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View Full Version : My GHost++ .cfg help plz



Teh^^
24th July 2009, 05:00 PM
hi once i wanted to host games cuz the games i like doesnt appears much i did the GHost++ configuration Tut of TP_MoonStar but after i run the ghost it gave me http://eurobattle.net/attachment.php?attachmentid=123116&stc=1&d=1248443650
and here is my .cfg file #####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log =

### the language file

bot_language = language.cfg

### new patch version

bot_patch23ornewer = 1

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Users\chucky59\Desktop\Warcraft III\euroloader.exe

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6000

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = C:\Users\chucky59\Desktop\Warcraft III\Maps

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0GHost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59d

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = gestel_district@live.nl
db_mysql_password = *****
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username

bnet_username = Tosti

### your battle.net password

bnet_password = *********

### the first channel to join upon entering battle.net

bnet_firstchannel = W3-Bots

### the root admin on this battle.net server only

bnet_rootadmin = Teh^^

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###

Eldergod
24th July 2009, 05:09 PM
Check the coloured fragments in the quote of your CFG posted here.They point out the mistakes you made in the cfg.




#####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log =

### the language file

bot_language = language.cfg

### new patch version

bot_patch23ornewer = 1

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Users\chucky59\Desktop\Warcraft III\euroloader.exe - WRONG SETUP

CORRECT IS : bot_war3path = C:\Users\chucky59\Desktop\Warcraft III\

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6000

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = C:\Users\chucky59\Desktop\Warcraft III\Maps - WRONG SETUP
CORRECT IS bot_mappath = C:\Users\chucky59\Desktop\Warcraft III\Maps\ (with a "\" after maps)

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0GHost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59d

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = gestel_district@live.nl
db_mysql_password = *****
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username

bnet_username = Tosti

### your battle.net password

bnet_password = *********

### the first channel to join upon entering battle.net

bnet_firstchannel = W3-Bots

### the root admin on this battle.net server only

bnet_rootadmin = Teh^^

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###

Teh^^
24th July 2009, 05:50 PM
Check the coloured fragments in the quote of your CFG posted here.They point out the mistakes you made in the cfg.

ty but now i get this :huh:http://eurobattle.net/attachment.php?attachmentid=123117&stc=1&d=1248446891
and i know the pw is wrong cuz TP_MoonStar changed my pw into sumthing very difficult :eek: but tnnx for all ^^



EDIT::: Even when i got my pass good its saying this
i maded an Scrn shot of it and logged in with my new pass and bot and i logged in clearly but at GHost++ it seems it doesnt work

Taz.
24th July 2009, 06:12 PM
Repost your ghost.cfg after removing your password.

Teh^^
24th July 2009, 06:33 PM
Repost your ghost.cfg after removing your password.

your reqquest

#####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log =

### the language file

bot_language = language.cfg

### new patch version

bot_patch23ornewer = 1

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Users\chucky59\Desktop\Warcraft III\

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6113

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = C:\Users\chucky59\Desktop\Warcraft III\Maps\

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0GHost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59d

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6114

### the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = gestel_district@live.nl
db_mysql_password =
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username

bnet_username = Tosti

### your battle.net password

bnet_password =

### the first channel to join upon entering battle.net

bnet_firstchannel = W3-Bots

### the root admin on this battle.net server only

bnet_rootadmin = Teh^^

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###

Teh^^
24th July 2009, 06:36 PM
uhmm it just gave me the same as b4 <<< Bloodmen


EDIT:: i have the newest ghost

Mitsuki
25th July 2009, 12:22 AM
if your password is PaSSwOrD, then in ghost it should be i lowercase like password

And your bot's account is activated?

Teh^^
25th July 2009, 12:55 AM
if your password is PaSSwOrD, then in ghost it should be i lowercase like password

And your bot's account is activated?

so lowercase ? ok i try and its activated

Teh^^
25th July 2009, 11:20 AM
WOOOOOOOOOT IT WORKED!!!! admins close this thread plz

Mitsuki
25th July 2009, 06:11 PM
Enjoy

:locked: