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Thread: Map Making Help Centre

  1. #151
    Administrator Cen's Avatar
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    Unhappy Help!

    Shadow, I corrected the item combine trigger. It works great, very same as in dota, but there is one BIG, i mean BIG problem: The event is A UNIT ACQUIERS AN ITEM. And there is a problem. It should be A UNIT BUYS AND ITEM (there is no such event).

    The problem is that ACQUIERS means both-buying or PICKING FROM THE GROUND. So if you drop the item and then pick it up, it is removed! <-------------------check the trigger to understand.

    I realy need help, cuz I have no idea how to fix it.

    Undefeated Mad Balls Arena champion

  2. #152
    AJalex
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    Quote Originally Posted by klemen View Post
    Shadow, I corrected the item combine trigger. It works great, very same as in dota, but there is one BIG, i mean BIG problem: The event is A UNIT ACQUIERS AN ITEM. And there is a problem. It should be A UNIT BUYS AND ITEM (there is no such event).

    The problem is that ACQUIERS means both-buying or PICKING FROM THE GROUND. So if you drop the item and then pick it up, it is removed! <-------------------check the trigger to understand.

    I realy need help, cuz I have no idea how to fix it.
    it's simply removed?not "combined"?

  3. #153
    Administrator Cen's Avatar
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    Check the trigger and you will get it...

    Combining is made in other way.

    removing looks like this:
    Event (same for all items):
    Unit acquiers an item.
    If then else, multiplyed conditions:
    Conditions:
    Item being manipulated equal to power threads.
    Hero manipulating item has item of type boots of speed equal to true.
    Hero manipulating item has item of gloves of haste equal to true.
    Then Actions:
    Remove item hold by hero manipulating item of type boots of speed.
    Remove item hold by hero manipulating item of type gloves of haste..
    Else actions:
    If then else, multiplyed conditions:
    Conditions:
    Item being manipulated equal to power threads.
    Hero manipulating item has item of type boots of speed not equal to true.
    Hero manipulating item has item of gloves of haste not equal to true.
    So, this is the second part of the trigger, that removes an item, if hero DOESN'T HAVE requested items (boots of s. and gloves of h.)
    AVTIONS:
    Remove item being manipulated (because hero doesn't have requested items)
    Add to owner of hero manipulating item 420 current gold (so he actualy doesn't lose any money, when he buys an item, everithing is the same, like he never bought it).

    NAD FINALY, ACQUIERS AN ITEM MEAND BUY OR PICK FROM THE GROUND! SO IF YOU DROP THE COMBINED ITEM, AND THEN PICK AGAIN, IT IS REMOVED, BECAUSE YOU DON'T HAVE REQUIERD ITEMS! GOT THE PROBLEM? AS LONG AS YOU DON'T DROP THEM, THE TRIGGER WORKS PERFECT!

    Until shadow helps me, try to tell me this: How to place snow and water? WTF, CAN'T FIND IT!
    Last edited by ShadoWbg; 19th November 2007 at 07:38 PM.

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  4. #154
    AJalex
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    Quote Originally Posted by klemen View Post
    Until shadow helps me, try to tell me this: How to place snow and water? WTF, CAN'T FIND IT!
    what do you mean on tileset or weater?

  5. #155
    Administrator Cen's Avatar
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    I mean, that ground would be covered by snow and not with grass. Like in icecrown glacier missions.

    Same for water-like a river in dota. there is water, I am sure about it.

    Undefeated Mad Balls Arena champion

  6. #156
    AJalex
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    lawl Terrain Textures for snow and other things ..... and dirt cliffs or tilled wals for water and rivers

  7. #157
    Registered User LOGiStiK's Avatar
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    Quote Originally Posted by klemen View Post
    I mean, that ground would be covered by snow and not with grass. Like in icecrown glacier missions.

    Same for water-like a river in dota. there is water, I am sure about it.
    Check the Adanced option , and use Modifi Tileset , and u can change to whatever tileset you want , about river , check the terrain pallete and use shallow water or deep water (shallow water is walkable , it's the water in dota , when u see the ground , on that one u can walk , but the other one u can't..

  8. #158
    Administrator Cen's Avatar
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    ShadowBG, I tested arena yesterday with my cousin-it doesn't work.

    I will try to solve by myself.

    Tileset changing works.
    And shallow water lowers terrain for 1 level. Not possible to place without one level lower?
    Last edited by Cen; 14th August 2007 at 08:23 PM.

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  9. #159
    Administrator Cen's Avatar
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    Thumbs up

    Problems solved from last posting.

    -All heroes are revived before arena starts, so there are no bugs around picking a dead hero (lol)

    Problems found from last posting:
    -It all goes well-until arena starts. Heroes are already moved to waiting region, but the main problem is that 2 best killer doesn't move.

    Me and cousin played: He had 1 kill, I had one kill. I checked your imba long comparing trigger, and found no mistake. But there has to be one.

    AJalex, since shadowGB has some PC problems, I am BEGGIN you to CHECK the map. Maybe you will get a bright idea and solve the problem. Anyone, support.

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  10. #160
    Administrator Cen's Avatar
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    How to make two different units same powerfull? (like sentinel and scourge in dota-creeps are equal)

    If it's not possible in few steps, tell me which main stats must be same.

    Undefeated Mad Balls Arena champion

  11. #161
    AJalex
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    HP Armor Damage and Damage type

  12. #162
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    How to make unit bigger?

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  13. #163
    AJalex
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    with trigger?

    if so go to:

    Event:-You're event
    Condition:-You're Condition
    Event:-Animation change unit size

  14. #164
    Retired Moderator ShadoWbg's Avatar
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    Quote Originally Posted by klemen View Post
    How to make unit bigger?
    Use "Scaling Value" in the units properties?
    To contact me in the server: ShadoW.bg
    Hidden Text click here to show



  15. #165
    Administrator Cen's Avatar
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    About my arena: Is it possible that heroes doesn't move in arena, because of action: "Pause all units"??? Could this disable next action "Move instantly"?

    I hope this is it...

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