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heineken
16th July 2009, 02:59 PM
Well. When i type !map <name> it loads the map config that ive made with the GUİ. and when i type !pub <nameZ it says that the config file is invalid.

halp ^^

heineken
16th July 2009, 04:02 PM
#####################
# BOT CONFIGURATION #
#####################

### show autokick denied country or banned player messages
bot_verbose = 0

### the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
bot_autorehostdelay = 0

### initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0

### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0

### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 3

### interval in seconds between download info message
bot_showdownloadsinfotime = 3

### set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 512

### Only players having played this many number of games will be ranked
bot_scoremingames = 3

### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1024

### ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30

### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_ipbanning = 2

### ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1

### banned players will be notified with a whisper.
bot_notifybannedplayers = 0

### admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 1

### root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 1

### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
bot_twolinesbanannouncement = 1

### After a game has ended, if mysql is used, ghost will run update_dota_elo.exe
bot_updatedotaeloaftergame = 0

### After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo)
bot_updatedotascoreaftergame = 0

### announce .sd of every player joining the lobby (if set to 1, 0 if laggy)
bot_showscoresonjoin = 0

### load in game feature will be enabled for every map (if set to 1)
bot_forceloadingame = 0

### non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1

### bot's UDP password
bot_udppassword =

### display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1

### kicked banned people when they enter the channel
bot_kickbannedfromchannel = 0

### lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1

### the bot will auto rehost the game as gamename + 1 if game name is taken
bot_rehostifnametaken = 1

### whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1

### Just before a game is hosted the creator is addes to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0

### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0

### specify your external ip here (if it's static and you don't want ghost to auto find it)
bot_externalip =

### default formula: (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

### custom text to add to version.
bot_customversiontext =

### default access for admins
bot_adminaccess = 4294963199

### default access for owners
bot_owneraccess = 3965

# WaaaghTV Observer Name
wtv_playername = Waaagh!TV

# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
wtv_path = C:\Program Files\WaaaghTV Recorder\

# Use WC3TVRecorder, 1 to enable
wtv_enabled = 0

bot_lanadmins = 0

bot_autoban = 0

bot_autohostautostartplayers = 10

bot_autohostmaximumgames = 0

bot_autohostallowstart = 1

bot_autohostlocal = 0

bot_autohostgamename = auto -sd EU pros

bot_autohostmapcfg = map.cfg

bot_autohostallowedcountries =

bot_autohostowner = one

### these words will be edited/censored in game/lobby chat.
bot_censorwords =

### UDP port on which GHost One GUI communicates with the bot, 6969 default
udp_cmdport = 6969

### UDP port on which the bot communicates with GHost One GUI, 5868 default
udp_guiport = 5868

# for ex: BR, these countries will not be allowed to join a game
bot_deniedcountries =

# for ex: RO, only these countries will be allowed to join a game
bot_allowedcountries =

# milliseconds to wait before sending big sized packets to bnet when using PVPGN
bot_bnetpacketdelaybigpvpgn = 2500

# milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bot_bnetpacketdelaymediumpvpgn = 2000

# milliseconds to wait before sending big sized packets to bnet (official)
bot_bnetpacketdelaybig = 4000

# milliseconds to wait before sending medium sized packets to bnet (official)
bot_bnetpacketdelaymedium = 3200

### bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins =

### the log file

bot_log =

### the language file

bot_language = language.cfg

### new patch version

bot_patch23ornewer = 1

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = D:\Games\Warcraft III\

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6000

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

### the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = D:\Games\Warcraft III\Maps\Download\

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = Akogluu

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

bot_spoofchecks = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59d

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = server.eurobattle.net

### your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your battle.net username

bnet_username = akoglu_bot

### your battle.net password

bnet_password = OGOGMGOMG you may not read this ^^

### the first channel to join upon entering battle.net

bnet_firstchannel = Wr-Bots

### the root admin on this battle.net server only

bnet_rootadmin = akogluu

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn

###

Cen
16th July 2009, 08:35 PM
Make the cfg like this:

change the map_path and map_localpath in your map's name, don't forget to add .w3x

also change the map_path directory if you have different


map_path = Maps\Download\Tropical_Towerwars_v5.46b.w3x

# map speed
# 1 = slow # 2 = normal # 3 = fast
map_speed = 3

# map visibility
# 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default
map_visibility = 4

# map observers
# 1 = none # 2 = on defeat # 3 = allowed # 4 = referees
map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races
map_flags = 3

# map game type
# 1 = custom # 9 = Blizzard # 2 = custom melee map
map_gametype = 1

# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = Tropical_Towerwars_v5.46b.w3x

Mitsuki
17th July 2009, 12:53 PM
As you see in log, your map config is invalid. Ghost doesnt make always proper configs. Do what Klemen said, or search proper map config http://eurobattle.net/forumdisplay.php?f=186 or http://electro.bplaced.net/cfg%20files/myuploads/texts/