Hello boys and girls.
First of all, thank you for reading this and paying attention to this thread.
I've got a few ideas to help this server. Let me start with a commentary to the administrator's post in another thread.
Well, people are not playing on Mac since there is no launcher available to do so. It is somewhat technically impossible to inject data to the game executable on mac as it is done on windows platform. That's why PVPGN loader was never released as far as I know.Second thing, how many people actually play here on Mac? Nobody. The loader does not work on Mac. There are a few linux users which I guess were left behind but is it really worth to spend days to develop a separate version just for like 10 players? I mean I'll try to do it in the next version but let's be serious here. The only reason gproxy was enforced was to bring down the number of hackers which are the real cancer of today's Warcraft. And they still are.
However, I'm playing on Mac. I'm doing it via Cider - proprietary implementation of wine software by transgaming. It is possible to wrap the game client with gproxy & euroloader to a mac os .app bundle using this technology. It is also possible to do so using wineskin or crossover software to avoid possible legal issues. I have experience with those applications and even "ported" such games as perfect world and world of tanks to work on mac. Allright, to make a long story short, I can do it and I would even program a branded launcher, if you grant me a permission. I've done it before for one of the russian PVPGN servers. Something like on the picture below. (I am sorry for the russian text). It won't take long, since I have a source code.
You also may see a video of game installation process and the whole launcher in action by watching this [URL="http://www.youtube.com/watch?v=9G9SpSWlikQ"]youtube video[/URL].
That was an idea number one.
Another idea is following - why can't eurobattle use a hostbots for a usual melee auto matchmaking games? I've seen it on some other war3 pvpgn servers, so it is technically possible. This approach would eliminate the complex (for some people) procedure of opening network ports and messing with various router/firewall configurations. It would also eliminate unfair advantage of difference between hosting player with 0 latency and joining player with sometimes very high latency.
Even if you think those ideas are bull, thank you for reading anyway.