aaaa.. I mixed that whit something other.. Nvm XD
LOOOL!!
I know now what's he thought about..
mistake..
Signature made by Spartan. Thanks dude!
P.S. Finaly, i'm here and i will stop whit flaming, insulting, etc..
thx AJalex,
i was making a spell, styled like....imagine just Dota leviathans ult, instead of impales, il use Shockwaves, or similar
when he was born and his mother asked,"what is it doctor?", all what Doctor said was, "Its a.. Levoric?"
THen Levoric Grew Up, by the Age of four he started to play DotA.
He farmed Hard, and made always Sange and Yasha, then when he made it he won the game. Five years ago on the World Wide Tournament "wHo is te proest Lerovics in the worlt". He came to the Final Round, he was fightin vs The King of Pubs, Ludwiczek, he farmed Hard, but Ludwi is pro, ludwi go kill ROshan at LV2, whne King_LEvoric made Snage and yasha, Ludwiczek pawned him easily, because ludwiczek was LV7 and King Levoric only LV5, that was the Pawn of his life.
Its old secret legend, only few ancient players remember this epic battle ,after losing vs Ludwiczek, levoric get mad, and train hard in days and nights to become more pro in levoirc skill,
now probably he reach skill level which is unreachable for normal mortals, so dont laught at him,
and go 1v1 if you not scared
but prepare for much pain and suffer
Pudge Hooks
This is very hard, but those spells are already made, and you can export them in your map.
[url]http://www.hiveworkshop.com/resources_new/spells/702/[/url]
Undefeated Mad Balls Arena champion
Is there a way with a Trigger to find out when crit fires off?
or shall i make it with bash and conditions like "attacked unit has buff" "level of ability for attacking unit is not 0"
is there any problem with overriding other bashes or not?
i dont want to make the chance by trigger coz it doesnt play slam animation and if i make it with "play attack slam animation" by trigger it looks lame
Well actually there really might be some sort of detection for that, but anyways its not that hard to create something on your own using bash as you said.
Make 3 or w/e number of levels the skill will have. That's the best way to find out which level is the ability.
Example can be Level one Has buff: Crit Level 1
Level two has Buff: Crit Level 2
First you set your bash spell and simply lets say that you named it Crit
Just make a trigger that will fire at a unit is attacked and see if attacked unit has Crit Level 1 equal to true then do what ever you do when lvl 1.
Repeat the If Then Else for all buffs.. Although there might be a different and easier way i can't think of one right now...
thanks, but another question:
does bash override other bashes? it's 10% at max lvl and is very strong ability (kinda ulti) so it would be bad if it would override
so long, jochi
ps: if my map is complete, i will show
/edit: i have made it like this, but there are some problems:
-if the unit dies, it doesnt trigger off (with the old trigger it did)
-i didnt need more lvls of the buff coz of (level of ability for unit) function
-some other problems i will find out
its done
//edit²: i know why it doesnt work:
its an "is attacked"-event, so the unit cannot have the buff when trigger fires of, its not coz the unit dies
with "wait for condition" it should work
//edit³: It doesnt work on dead units now
i tried with "unit is attacked" "order of attacking unit is 'bash'", but its strange:
if i order to attack, it doesnt work, even when bash fires off.
if i do "stop" order, it fires off on every attack...imba skill^^
Last edited by jochi; 26th September 2008 at 09:49 PM.
Hello, i got one problem. I want to make an effect of shimmering portal when a player enters a region, yeah everything was OK, but the model of that shimmering portal is not that one I wanted. I edited it color, scale, rotation etc, but it spawns a defalt model of shimmering portal, not my editet one... I use it with Create special effect at cernter of region ..... using ..(shimmering portal model path) .... and I dont know where I can find my editet portal, either I dont know the path.. (if it exists ?! ) So my question is, how to make my custom editet effect of shimmering gate?
PS: I tried to make it with create destructibles, and it worked, BUT it sicks cause it dont have the ,,birth effect" of shimmering gate :/
Well i dont have WE infront of me but i think that you could always try with a dummy unit, you got nothing to loose. Just make the model of your dummy the model of your edited Shimering portal, or just edit the dummys color.
Posting the actually trigger would solve the problem in no-time.
Undefeated Mad Balls Arena champion