] started loading with 7 players
    [ GAME: Multiplication Defense #1] deleting player [Crissipos]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] [Local]: Game unlocked. All admins can run game commands.
    [ GAME: Multiplication Defense #1] deleting player [sportak]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] deleting player [alex1bc]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] deleting player [pacha_cristi]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] deleting player [flyingpants]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] deleting player [[ADS]ZeroMeia]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] deleting player [aznblah]: has left the game voluntarily
    [ GAME: Multiplication Defense #1] finished loading with 0 players
    [ GHost One] Game Multiplication Defense #1 loaded, maptype=
    [ GHost One] is on slot 256
    [ GHOST] reserving players from [Multiplication Defense #1] for next game
    [ GAME: Multiplication Defense #1] is over (no players left)
    [ GAME: Multiplication Defense #1] saving game data to database
    [ GHOST] deleting game [Multiplication Defense #1]
    As you can see I started the game, but everything was just cancelled after. Is it because of the map, which can't be hosted on the bot or is there another reason?
    Last edited by Crissipos; 14th July 2009 at 01:24 AM.

  9. #9
    Back in Life Mitsuki's Avatar
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    give me mapconfig and map

  10. #10
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    map: [url]http://www.epicwar.com/maps/102243/[/url]

    mapconfig:

    ###############################################
    # map file for Multiplication Defense 6.7.w3x #
    ###############################################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\Multiplication Defense 6.7.w3x
    map_size = 118 10 1 0
    map_info = 245 240 247 252
    map_crc = 33 198 181 9
    map_sha1 = 10 173 25 201 131 8 78 6 216 30 148 96 254 233 95 185 116 27 128 254

    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast

    map_speed = 3

    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default

    map_visibility = 4

    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees

    map_observers = 1

    # map flags
    # - you can combine these flags by adding together all the options you want to use
    # - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races

    map_flags = 3

    # map game type
    # 1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 180 0
    map_height = 116 0

    # map players and teams

    map_numplayers = 12
    map_numteams = 3

    #
    # slot structure
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    # - PID is always 0
    # - Download Status is always 255
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
    # - Computer is 0 for no, 1 for yes
    # - Team
    # - Colour
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    # - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 0 3 1 1 100
    map_slot5 = 0 255 0 0 0 4 1 1 100
    map_slot6 = 0 255 0 0 0 5 1 1 100
    map_slot7 = 0 255 0 0 0 6 1 1 100
    map_slot8 = 0 255 0 0 0 7 1 1 100
    map_slot9 = 0 255 2 1 1 11 2 1 100

    # map type (for map specific stats)

    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =

    # map local path (for map downloads)
    # GHost++ doesn't require map files but if it has access to them it can send them to players
    # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = Multiplication Defense 6.7.w3x
    It also happens with other maps, which worked before on the bot.

    Should it display the full map path to my warcraft maps folder? (allthough the path is right in the ghost settings and the map config files get created automatically)
    Last edited by Crissipos; 14th July 2009 at 07:21 PM.

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