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View Full Version : Ghost 13.3 Trouble with connecting to server



Precrid
10th August 2009, 02:48 AM
I get the following error:
it looks like you're trying to connect to a pvpgn server using a battle.net logon type, check your config file's "battle.net custom data" section

Someone knows the fix??

Taz.
10th August 2009, 03:09 AM
Post ur ghost.cfg here after removing the password.

Precrid
10th August 2009, 04:12 AM
Post ur ghost.cfg here after removing the password.


#####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log = ghost.log

### the language file

bot_language = language.cfg

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Program Files\Warcraft III\

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6112

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = maps\

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0GHost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to check for multiple IP address usage or not

bot_checkmultipleipusage = 1

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### the ban method
### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

bot_banmethod = 1

### the IP blacklist file

bot_ipblacklistfile = ipblacklist.txt

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59d

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

### whether to use regular expressions when loading map configs and maps or not

bot_useregexes = 0

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username

bnet_username = dricted_bot

### your battle.net password

bnet_password = ******

### the first channel to join upon entering battle.net

bnet_firstchannel = w3-bots

### the root admin on this battle.net server only

bnet_rootadmin = dricted

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### BNLS server information for Warden handling (see readme.txt for more information)
### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

bnet_bnlsserver = localhost
bnet_bnlsport = 9367
bnet_bnlswardencookie = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###
### example configuration for connecting to a second official battle.net server
###

# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
# bnet2_bnlsserver = localhost
# bnet2_bnlsport = 9367
# bnet2_bnlswardencookie = 2

###
### example configuration for connecting to a third PVPGN battle.net server
###

# bnet3_server = server.eurobattle.net
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 23
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn

Taz.
10th August 2009, 04:24 AM
bot_war3path = C:Program FilesWarcraft III

change it to

bot_war3path = C:\Program Files\Warcraft III\


Edit: bnet_custom_passwordhashtype = pvpgn* remove space after this string represented by * (it can be seen in your post by selecting all)

Mitsuki
10th August 2009, 09:50 AM
Do as Taz. said and also

Add following


### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

Edit following


bot_war3path = C:\Program FilesWarcraft III\Maps\Download\
bot_hostport = 6111 (or change port in warcraft\options\gameplay so it is not same as bot_hostport)

Dont forget to portforward ports (UDP&TCP) and add ghost.exe,bot_hostport to firewall exceptions

Precrid
10th August 2009, 09:09 PM
bot_war3path = C:Program FilesWarcraft III

change it to

bot_war3path = C:\Program Files\Warcraft III\


Edit: bnet_custom_passwordhashtype = pvpgn* remove space after this string represented by * (it can be seen in your post by selecting all)

Ah the space was the error thanks man!!
Hmm eurbattle deleted my slashes so botwar3path is ok ;)

Precrid
10th August 2009, 09:46 PM
My Ghost is kicking everyone
ing my ghost config file there was no

### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

So i added
### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1
under
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1


But still it kicks everyone
this is my image of my ghost when it happens
http://img22.imageshack.us/img22/7659/stupidkicks.png

PetyseXy
10th August 2009, 09:49 PM
Add the 6112 port and ghost.exe in your exception firewall list.

And see if this solve your problem! :D

Precrid
10th August 2009, 10:08 PM
Add the 6112 port and ghost.exe in your exception firewall list.

And see if this solve your problem! :D

How can i do that?? where is the exception list

PetyseXy
10th August 2009, 10:11 PM
http://eurobattle.net/showthread.php?t=70345

Sorry, i forgot to post the link! :D

If one supporter wanna delete this post...

Regards~

Precrid
10th August 2009, 10:31 PM
http://eurobattle.net/showthread.php?t=70345

Sorry, i forgot to post the link! :D

If one supporter wanna delete this post...

Regards~

LOL now i can't even join i get this message from bnet
The game you attempted to join could not be found etc etc

PetyseXy
10th August 2009, 10:35 PM
Did you mark the option not to "Not to allow exceptions"?

If you mark, cancel.

Precrid
10th August 2009, 11:05 PM
Did you mark the option not to "Not to allow exceptions"?

If you mark, cancel.

No i didn't, but now it still kicks people and me..

Precrid
11th August 2009, 12:55 AM
One thing is for sure its nothing to do with the firewall even if i close the firewall it acts the same :S

benben
11th August 2009, 03:02 AM
Try to change the port number, I mean use another port to host game.

Precrid
11th August 2009, 03:27 AM
Try to change the port number, I mean use another port to host game.

Does not help I tried
port
6000
6114
6112
6111
6113
none helps

Taz.
11th August 2009, 04:59 AM
If your getting kicked from games check this: http://eurobattle.net/showpost.php?p=951353&postcount=5

Precrid
11th August 2009, 04:13 PM
If your getting kicked from games check this: http://eurobattle.net/showpost.php?p=951353&postcount=5

I did it and still the same problem well it has nothing to do with my ghost.cfg file then

Mitsuki
11th August 2009, 04:19 PM
You should check everything twice, you did something wrong. This issue was solved million times and there are plenty of working tutorials. Ghost is being blocked by something or ports are not opend, or incorrect configuration of bot.. or some other errors. It is not so hard to set things up correctly.

Precrid
11th August 2009, 05:40 PM
You should check everything twice, you did something wrong. This issue was solved million times and there are plenty of working tutorials. Ghost is being blocked by something or ports are not opend, or incorrect configuration of bot.. or some other errors. It is not so hard to set things up correctly.

I checked these ports
bot_hostport = 6112 = open
admin_gameport = 6113 = closed(conection refused)
warcraft 3 port = 6114 = open
Checked with
http://www.canyouseeme.org/

Is this okay??

Mitsuki
11th August 2009, 08:30 PM
Also check if you have war3.exe, ghost.exe, 6112,6114 (UDP&TCP) in windows firewall. If your system defender dont block this processes,ports...

Edit: are you sure you have 13.3 and not 14.*?

Edit: Just figured out that you are using some strange map. Did you try hosting other maps? Best to try it is dota since you cant mess up with its config.

Precrid
12th August 2009, 05:50 PM
Also check if you have war3.exe, ghost.exe, 6112,6114 (UDP&TCP) in windows firewall. If your system defender dont block this processes,ports...

Edit: are you sure you have 13.3 and not 14.*?

Edit: Just figured out that you are using some strange map. Did you try hosting other maps? Best to try it is dota since you cant mess up with its config.

I use 13.0 and not 13.3 or 14.0

Mitsuki
12th August 2009, 07:19 PM
what about other maps?