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BlackburnSVK
28th August 2009, 06:41 PM
Caute, chcel som vyskusat na Linuxe rozbehat tohto ghostaone, nakolko ghost++ mi funguje tak som myslel ze s tymto problem nebude. Stiahol som ho pekne, skompiloval som veci, vsetko uspesne. Nasledne som pridal ghost.cfg a do neho som dal :


#####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log = ghost.log

### the language file

bot_language = language.cfg

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = /ghost_kniznice/

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6112

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs/

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames/

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = maps/

### whether to save replays or not

bot_savereplays = 1

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays/

### the Warcraft 3 version to save replays as

replay_war3version = 23

### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
### patch 1.23: war3version 23, buildnumber 6058
### patch 1.24: war3version 24, buildnumber 6059

replay_buildnumber = 6058

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0Ghost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to check for multiple IP address usage or not

bot_checkmultipleipusage = 1

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 0

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 200

### the ban method
### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

bot_banmethod = 3

### the IP blacklist file

bot_ipblacklistfile = ipblacklist.txt

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map config (the ".cfg" will be added automatically if you leave it out)

bot_defaultmap = dota6.61b

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

### whether to use regular expressions when loading map configs and maps or not

bot_useregexes = 0

### the "TCP no delay" flag
### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
### however, it may reduce game latencies in some cases

tcp_nodelay = 0

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password = mypassword

### the default map config to use in the admin game
### if this value is blank the bot will use a hardcoded map instead
### it's recommended that you use the hardcoded map instead of specifying a different one
### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
### the ".cfg" will be added automatically if you leave it out

admingame_map =

#####################
# LAN CONFIGURATION #
#####################

### the Warcraft 3 version to use when broadcasting LAN games

lan_war3version = 23

### the UDP broadcast target
### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
### sometimes your operating system will choose the wrong interface when more than one exists
### therefore you can use this value to force the bot to use a specific interface
### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet

udp_broadcasttarget =

### the UDP "don't route" flag

udp_dontroute = 0

##########################
# AUTOHOST CONFIGURATION #
##########################

### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
### you can activate the autohost feature without changing anything here by using the !autohost command

autohost_maxgames = 5
autohost_startplayers = 0
autohost_gamename = kolac
autohost_owner = owner

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = mysql

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghostnew
db_mysql_user = ghostnew
db_mysql_password = password
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### the server alias
### this name will be used to identify the battle.net server in the GHost++ console
### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address

bnet_serveralias = xpamm

### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_username = username

### your battle.net password

bnet_password = pass

### the first channel to join upon entering battle.net

bnet_firstchannel = channel

### the root admin on this battle.net server only

bnet_rootadmin = mynick

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
### if you are having trouble with spammers causing your bot to flood the server you should disable this

bnet_publiccommands = 1

### BNLS server information for Warden handling (see readme.txt for more information)
### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

bnet_bnlsserver = localhost
bnet_bnlsport = 9367
bnet_bnlswardencookie = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###
### example configuration for connecting to a second official battle.net server
###

# bnet2_server = uswest.battle.net
# bnet2_serveralias = USWest
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
# bnet2_publiccommands = 1
# bnet2_bnlsserver = localhost
# bnet2_bnlsport = 9367
# bnet2_bnlswardencookie = 2

###
### example configuration for connecting to a third PVPGN battle.net server
###

# bnet3_server = server.eurobattle.net
# bnet3_serveralias = EuroBattle
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_publiccommands = 1
# bnet3_custom_war3version = 24
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn

nasledne som prekopiroval ghost++ zo zlozky ghost priamo do root zlozky ghostaone.
nasledovalo spustenie...


fox:~/GHostOne# ./ghost++
[CONFIG] loading file [ghost.cfg]
[GHOST] starting up
[UDPSOCKET] using default broadcast target
[GHOST] opening primary database
[MYSQL] connecting to database server
[GHOST] opening secondary (local) database
[SQLITE3] version 3.6.16
[SQLITE3] opening database [ghost.dbs]
[SQLITE3] found schema number [8]
[SQLITE3] checking admin table
[SQLITE3] found improved admins table
[SQLITE3] checking score table
[SQLITE3] found normal score table
[SQLITE3] checking score table 2
[SQLITE3] found normal score table
[SQLITE3] checking safelist table
[SQLITE3] creating safelist table
[SQLITE3] error creating table safelist - table safelist already exists
[GHOST] attempting to find local IP addresses
[GHOST] local hostname is [fox]
[GHOST] local IP address #1 is [192.168.1.5]
[CONFIG] loading file [language.cfg]
[WTV] WaaaghTV is not enabled.
[CONFIG] warning - unable to read file [hostcounter.cfg]
[GHOST] warning - unable to read file [welcome.txt]
[GHOST] loading file [mars.txt]
[GHOST] found battle.net connection #1 for server [server.eurobattle.net]
[GHOST] loading MPQ file [/ghost_kniznice/War3Patch.mpq]
[GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs/common.j]
[GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs/blizzard.j]
[CONFIG] loading file [mapcfgs/dota6.61b.cfg]
[CONFIG] loading file [mapcfgs/]

lenze zastalo to na tom riadku [CONFIG] loading file [mapcfgs/] a dalej ani za boha...neviete mi niekto poradit? bol by som velmi rad.

Dakujem.

MiZiGe
28th August 2009, 08:27 PM
napíšem ti to isté, pusti si warcraft, klikni na options, gameplay a tam si pozri, aký port má Warcraft.

Väčšinou je to 6112 práve, a ghost a WIII nesmú mať rovnaký port.

BlackburnSVK
28th August 2009, 08:32 PM
Vysvetlis mi preco potom napriklad ghost++ ide na tom porte 6112 ked aj w3 je na tom porte? jedna sa o to, ze ten ghost chcem vyuzit len ako server, nemam ho ako desktop ale ako samostany pc v serverovni. Jedna sa o to, ze ono dokaze nadviazat spojenie, ale zasekne ho pri citani toho mapcfgs/

Jedna sa o distribuciu Debian.

MiZiGe
28th August 2009, 08:52 PM
najskôr, prepíš ten ghost.cfg a zmeň v ňom ten ghost port, napr. na 6114! Aby sme zistili, či ti to vôbec pôjde...

BlackburnSVK
29th August 2009, 01:50 AM
Prepisal som to na ten port, ako si mi kazal, no hlasi to to iste...


fox:~/GHostOne# ./ghost++
[CONFIG] loading file [ghost.cfg]
[GHOST] starting up
[UDPSOCKET] using default broadcast target
[GHOST] opening primary database
[MYSQL] connecting to database server
[GHOST] opening secondary (local) database
[SQLITE3] version 3.6.16
[SQLITE3] opening database [ghost.dbs]
[SQLITE3] found schema number [8]
[SQLITE3] checking admin table
[SQLITE3] found improved admins table
[SQLITE3] checking score table
[SQLITE3] found normal score table
[SQLITE3] checking score table 2
[SQLITE3] found normal score table
[SQLITE3] checking safelist table
[SQLITE3] creating safelist table
[SQLITE3] error creating table safelist - table safelist already exists
[GHOST] attempting to find local IP addresses
[GHOST] local hostname is [fox]
[GHOST] local IP address #1 is [192.168.1.5]
[CONFIG] loading file [language.cfg]
[WTV] WaaaghTV is not enabled.
[CONFIG] warning - unable to read file [hostcounter.cfg]
[GHOST] warning - unable to read file [welcome.txt]
[GHOST] loading file [mars.txt]
[GHOST] found battle.net connection #1 for server [server.eurobattle.net]
[GHOST] loading MPQ file [/ghost_kniznice/War3Patch.mpq]
[GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs/common.j]
[GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs/blizzard.j]
[CONFIG] loading file [mapcfgs/dota6.61b.cfg]
[CONFIG] loading file [mapcfgs/]

laada
1st September 2009, 04:34 AM
mozna to spatne chapu, tak me nekamenuj, ale neni chyba v tom prekopirovani ghost++ ze slozky ghost do ghostone? nejsem si totiz jisty, jestli sis tim prekopirovanim neprepsal nejake soubory ktere ma ghostone jine oproti normalnimu ghostovi
ja mam ghostone na winu a nikdy jsem nepotreboval soubory z normalniho ghosta
pokud jsem to spatne pochopil nebo placam hovadiny, tak to pls ignoruj :) ale kdyby to nahodou vyresilo tvuj problem, tak by to bylo fajn :)

BlackburnSVK
6th September 2009, 12:41 AM
Problem vyriesil specificky config file pre GhostOne, ten co je spominany vyssie, bol konkretne pre Ghost++ nakolko som si myslel, ze by mohol ist...
Ale dakujem.

Felixar
6th September 2009, 12:47 AM
Ok takže LOCK
Neni zač xD

:locked: