Well you can try some of the tutorials for the beginners than
[url=http://eurobattle.net/showthread.php?t=45205]Here[/url]
And as I posted in the Tutorial Stickies:
Having Trouble with something, it isn't in the tutorials, tutorial doesn't work or can't get it right, need to know something else?
You are welcome here!
Here are the Links to the Tutorial Threads:
[URL="http://eurobattle.net/showthread.php?t=45205"]World Editor- Beginners! (Map Creation Basics)[/URL]
[URL="http://eurobattle.net/showthread.php?t=45278"]World Editor- Intermediate [/URL]
[URL="http://eurobattle.net/showthread.php?t=23877"]World Editor- Advanced [/URL]
Hy, how do i place to all players the same gold and lumber, not to change one by one but all at same time?
I am starting to understand trigger editor. It is similar to java script.
But... This is what i wanna do: When castle is destroyed, team loses the game. I think i shoud set a condition: Castle dies------------Event: team loses the game.
Am i right?
And:
I made an event: time elapsed 300 seconds
Now, i want to make action/or another event on this event. Understand?
When <event> happens run <another event>
Last edited by Cen; 15th March 2007 at 08:34 PM.
Undefeated Mad Balls Arena champion
Well here you go.(altough i didnt understant most of youre post )
-you cant make a team to lose you need to make specific players to lose
Event:Unit Dies
Condition:None
Action:Game Defeat Player with mesage Defeat! (do this for all players you want to ;ose the game)
to set gold:
Event:Map Initialiation
Condition:None
Action:Player Property Gold 1000
and when an event hapens another trigger starts:
1)create the 2nd trigger wich you want to run after the first event hapens
2)create the first Trigger and after all the things are put in (actions,conditions.events) just end the trigger with Run Trigger and the trigger mentioned at 1
Action: player: set property BUT THERE IS NO COMMAND TO SET GOLD FOR ALL PLAYERS; YOU HAVE TO CHOOSE PLAYER (RED , BLUE, ...) AND I DON'T SEE LIKE ALL PLAYERS. DO I REALY HAVE TO MAKE THIS ONE BY ONE?
Ehm. let me show you sth. As you see on the screenshot, i made a new trigger, and I made an even: Castle ___ dies. Now, I am triing to make action on this event, so I clicked add action. The question is, how to set: Player (red) is defeated (or somethink like that). I don't see an option that would do that.
PS: press + with mouse to make image larger, so you can see better.
Last edited by ShadoWbg; 19th November 2007 at 07:00 PM.
Undefeated Mad Balls Arena champion
not at player category....at game.
Game-Defeat <player>
Aha.
So, Did I make right?
When the castle is destroyed, all players from 1-6 will lose right?
I hope this is right now. Let's go to next question.
1.I want to make hero taverns, like in footmen. How to add heroes to hire in specific buildings, like altars?
2. I learn how to make a footmen, when a specific time runs out. But how to make that EVRY 5 seconds new footmen comes? For now, I know only how to place 1 footmen after 5 seconds.
Last edited by Cen; 27th April 2007 at 08:26 PM.
Undefeated Mad Balls Arena champion
Hmm you know what?
Forget the taverns its way to complicated for you trust me it took me 5 days to make 1 tavern in a map.
and for the think like in footman:
Event:Time-Periodic Event:<Time you want>
Condition:none
Action:Unit-Create in Region
(at the action thing you need to create a region where the units should spawn and the rest is up to you)
and the thing with defeat is good
Last edited by the_pwner06; 17th March 2007 at 09:05 PM.
So, what should I make instead of taverns? Placing random hero for all players on the beginning of the game? I realy need heroes, or the map would sux.
I already tried word editor's taverns, but they have only 5 heroes and those heroes sux.
It looks good, but far to complicated for me. I will try sth else.
I need only two things now.
1. I made a trigger: After 5 seconds, make 3 footmen in <region>. It works fine, but now, I want those footmen to attack a building or other players. Not just wait in this region.
2. I am posting a screenshot. I dunno what is wrong. I made this instead of taverns. I created a region on one peace of the map. I placed all heroes in that region. As you see on the screenshot I want after 3 seconds, player gets one unit type from that region. What is wrong? If it is region, maybe I have an idea. How to make unit group? Then I can make: unit type from unit group. If I missed it, tell me, how player gets one random hero at the beginning of the game.
Thank you for all that help man. I will write you down in load screen. SPECIAL THENKS TO:
Last edited by ShadoWbg; 19th November 2007 at 07:02 PM.
Undefeated Mad Balls Arena champion
i have a suggestion post youre map here and i will write comment on how to do it in a trigger k?
and for the moving:
Event:A unit enters a region (region=region of spawning)
Condition:Player comparison-(Owner of unit)=Player (#) (collor)
Action:Unit-Send oderr issue-Targeting a point-Move unit to point region you want him to go (you can send an issue to Attack Move unit)
Wooh this is the #100 post in this thread
Here it is. Then only think I want you to do is placing heroes.
There are some units,m that are goung to be researched, if you fail (like that wolf).
Last edited by Cen; 27th April 2007 at 08:26 PM.
Undefeated Mad Balls Arena champion
Well nice name
now here are my questions:
1)Whats with the wisps?
2)you could have made it bigger as surface
3)you're seriously not organised
4)i will make Taverns and i will tell you how i did
And just tell me how many taverns you need?
and how many heroes you have?
And here you go(i just made it bigger you need to do some more estetics)
Last edited by ShadoWbg; 19th November 2007 at 07:02 PM.
I am not sure, if I want it bigger. That was my point: Make small map=quick dl+less lag.
If you fill taverns to all slots, 3 would be enough. Add all standard heroes, and maybe few more from Compaign if you want. Wisps was placed for the taverns of course.
If you have time, make me a trigger that revives hero at the restoration stone of its team.
Make corrections on sended map!
Last edited by Cen; 27th April 2007 at 08:26 PM.
Undefeated Mad Balls Arena champion
Well the first thing you said is bull @#$% i will be more fun
and you will have to w8 1-2 days i have some work some exams some tests etc (damned school) but if i will have a day off i will work all of it to make youre map (learn from my map)
Sure. btw, large maps does dl very slow.
Let compare 2 maps:
1. Footmen 4.2=quick dl
2. Angel arena Z=veeeeeery long dl
The difference is in size of course. Angel arena Z map is much bigger then Footmen frenzy.
Undefeated Mad Balls Arena champion