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Aciied
6th August 2009, 03:34 AM
Hey mates.

Just reinstalled my GHost++ 14.4, edited config and such.. Everything loads perfect, until:


http://img43.imageshack.us/img43/7051/ghosterror.png



Heres my config:


#####################

# BOT CONFIGURATION #

#####################



### the log file



bot_log = ghost.log



### the language file



bot_language = language.cfg



### the path to your local Warcraft III directory

### this path must contain war3.exe, storm.dll, and game.dll

### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)

### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)

### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc



bot_war3path = C:\Spil\Warcraft III\



### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)

### if you don't know what this is just leave it blank



bot_bindaddress =



### the port GHost++ will host battle.net games on (this must be different from your admingame_port)



bot_hostport = 6112



### maximum number of games to host at once



bot_maxgames = 1


### command trigger for ingame only (battle.net command triggers are defined later)



bot_commandtrigger = !



### the path to the directory where you keep your map config files (must end in your system's path seperator)

### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)

### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc



bot_mapcfgpath = mapcfgs\



### the path to the directory where you keep your savegame files (must end in your system's path seperator)



bot_savegamepath = savegames\



### the path to the directory where you keep your map files (must end in your system's path seperator)

### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values

### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)



bot_mappath = maps\



### whether to save replays or not



bot_savereplays = 0



### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)



bot_replaypath = replays\



### the bot's virtual host name as it appears in the game lobby

### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)

### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name



bot_virtualhostname = |cFF4080C0[BAN]



### whether to hide each player's IP address from other players or not



bot_hideipaddresses = 0



### whether to check for multiple IP address usage or not



bot_checkmultipleipusage = 1



### whether to require spoof checks or not

### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game

### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)

### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)



bot_spoofchecks = 0



### whether to display game refresh messages by default

### this can always be changed for a particular game with the !refresh command



bot_refreshmessages = 0



### whether to automatically lock games when the owner joins



bot_autolock = 0



### whether to automatically save games when a player disconnects

### this can always be changed for a particular game with the !autosave command



bot_autosave = 0



### whether to allow map downloads or not

### set to 0 to disable map downloads

### set to 1 to enable map downloads

### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)



bot_allowdownloads = 1



### whether to ping players during map downloads or not

### GHost++ will always stop pinging any players who are downloading the map

### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map



bot_pingduringdownloads = 0



### the maximum number of players allowed to download the map at the same time



bot_maxdownloaders = 3



### the maximum combined download speed of all players downloading the map (in KB/sec)



bot_maxdownloadspeed = 150



### use LC style pings (divide actual pings by two)



bot_lcpings = 1



### auto kick players with ping higher than this



bot_autokickping = 600



### the ban method

### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name

### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address

### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address

### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them



bot_banmethod = 3



### the IP blacklist file



bot_ipblacklistfile = ipblacklist.txt



### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes

### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)



bot_lobbytimelimit = 10



### the game latency

### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)



bot_latency = 120



### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen

### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number

### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)



bot_synclimit = 100



### whether votekicks are allowed or not



bot_votekickallowed = 1



### the percentage of players required to vote yes for a votekick to pass

### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no

### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )

### this means it will round UP the number of votes required

### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass

### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass

### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass

### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass

### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass



bot_votekickpercentage = 100



### the default map (the .cfg is added automatically)



bot_defaultmap = map



### the MOTD file

### the first 8 lines of this file will be displayed when a player joins the game

### if this file doesn't exist a default MOTD will be used



bot_motdfile = motd.txt



### the gameloaded file

### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)



bot_gameloadedfile = gameloaded.txt



### the gameover file

### the first 8 lines of this file will be displayed when the game is over

### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps



bot_gameoverfile = gameover.txt



### whether to use regular expressions when loading map configs and maps or not



bot_useregexes = 0



############################

# ADMIN GAME CONFIGURATION #

############################



### whether to create the admin game or not (see readme.txt for more information)



admingame_create = 0



### the port GHost++ will host the admin game on (this must be different from your bot_hostport)



admingame_port = 6113



### the admin game password



admingame_password = 123



##########################

# DATABASE CONFIGURATION #

##########################



### database type

### use "sqlite3" for a local SQLite database

### use "mysql" for any MySQL database



db_type = sqlite3



### sqlite3 database configuration

### this is only used if your database type is SQLite



db_sqlite3_file = ghost.dbs



### mysql database configuration

### this is only used if your database type is MySQL



db_mysql_server = localhost

db_mysql_database = ghost

db_mysql_user = YOUR_USERNAME

db_mysql_password = YOUR_PASSWORD

db_mysql_port = 0



############################

# BATTLE.NET CONFIGURATION #

############################



### which battle.net server to connect to

### 1.) useast.battle.net

### 2.) uswest.battle.net

### 3.) asia.battle.net

### 4.) europe.battle.net

### note that each banned player is tied to the realm it was created on and the realm is case sensitive

### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back



bnet_server = eurobattle.net



### your Warcraft III: Reign of Chaos CD key



bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF



### your Warcraft III: The Frozen Throne CD key



bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF



### your battle.net username



bnet_username = Banbot



### your battle.net password



bnet_password = (: uoY lleT t'noW I



### the first channel to join upon entering battle.net



bnet_firstchannel = Banbot



### the root admin on this battle.net server only



bnet_rootadmin = [BAN]Acious



### command trigger for this battle.net server only



bnet_commandtrigger = !



### whether to automatically add your friends list to each game's reserved list



bnet_holdfriends = 1



### whether to automatically add your clan members list to each game's reserved list



bnet_holdclan = 1



### BNLS server information for Warden handling (see readme.txt for more information)

### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes





### you will need to edit this section of the config file if you're connecting to a PVPGN server

### your PVPGN server operator will tell you what to put here

bot_patch23ornewer = 1

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn


Thx for the help :). Probably just me being stupid doing some stupid thing wrong.

PetyseXy
6th August 2009, 04:05 AM
bnet_server = eurobattle.net

the server ip for bot/topazchat/osoris is server.eurobattle.net

Change this! :D

Aciied
7th August 2009, 11:19 AM
Okay, I'ts able to connect now. But now its saying that im trying to login using a battlenet type login, instead of a PvPGN type login.

But I've already added

bot_patch23ornewer = 1

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

Anything else i should add?

EDIT: Got online now :). Don't know what fixedd it, i copied and pasted the pvpgn settings in again, and tho' it was exactly the same info, it got online this time. Maybe there was a " " (space) after one of the numbers. Don't know if that could affect it.

Mitsuki
7th August 2009, 12:26 PM
remove space after bnet_custom_passwordhashtype = pvpgn*

* represents space. I can see that you have space there even by copy/pasting that string from your post...

:locked: