Results 1 to 3 of 3

Thread: DotA Terminology and Commands

  1. #1
    Registered User Deity's Avatar
    Join Date
    Feb 2008
    Location
    Romania
    Posts
    87

    DotA Terminology and Commands

    DotA Terminology and Commands


    Terminology

    General terms

    dota - defence of the ancients
    push - pushing a lane to destroy towers, units barracks resulting in making stronger creeps for you.
    b - back - retreat
    dd - doubledamage
    dmg - damage
    dps - damage per second
    def - defend
    gank - ganging enemy hero(s)
    gg - good game
    ts - teamsell
    ks - killsteal
    pub - public game
    reg - regeneration
    rmk - remake
    ulti - a hero's ultimate spell
    crit - critical damage
    ill - illusion
    xp- experience
    AoE= Area of Effect. is a term used to describe attacks or spells that affect multiple targets within a specified area.
    miss = missing in action. Used to tell others that the enemy hero(s) in your lane is missing.
    Feeder - An ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result
    rosh - The strongest neutral creep in the map, near the first tower on the mid lane (Scourge side)

    Heroes and items terms

    Harb - Harbinger, the Obsidian Destroyer
    BM - Rexxar, the BeastMaster
    CM - Crystal Maiden
    Pig - Rigwarl, BristleBack
    hex = Guinsoo's Scythe of Vyse
    sk, crix - The sand king
    kelen - kelen's dagger of escape used for blink
    BoT - Boots of Travel
    deso - Stygian Desolator
    pers - perseverance
    HoT - Heart of Tarrasque
    Necro - Necromonicon
    link - Linken's sphere
    eul, feather - eul's sceptor of divinity
    RoB - Ring of the Basilus
    manta - Manta Style
    DB - Diffusal Blade
    null - Null talisman
    buriza - buriza-do-kyanon
    bracers -
    HoM/midas - Hand of Midas
    basher - Cranium Basher
    mael - Maelstrom
    MJ - mjollnir
    HoD - Helm of the Dominator
    BF/Bfury - Battlefury
    butter/Bfly - butterfly
    dvine - Divine Rapier
    agha / scepter - Anghamin Scepter
    MoM - Mask of Madness
    vladi - vladmir's offering
    arc - arcane ring
    bkb - black king bar
    mkb - monkey king bar
    eos - eye of skadi
    radi - radiance
    sy - Sange and Yasha
    ror - ring of regenation
    roh - ring of health

    Commands

    Game modes

    Normal mode - team pick

    This mode is selected when no other primary mode is during the first 15 seconds. Players may pick heroes from taverns belonging to their team.

    -ap / allpick

    Everyone may pick heroes from any tavern.

    -ar / allrandom

    Every player gets a random hero from any tavern.

    -rd / random draft

    Needs an even amount of players on each team to be activated. Goblin Techies cannot be picked in this mode. 22 random heroes are picked from all available ones and placed into 2 taverns (available for both Sentinel and Scourge). The remaining heroes are removed, as well as the rest of the taverns

    -sd / single draft

    Each player is presented with three random heroes, one agility, one strength, and one intelligence. They can then pick one of them using -pick 1/2/3 commands.

    -em / easy mode

    Towers are weaker, experience is gained faster, and you get twice as much periodic gold

    -id / item drop

    When you die, a random slot in your inventory will drop whatever it holds. If that slot is empty, nothing happens. You no longer lose money when you die.

    -tr / team random

    Every player gets a random hero from the taverns belonging to their team.

    -mr / mode random

    Randomly picks a mode from All Random, All Pick, Team Random and Normal Mode.

    -rv / reverse mode

    The Sentinel's players pick the Scourge's team and the Scourge's players pick the Sentinel's team. Needs an even amount of players on each team to be activated.

    -du / duplicate mode

    The same hero can be picked or randomed by multiple players.

    -sp / shuffle players

    The teams will be randomly shuffled. This includes which colour you have and which side you are on. Also evens the number of players in both teams if possible.

    -sh / same hero

    All players will have the hero that blue picks

    -lm / league mode


    All forms of random are disabled. 10 players required. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero (1-2-2-2-2-1). Each player has 20 seconds to pick a hero, otherwise one is randomed for him/her. The team which has the first pick is random. Can only pick from your side, Sentinel or Scourge, like Normal Mode.

    -vr / vote random


    Three random matchups will be chosen, and each player gets to cast a vote on which of the three matchups they want, using -option 1/2/3. Needs an even amount of players on each team to be activated.
    Read the V. Vote Random commands section for more information.

    -dm

    If you die, you will have to pick a new hero once you can respawn. If a random primary mode was selected, you will receive a hero according to that random mode. A team loses if it has 44 deaths (you can change this value with -lives # command), or if its ancient is destroyed.

    -mm / mirror match

    Requires that both teams have the same number of players. After one minute, each player pair (blue - pink, teal - gray, purple - light blue, yellow - dark green, orange - brown) will have their heroes replaced with either one of the two they had. In the end, each player pair has the same hero, and both teams have the same matchup.

    -np / no powerups

    No runes will spawn.

    -sc / super creeps

    A super creep is spawned on random intervals for each side and follow the creeps in either lane. The weakest supercreep is the Siege Golem, a bit stronger is the Scary Fish, and the Ancient Hydra is the strongest one.

    -om / only mid

    towers in top and bottom lane are invulnerable, no creeps swap.

    -nt / no top

    No creeps spawn at the top (left) lane. Towers there are still vulnerable.

    -nb / no bottom

    No creeps spawn at the bottom (right) lane. Towers there are still vulnerable

    -nm / no middle

    No creeps spawn at the middle lane. Towers there are still vulnerable.

    -ns / noswap

    Swap command do not work.

    -nr / no repick

    Repick command do not work

    -aa / all agility

    Only Agility heroes will be allowed.

    -as / all strenght

    Only strenght heroes will be allowed

    -ai / all intelligence

    Only intelligence heroes will be allowed

    -wtf / what the f*ck (fun mode)

    Basically, all hero and item abilities have no cooldowns and cost 0 mana. When an ability is used, all cooldowns are reset and your mana is set to full. Certain triggered abilities will seem as if they have no cooldown, but will not have any effect until the time in which it would normally be cooled down has passed (one example is Borrowed Time).

    Commands available to all playes

    -repick

    Gives you a new, random hero if you're in an -ar game and you want to change your hero (costs 500 gold). There is a limited time window for repicking (the maximum number of "repicks" is one).

    -random

    Selects a random hero from your side. You can repick another random hero by typing -repick, but it costs 150g. (note the different gold costs for repicking in -allrandom games and repicking when you yourself choose to -random.)

    -ms

    Displays current move speed (for debugging and informational purposes).

    -ma / matchup

    Displays the enemy players' alias along with which hero they are currently controlling.

    -cs/cson/off

    Shows you your current creep kills. The board(cson) continually shows the number, while the normal command does not.

    -swap / swap hero

    Allows you to select any teammate from a menu. That teammate will be given the option to either select 'yes' or 'no' to the question if he wants to trade his hero with you. If he chooses 'yes', all items will be carried over and control over the hero switches. If he chooses 'no', nothing will happen. Either way, you cannot use the command -swaphero again. Each player may use this command once, so it is possible that one hero is swapped between multiple players. This command cannot be typed after the first wave of creep commences.

    -di / deny info

    This command shows kills/denies of creeps.

    -afk

    Shows afk players.

    -kickafk (1,2,3,4,5,6,7,8,9,10)

    After 10 minutes of inactivity a player can be booted from the game.

    -courier

    Shows courier's icon.

    -hhn

    Hides heroes names.

    -swapall

    ask for swap to all teamplayers.

    -gameinfo

    Shows current game type.

    -ah

    Anti Maphack sistem.

    -invokelist

    Shows how to create invokers ultimates.

    -recreate

    For heroes that have the ability to undergo a metamorphosis that is not tied to the unit in the world editor map, namely Dragon Knight, Lycanthropy, Lifestealer, and Soul Keeper, where there are occasional problems with losing control of the unit. This is resolved by bringing the unit back to the 'fountain' area and typing this command. The command has a 200 second channeling time, to prevent abuses.

    -clear

    Clears all game text messages from the screen.

    -apm / Actions per minute

    Displays your APM.

    Sources : [URL="http://www.google.com"]www.google.com[/URL] and [URL="http://dota-allstars-blog.blogspot.com/2008/01/dota-allstars-game-command-mode-guides.html"]dota-allstars blog[/URL]
    Notes: this is for DotA shortforms, terms and commands not general.


    Last edited by Deity; 20th April 2008 at 05:23 PM.
    Ipsa scientia potestas est.

  2. #2
    Honored Member
    Join Date
    Apr 2005
    Location
    Poland
    Age
    37
    Posts
    3,580
    Stickied, gj.

  3. #3
    ownin like np VamoS_GringO's Avatar
    Join Date
    Nov 2007
    Location
    Tuzla
    Age
    37
    Posts
    1,396
    Here are some more:
    Rob-ring of basilius
    CK,Ness-Chaos knight,Nessaj
    DK,Davion-Dragon knight,Knight Davion
    SF,Never-Shadowfiend,Nevermore
    PL,Phantom-Phantom lancer
    PA,Mort-Phantom assasin,Mortred
    SA,Riki-Stealth assasin,Rikimaru
    NS,Bala-Night stalker,Balanar
    Bambi,Ench-Enchantress
    NA,Nerub-Nerubian Assasin
    SB,Cow-Spiritbreaker
    FV,Void-Faceless void
    KOTL-Keeper of the light,Ezalor
    BH-Bounty hunter,Gondar
    AM,Magina- Anti-Mage
    ES,Earth-Earthshaker
    Roof,Tree-Trean protector
    TB,Terror-Terrorblade,Soul Keeper
    WD,Doc-Witch Doctor
    Jug,Jugger-Juggernauth,Yurnero

    WW-Windwalk
    BD-Backdoor
    Inv-Invisible,Invisibility rune
    Ilu-Illusion,Illusion rune
    Reg-Regeneration rune
    Dot-Damage over time
    IH-Inhouse (A clan game, or a game with arranged teams)

    These are the common abbreviations for dota heroes/items (the ones that aren't written above),say if i forgot something since i can't remember all
    Other lingo in dota:
    Nuke- An ability which is mainly used to deal damage, and generally has a relatively low cooldown. Can also be the imperative form of "to nuke". Ex Nuke him!
    Pooling- Giving items to another player, for him to keep.
    Gang bang- Going multiple heroes on a single opponent, so you surely will kill him easily.
    Imba- Abbreviation of imbalanced, commonly used to describe something that is overpowered, but can also be used as describing something that is too weak.
    (these one taken from dota-allstars forum)
    Cheers.
    <(^^,)> <(^_^)> <(,^^)> ¯\(°_o)/¯ ‹^› ‹(0_o)› ‹^›
    Inactive on xpam
    Garena acc: VamoS_GringO

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Affiliates