szuruburu
12th July 2009, 12:01 PM
I was looking for same problem on fourm but i could't find. Nobody can join my Ghost Game when i can. [Sorry for my english]
This is my cfg:
#####################
# BOT CONFIGURATION #
#####################
### the log file
bot_log =
### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1
### the language file
bot_language = language.cfg
### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_war3path = C:\Program Files\Warcraft III\
### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
bot_hostport = 6113
### maximum number of games to host at once
bot_maxgames = 5
### command trigger for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_mapcfgpath = mapcfgs\
### the path to the directory where you keep your savegame files (must end in your system's path seperator)
bot_savegamepath = savegames\
### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
bot_mappath = c:\program files\Warcraft III\Maps\
### whether to save replays or not
bot_savereplays = 1
### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
bot_replaypath = replays\
### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
bot_spoofchecks = 1
### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command
bot_refreshmessages = 0
### whether to automatically lock games when the owner joins
bot_autolock = 0
### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command
bot_autosave = 0
### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
bot_allowdownloads = 1
### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
bot_pingduringdownloads = 0
### kicked banned people when they enter the channel
bot_kickbannedfromchannel = 0
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick players with ping higher than this
bot_autokickping = 300
### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
bot_latency = 110
### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
bot_synclimit = 90
### use new refresh (0) or old refresh code (1)
bot_oldrefresh = 0
### whether votekicks are allowed or not
bot_votekickallowed = 1
### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 100
### Just before a game is hosted the creator is added to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0
### lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1
### display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1
### interval in seconds between download info message
bot_showdownloadsinfotime = 2
### maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
bot_maxdownloaders = 3
### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1024
### set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 512
### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 0
### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0
### initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0
### redirect console output to udp
bot_udpconsole = 1
### whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1
### non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1
### root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 0
### admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 0
### banned players will be notified with a whisper.
bot_notifybannedplayers = 1
### ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1
### specify your external ip here if you don't want ghost to auto find it.
bot_externalip =
### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0
### bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins =
### bot's UDP password
bot_udppassword =
### show autokick denied country or banned player messages
bot_verbose = 0
### bot's virtual host name
bot_virtualhostname = |cFF483D8BOne
### ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30
### Time limit for hosting a game where no admins enter it
bot_lobbytimelimit = 10
### udp ip
udp_cmdbindip = 0.0.0.0
### udp port
udp_cmdport = 6969
### udp spoof target
udp_cmdspooftarget =
############################
# ADMIN GAME CONFIGURATION #
############################
### whether to create the admin game or not (see readme.txt for more information)
admingame_create = 0
### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
admingame_port = 6114
### the admin game password
admingame_password =
##########################
# DATABASE CONFIGURATION #
##########################
### database type (this config value is ignored for now since we only support one type of database)
db_type = sqlite3
### sqlite3 database file
db_sqlite3_file = ghost.dbs
############################
# BATTLE.NET CONFIGURATION #
############################
### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
bnet_server = server.eurobattle.net
### your Warcraft III: Reign of Chaos CD key
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The Frozen Throne CD key
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your battle.net username
bnet_username = ..........
### your battle.net password
bnet_password = ..............
### the first channel to join upon entering battle.net
bnet_firstchannel = W3-bots
### the root admin on this battle.net server only
bnet_rootadmin = ........
### command trigger for this battle.net server only
bnet_commandtrigger = !
### whether to automatically add your friends list to each game's reserved list
bnet_holdfriends = 1
### whether to automatically add your clan members list to each game's reserved list
bnet_holdclan = 1
### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here
bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn
###
### example configuration for connecting to a second official battle.net server
###
# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
###
### example configuration for connecting to a third PVPGN battle.net server
###
# bnet3_server = pvpgn.boredaussie.com
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 22
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
bnet2_server = europe.battle.net
bnet3_server = europe.battle.net
bnet4_server = europe.battle.net
bnet5_server = europe.battle.net
bnet6_server = europe.battle.net
bnet7_server = europe.battle.net
bnet8_server = europe.battle.net
bnet9_server = europe.battle.net
bnet10_server = europe.battle.net
Any ideas?
PS: I can host normally
This is my cfg:
#####################
# BOT CONFIGURATION #
#####################
### the log file
bot_log =
### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1
### the language file
bot_language = language.cfg
### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_war3path = C:\Program Files\Warcraft III\
### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
bot_hostport = 6113
### maximum number of games to host at once
bot_maxgames = 5
### command trigger for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the path to the directory where you keep your map config files (must end in your system's path seperator)
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_mapcfgpath = mapcfgs\
### the path to the directory where you keep your savegame files (must end in your system's path seperator)
bot_savegamepath = savegames\
### the path to the directory where you keep your map files (must end in your system's path seperator)
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
bot_mappath = c:\program files\Warcraft III\Maps\
### whether to save replays or not
bot_savereplays = 1
### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
bot_replaypath = replays\
### whether to require spoof checks or not
### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
bot_spoofchecks = 1
### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command
bot_refreshmessages = 0
### whether to automatically lock games when the owner joins
bot_autolock = 0
### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command
bot_autosave = 0
### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
bot_allowdownloads = 1
### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
bot_pingduringdownloads = 0
### kicked banned people when they enter the channel
bot_kickbannedfromchannel = 0
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick players with ping higher than this
bot_autokickping = 300
### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
bot_latency = 110
### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
bot_synclimit = 90
### use new refresh (0) or old refresh code (1)
bot_oldrefresh = 0
### whether votekicks are allowed or not
bot_votekickallowed = 1
### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 100
### Just before a game is hosted the creator is added to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0
### lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1
### display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1
### interval in seconds between download info message
bot_showdownloadsinfotime = 2
### maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
bot_maxdownloaders = 3
### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1024
### set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 512
### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 0
### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0
### initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0
### redirect console output to udp
bot_udpconsole = 1
### whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1
### non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1
### root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 0
### admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 0
### banned players will be notified with a whisper.
bot_notifybannedplayers = 1
### ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1
### specify your external ip here if you don't want ghost to auto find it.
bot_externalip =
### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0
### bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins =
### bot's UDP password
bot_udppassword =
### show autokick denied country or banned player messages
bot_verbose = 0
### bot's virtual host name
bot_virtualhostname = |cFF483D8BOne
### ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30
### Time limit for hosting a game where no admins enter it
bot_lobbytimelimit = 10
### udp ip
udp_cmdbindip = 0.0.0.0
### udp port
udp_cmdport = 6969
### udp spoof target
udp_cmdspooftarget =
############################
# ADMIN GAME CONFIGURATION #
############################
### whether to create the admin game or not (see readme.txt for more information)
admingame_create = 0
### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
admingame_port = 6114
### the admin game password
admingame_password =
##########################
# DATABASE CONFIGURATION #
##########################
### database type (this config value is ignored for now since we only support one type of database)
db_type = sqlite3
### sqlite3 database file
db_sqlite3_file = ghost.dbs
############################
# BATTLE.NET CONFIGURATION #
############################
### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
bnet_server = server.eurobattle.net
### your Warcraft III: Reign of Chaos CD key
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The Frozen Throne CD key
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your battle.net username
bnet_username = ..........
### your battle.net password
bnet_password = ..............
### the first channel to join upon entering battle.net
bnet_firstchannel = W3-bots
### the root admin on this battle.net server only
bnet_rootadmin = ........
### command trigger for this battle.net server only
bnet_commandtrigger = !
### whether to automatically add your friends list to each game's reserved list
bnet_holdfriends = 1
### whether to automatically add your clan members list to each game's reserved list
bnet_holdclan = 1
### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here
bnet_custom_war3version = 23
bnet_custom_exeversion = 208 0 23 1
bnet_custom_exeversionhash = 5 188 217 250
bnet_custom_passwordhashtype = pvpgn
###
### example configuration for connecting to a second official battle.net server
###
# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
###
### example configuration for connecting to a third PVPGN battle.net server
###
# bnet3_server = pvpgn.boredaussie.com
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 22
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
bnet2_server = europe.battle.net
bnet3_server = europe.battle.net
bnet4_server = europe.battle.net
bnet5_server = europe.battle.net
bnet6_server = europe.battle.net
bnet7_server = europe.battle.net
bnet8_server = europe.battle.net
bnet9_server = europe.battle.net
bnet10_server = europe.battle.net
Any ideas?
PS: I can host normally