reSSet
5th October 2009, 04:36 PM
No už som si spravil ghosta, aj sa napoji aj hostne hru. No len ked dam mapu tak nejde lebo nieco s mapscfg toto mi pise co je dole na screene lebo mam 2 mapscfg aj v ghoste aj v w3 a nwm uz ako na to nastavil som to a nic nejak si stym neviem rady v ghoste mam napriklad ine cfg ako vo w3 je to nizsie.
Warcraft III/mapscfgs
#####################################
# map file for Footmen Frenzy v4.2 #
#####################################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = \Maps\Download\Footmen Frenzy v4.2 Profess.w3x
map_size = 66 29 13 0
map_info = 25 8 219 169
map_crc = 40 250 100 95
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 54 0
map_height = 54 0
# map players and teams
map_numplayers = 12
map_numteams = 4
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 1 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 2 6 1 1 100
map_slot8 = 0 255 0 0 2 7 1 1 100
map_slot9 = 0 255 0 0 2 8 1 1 100
map_slot10 = 0 255 0 0 3 9 1 1 100
map_slot11 = 0 255 0 0 3 10 1 1 100
map_slot12 = 0 255 0 0 3 11 1 1 100
# map type (for map specific stats)
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = Footmen Frenzy v6.3b.w3x
GHost/mapcfgs
###########################
# map file for adrenaline #
###########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\Footmen Frenzy v4.2 Profess.w3x
map_size = 61 254 0 0
map_info = 180 63 253 18
map_crc = 94 226 228 253
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 9
# map dimensions
map_width = 52 0
map_height = 52 0
# map players and teams
map_numplayers = 4
map_numteams = 4
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 32 1 100
map_slot2 = 0 255 0 0 1 1 32 1 100
map_slot3 = 0 255 0 0 2 2 32 1 100
map_slot4 = 0 255 0 0 3 3 32 1 100
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = Footmen Frenzy v4.2 Profess.w3x
http://img43.imageshack.us/img43/1531/beznzvuyq.png
Warcraft III/mapscfgs
#####################################
# map file for Footmen Frenzy v4.2 #
#####################################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = \Maps\Download\Footmen Frenzy v4.2 Profess.w3x
map_size = 66 29 13 0
map_info = 25 8 219 169
map_crc = 40 250 100 95
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 54 0
map_height = 54 0
# map players and teams
map_numplayers = 12
map_numteams = 4
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 1 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 2 6 1 1 100
map_slot8 = 0 255 0 0 2 7 1 1 100
map_slot9 = 0 255 0 0 2 8 1 1 100
map_slot10 = 0 255 0 0 3 9 1 1 100
map_slot11 = 0 255 0 0 3 10 1 1 100
map_slot12 = 0 255 0 0 3 11 1 1 100
# map type (for map specific stats)
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = Footmen Frenzy v6.3b.w3x
GHost/mapcfgs
###########################
# map file for adrenaline #
###########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\Footmen Frenzy v4.2 Profess.w3x
map_size = 61 254 0 0
map_info = 180 63 253 18
map_crc = 94 226 228 253
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 9
# map dimensions
map_width = 52 0
map_height = 52 0
# map players and teams
map_numplayers = 4
map_numteams = 4
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 32 1 100
map_slot2 = 0 255 0 0 1 1 32 1 100
map_slot3 = 0 255 0 0 2 2 32 1 100
map_slot4 = 0 255 0 0 3 3 32 1 100
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = Footmen Frenzy v4.2 Profess.w3x
http://img43.imageshack.us/img43/1531/beznzvuyq.png