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imba.AOE
10th November 2006, 06:41 PM
Post your questions here and someone will try to answer it as quikly as they can
(This is much better than opening threads) :evil2: :cool:

This's map helping section, so if you make some map/mini map or
something else you can here ask for help.

We program is very complicated so many people can't find way to finish something..
So here i'm to help all people how working on some WE project's or
just want to learn something new.

We can split this section on:

•Terrain help

1.Ground help
2.Texture help
3.Cliff help

•Doodad help

1.Bridges/Ramps
2.Cinematic
3.Cliff/Terrain
4.Environment
5.Pathing Blockers
6.Props
7.Structures
8.Trees/Destructibles
9.Water
10.Techincal help

•Unit help

1.Players
2.Neutrals
3.Items
-Spell items
-Aura items
-Add/Remove stats items
-Effect items
-Buffs items
-Mixing Items
-System items
4.Humans
5.Orcs
6.Undeads
7.Night Efls
8.Custom units
-Making custom units
-Settings
9.Campaign
10.Buildings
-Item shops
-Unit buildings

•Hero help

1.Making Custom hero help
2.Stats Settings
3.Spells
-Custom spells
-Auras help
-Normal spells
-Ulti spells
-Aoe spells
-Channeling spells
-Casting spells
-Target spells
-Spell settings
-Dummys/Units
-General help
4.Damage help
5.Model help
-Custom models
-Normal models
-Making models

•Region help

1.Making Region
2.Moving Region
3.Settings

•Camera help

1.Making Camera position
-Angle
2.Moving Camera

•Trigger Editor help
1.Initalization
2.Variables
-Local
-Global
3.Triggers
-Events
-Conditions
-Action
4.Making spells
-Effects
-Damage
-Levels
-Add/Remove spells/buffs
-Global settings
4.Fixing Bugs
6.AI help
5.Shortcuts
6.Global help

•JASS help

1.Gui => JASS
2.Settings
3.Adjutants programs
-JassCraft.exe
-Cooler-Jass-Editor-4.0.exe
-JassShopPro.exe
-etc..
4.Local variables

•Sound help

1.Abilities sound
2.Buildings sound
3.Doodads
4.Global sound
5.Units sound
6.Music

•Object Editor help

1.Units
-Making units
-Dummys
-Heroes
-Creeps
2.Items
-Making items
-Effects
-Settings
3.Destructibles
4.Doodads
5.Abilities/Spells
-Auras
-Normal spells
-Ulti spells
6.Buffs/Effects
7.Upgrades
-Units
-Buildings

•Campaign Editor help

1.General help
2.Loading Screen
3.Custom Data
4.Imported Files
5.Mixing Maps

•AI Editor help

1.General help
2.Heroes
3.Buildings
4.Attacking
5.Test Configurations
6.Settings

•Import Menager help

1.Model import
2.Icon import
3.Sound import
4.Map import
5.Picture import
-Loadingscreen
6.Text import

•WE unlimited help

1.Global help
2.News
3.Settings

•WE Programs help

1.Download help
2.Programs
-Color programs
-Jass programs
-Model Editor programs
-Animation programs
-Terrain programs
3.Websites
4.Forums
4.Toutorials
5.Map Protectors



..so this is global scale helping in WE program and side programs.
I believe that this will help people in exactly saying its problems.

If in this list don't have your problem you can put it.
Or simply you can give map to me and i will finish that job.

I'm here to help, so c'mon post people ;-)

Feel free to ask everything. :thumbUP:

Here you are some good sites/forums

www.hiveworkshop.com (http://www.hiveworkshop.com)
www.world-editor-tutorials.net (http://www.world-editor-tutorials.net)
www.thehelper.net/forums/forumdisplay.php?s=&forumid=42 (http://www.thehelper.net/forums/forumdisplay.php?s=&forumid=42)
www.forums.megagames.com/forums/showthread.php?t=45475 (http://www.forums.megagames.com/forums/showthread.php?t=45475)

-------------------------------------------------------------------------------------------------------------


CAN SOMEONE PUT THIS IN STICKY TOPIC? Thanks..

ShadoWbg
10th November 2006, 10:11 PM
Hm... a really nice thread , i think it will be usefull especially to fellow map creators ....Here's the first answer
WC 3 Sear (http://wc3sear.ch/) Its a very good source for Models, Icons, Spells...and tools for editing.
WC 3 Campaigns (http://www.wc3campaigns.net) Is yet another usefull source, but mostly for tools....
The guys in the forums of both Sites are good tool creators...
As here i'm
ShadoWbg in the forums
I hope i helped :tiphat:
Enjoy :happy1:

Helimaster
24th November 2006, 05:58 PM
Hello everyone, Is there anyone good with Triggers out there,

I have a problem, I'v done all those triggering things you shoeld do to make a ex: Cannon Tower attack at the same place, but NO, It wont even attack, First it kills two of my spawns then it wont attack or anything just standing still there... Help me please :)

alex_181993
29th November 2006, 10:50 AM
Be more explicit what kind of map is it?
And you should do it like this:Event:when you want
Condition:Gamo Over equal to False
Action:Play animation-Atack

guidodm
5th December 2006, 10:00 PM
What is the diference of a beta version of a map??
:noob: :gives:

alex_181993
7th December 2006, 10:20 AM
the beta version means the debuged version of a map like dota 6.38 and dota 6.38b they are cleaned up, emproved.

alex_181993
10th December 2006, 07:04 PM
This image will help you a lot if you need more help post here the problems you have

Vein
31st December 2006, 02:27 PM
Please consider answering to all questions,cause i wonna make good map...;)..Thanks for answering!

1) How to remove cooridantes from map (u know those lines...)??
2)how to setup that theres always noon,or dawn..??
3)How to setup CUSTOM icons??(other than already existing)
4)how to setup CUSTOM models/skins??(other than already existing)
5)how to make units spawn every 6 secs(EXAMPLE)??
6)how to make custom effects and damage when using skill?
(like in DOTA when that tauren launches some kind of Wave...)
7)How to edit triger that Hero when reaches lvl 20,loses his skills BUT keeps dmg,armor.....
8)How to make that when hero spawns,already has 3 items in inventory?

I think that these r ALL questions,but who knows....Anyway i was LAZY to look out on forum so dont be rude...;) thanks

alex_181993
31st December 2006, 04:54 PM
man this will be triky but hope i helped
1)view-grid-none (i suggesto u keep the large ones)
2)for the time setup just make a triger
event-map initialization
action-setup time of day (noon dusk morning etc.)
3,4)you need to import skins icons and models ... just look at the question thread at he 2nd reply
5)make a trigger
event-periodic event every 6 seconds
action unit create in region
6)hmm look at Nery's threads that kind of efects are made drom object editor
7)trigger
event-hero reaches lvl
action-hero looses skill (skill)
8)trigger
event-hero created
action-hero starting items (items)

Vein
31st December 2006, 05:51 PM
God bless ya! THANKS! I got em all,except this one....

3,4)you need to import skins icons and models ... just look at the question thread at he 2nd reply
question thread here on forum,but where?
(remember im 100% noob,even at forums.xD)

oh and one more question...After i figure out how to setup models and icons(CUSTOM),is there any site where i can DOWNLOAD THEM? :music:

[YT]
31st December 2006, 06:50 PM
Already answered!
Edit by:
ShadoWbg

Vein
1st January 2007, 07:57 PM
Okay,lets say that complete noob(aka Vein) wnats to make map....and need's A LOT HELP....would some1 be interesting? This is the thing;i wonna make Lineage 2 map,like Illidan's seven or smthing...offensive...
------
Abilities i will need:
1)some1 who speaks fluent english...
2)some1 who has experience at world editor...(trigers,generaly map making,custom icons,custom models....)
3)it is very important to have MSN ;)
4)and the last one,at least LITTLE experience with Lineage 2...if u dont have nvm...
------
I can make abilities but i dont think that they will be balanced....I can make units from L2(DA,PP,EE,GL,SPS,NECRO....)
REWARD:U get famous?xD....reward is...that maybe some1 will recognize u..and say NICE MAP DUDE!...
------
So if u have some time to spare,or Christmas Spirit overwhelmed u,u can freely help me ;)....

MSN:
SilverBladeSJ@hotmail.com

[YT]
4th January 2007, 03:00 PM
Hmm 1 question..
How to make an image like on DotA of the minimap (that on www.epicwar.com you can see the image..)
Thanks ;)

alex_181993
4th January 2007, 03:37 PM
the question mark or what?
oh and [YT]...or shadow wich one of you has ever made a hero arena because i have a question:
1)wich is the trigger to win at a certain killcount
2)wich is the trigger to blick acces in a way gate to a certain unit...

[YT]
4th January 2007, 05:13 PM
1)Vars my friend, all made by vars.
2)Hope I understood your question...
----
As you can see in the image:
unit entres region 1; move it insantly to region 2..
that's it ><
Just don't make unit enters region 2 move it to region 1... and make a "stoop" as a block.

alex_181993
4th January 2007, 09:25 PM
man not like that from way gates...youre solution is s simple one...i need it for way gates.
And Venin what do you mean with you can not make the terrain?

[YT]
5th January 2007, 05:06 PM
I did not understand you question, alex, please contact me tho the game...
[YT].

Vein - The hardest part is triggering and terrain, items+heroes is the easiest part.

BTW i'm making a tag ;)
Here's some pics:
*I started it few minutes ago, and it's only the start of the terrain..

Vein
6th January 2007, 12:55 PM
Hmm....how to protect map?...is there any chances to do that?Iv seen many maps that r "protected"...

[YT]
6th January 2007, 11:37 PM
You HAVE to protect your map, so people won't steal it and say they made it.
It happent to me when I published the unprotected version of Vampirism: BloodLust v1.03~1.04 and some "MISTER_Jupanu" came, changed the creator name, map description and loading screen saying "I am the real creator don't trust YT he stole my map."
SO...I made a nice thing ;o
http://epicwar.com/maps/9942/

ShadoWbg
8th January 2007, 11:05 AM
Ok...Lets see if i can cook something up....


the question mark or what?
oh and [YT]...or shadow wich one of you has ever made a hero arena because i have a question:
1)wich is the trigger to win at a certain killcount
Well lets see if this can help you (or just or just create a mess with triggersand lame comments :laugh: :pet:

Deppends of if you use teams or only players....if you use teams than set the teams kills be syncronised with a shop each (each with a different shop xD) and than use a small chain of triggers...
Event - Generic unit event-Unit dies
Actions
With If Than Else (multiples)
Check from wich team is the owner of the killing unit ( im sure you know how to do it but im gonna type it anyways it might help some1 else someday :laugh: )
If (Booleran)
Player - Player is in Player Group (cuz im sure you would make player groups for teams select the first team)
Than
Unit - Set Custom Value of Unit(the shop for the respective team) to Value of Unit (the shop we r tlakin bout) + 1 (thats how to do Team kills) Player kills are easier like if you use leaderboard is the easiest for players kills Team kills can be set like With a trig every 2 secs to set 1stTeam Value to custom value of the teams respective shop
If you use teams kills than just for the end use a trigger
Every 2 secs
If (integer)
Unit Custom value of (one of the shops responding to a teams kills) greater than or equal to the max kills u want
Than
Victory the winners and deffeat the others...
Copy that If then else function by making the corrections for the other shops responding to another teams kills n so
Or if you want check this out (http://eurobattle.net/attachment.php?attachmentid=23849&d=1158410615) (its too old ver forgot to protect it unlike new edition) but has some triggers that can guide you unlike this (ill say it again) mess i wrote

2)wich is the trigger to blick acces in a way gate to a certain unit...

Vein
12th January 2007, 01:51 PM
I want to make Peon a hero..how to do that??:noob:

alex_181993
12th January 2007, 08:53 PM
1)change the model file of a hero and the sound



PS [YT] post here the map you need help with and :gives: about
messenger :D

PS im am working on a campaighn to continue WC3 who want to help just post here suggestions.Any suggestior will be put as a map maker.(in the map)

_Spartan_
16th January 2007, 03:56 PM
I have a question..
How to put a hero to speak something on start of game.. I dont mean he to speak, but something to be shown down - text.. that he talks and the face of the hero on the left ( Like on campagins, but no need of sounds.. thx
Yes and Hero to speak on end - if you win.. and if you lose..

Vein
16th January 2007, 05:40 PM
Hmm,i wasnt talking about map look(sincerly u didnt looked blizzard maps enough)...i was talking 'bout placing and those stuff...(map is blizzard edit xD),my maps really look pathethic(it has a tree and a rock,and another tree)...xD....

This is MY MAP(i made terrain..LOL)....so i think it REALLY REALLY SUCKS...:/...

ShadoWbg
16th January 2007, 10:12 PM
I have a question..
How to put a hero to speak something on start of game.. I dont mean he to speak, but something to be shown down - text.. that he talks and the face of the hero on the left ( Like on campagins, but no need of sounds.. thx
Yes and Hero to speak on end - if you win.. and if you lose..
Its easy you use the Cinematics
For instance when you begin


Event- Map Initialization
Action
Cinematic - Turn Cinematic Mode on for All Players (thats ONLY if you want cinematic mode)
Cinematic - Transmission from [Here u have 2 options] 1.Unit
2.Unit Type
[Difference is that from unit: u have to have placed the unit on the map and wiht Unit-type u just need to know the unit-type of the speaking unit...either way it continues so..] You type the details and set the time for the cinematic...and than if u need more units to speak repeat
if no than just do
Cinematic- Turn Cinematic mode off for all players (if u used it)

For the end of your game its the same...but instead as
Event- Map Initialization
Use for event the Victory \ Deffeat conditions u set...
or just make the cinematic be part of the trigger when u win\loose that easier
Hope i helped a little at least :tiphat:


Hmm,i wasnt talking about map look(sincerly u didnt looked blizzard maps enough)...i was talking 'bout placing and those stuff...(map is blizzard edit xD),my maps really look pathethic(it has a tree and a rock,and another tree)...xD....

This is MY MAP(i made terrain..LOL)....so i think it REALLY REALLY SUCKS...:/...
Well this one aint so bad either... a little 2 much space to be attacked from ... but still i wont let go of the things i said before :clap:
And bout the placing i really can get what actually r u talking bout?
And since its one of your first maps dont be 2 hard on your self
After all if you checkout my think this (http://eurobattle.net/attachment.php?attachmentid=23939&d=1158498750) is my 3rd map or so i can't say im very proud of it my-self...:gives: ,but hey "we all learn by our mistakes":pet:


;480343']Hmm 1 question..
How to make an image like on DotA of the minimap (that on www.epicwar.com (http://www.epicwar.com) you can see the image..)
Thanks ;)
Hm... i dont remember someone answering to that one... or atleast dont see a post...even a deleted one...
Hm..Nery made a topic thats bout minimap... (http://eurobattle.net/showthread.php?t=36823)
Im sure he saw it...but still it would be nice to give a link to it for sure....I couldn't see what he mentioned tho... maybe he had in mind something else... Well what ever it is we (at least i) wond understand it untill he gets back and tells it. I haven't seen him for a while... in here... Maybe now its his turn to not have internet for 2 weeks in a row :laugh: :ohmy: lol

alex_181993
18th January 2007, 05:13 PM
i suggest you put a normal naga because a model that is immported messes up the icon next to the mini map and to adapt that you need a lot of triggers and i havent got a naga model :( btw i think i got it with the model editor

ShadoWbg
18th January 2007, 05:20 PM
ok..hm... maybe if i tweak a naga or 2 with the model editor...for some purposes....hm...btw what do you mean by lots of triggers...i adapt a model just by simply putting it saving, changing few paths and "voila"...
lol xD but yet i might have not understood you correctly..

alex_181993
18th January 2007, 05:33 PM
i mean to not make it show a foot and at the next selec tyou got the head and the body you know i needed 5 diferent triggers
but nvm if youre thing works i will do it with model editor :D

Airry171
24th January 2007, 09:33 AM
Any1 has any idea how to deprotect a map???

ShadoWbg
24th January 2007, 08:27 PM
ok i moved a post to this thread..but i dont know of any unprotecting ways....

the_pwner06
25th January 2007, 10:24 AM
i know how but no way protected maps are like a author's rights!!

ShadoWbg
25th January 2007, 09:15 PM
Indeed they are thats why i dont even want to search ...
:)
Lol this reminds me...i dont remember what i was going to say..exept ...why the **** do you want to unprotect a map?

M3rcury
27th January 2007, 06:46 PM
I have some questions about world creation:D

1) How to make spawnable units like in dota/footman/humnelves?
2) How to create very new unit/spell/hero instead of copy-paste

More will come if i bump into a problem...

[YT]
28th January 2007, 01:37 PM
1. Triggers
2. "New custom unit/spell based on..."

M3rcury
1st February 2007, 11:02 AM
Some questions came up...
1) Where can i find hidden heroes/units (like the starcraft troop)

2) Where can i find the stat boost as hero ability and put it to my new heroes?(Icon has this +)

3) Where can i change the heroes level limit and how can i change it so that it takes more time to level up?

4) Now some triggering help: I made some units spawnable in a region(NPC)...

5) How can i make it so that after 2 minutes stronger/new creeps spawn in the same region but old units will be gone(not destroyed)

6) How can i put the creeps upgrades to a house that players can upgrade their allies NPC creeps?

7) How to turn off the press any key to continue after the map has loaded?

Thanks and sry about my bad English

[YT]
6th February 2007, 08:10 PM
1) There are no hidden MDL's..however, you can add them to your map from the site - www.hiveworkshop.com.
2) You mean attributes?..That's the name of the ability, lol.
3) Advanced -> Game Info/data -> Hero - Maximum hero level.....X
5)


Pick every unit in region X owned by player X and do:
// Then, do a new var called Creep level, it's value is int, 0.
If (unit type is X or Y or Z)
{
remove picked unit
set CreepLevel = (CreepLevel+1);
}
else
{
do nothing
}
Then, do like this:
If (int, CreepLevel = 1)
{
unit - create X at region Y
}
elseif (int, CreepLevel = 2)
{
unit - create Y at region Y
}
elseif (int, CreepLevel = 3)
{
unit - create Z at region Y
}

And so and so..
6) Didn't understand what you asked..please give an example.
7) You can't.

the_pwner06
12th March 2007, 09:50 AM
WTF?!
Hey can someone tell me another way to set the race of a player??
Bsides from player properties(cant get it stabile it always changes to another 1)

Cen
12th March 2007, 10:59 AM
How to rename hero? How to set the amount of gold and lumber at the beginning of the game? Please, explain the path etc.

ShadoWbg
12th March 2007, 12:15 PM
WTF?!
Hey can someone tell me another way to set the race of a player??
Bsides from player properties(cant get it stabile it always changes to another 1)
Hm... maybe with a trigger...
But still not forget that initially we are allowed only the normal 4 races so what to do... lets make a variable wich indicates a race , lets say as an example
Set Naga = (Race of Player 1 (Red))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Naga
Then - Actions
and place the Actions and stuff that deppend on it
Else - Actions
But if this is for a campaign don't know if u wanna use it cuz you have to set it every time xD
This is the easiest way i can think of without an editor nearby

the_pwner06
12th March 2007, 06:19 PM
How to rename hero? How to set the amount of gold and lumber at the beginning of the game? Please, explain the path etc.

o yeah another map maker:
well here you are:
-go in unit editor and click on the hero you want to change name and go to the last 8 rows of writings and there you have tooltips and 2 names
1 name is paladin,deth knight etc.
2 name is the normal name
-and for the other thing go in trigger editor and do it like this
Event:Map Initlalization
Action:Set Player Property:gold lumber food etc and do the number you want




oh and 10x shadow i will try it tomorrow oh and how do you select youre race?(and i use the normal races)

ShadoWbg
12th March 2007, 07:35 PM
oh and 10x shadow i will try it tomorrow oh and how do you select youre race?(and i use the normal races)
well the most important to ask you here is... is this for you campaign?
if it is for the campaign set in your maps the player's race to some normal race wich view in game shall be closest to your campaigns trough the Player Properties (OFF TOPIC: if i remember the correct campaign it was about night elves so you can easily night elf) than set it like i posted...
PS: if you find other shorter way fell free to share xD
That way im setting things on my campaign
Here are the 1st and Second missions xD of it
(I'm expecting 1 or 2 comments ;)
In case i got all inunderstandable again you set race with the Player Properties yes :)

the_pwner06
12th March 2007, 09:08 PM
hey i tried like this to set a race:Pleyer Properties-race and i cant get it to work it always switches to another 1and its in general not only for the campaign
PS:im starting another campaign with the humans comming back to azeroth etc

Cen
14th March 2007, 08:57 PM
Ok, i made the map. Now it is your turn. First of all, how to force the editor, not to make base and peasants on the start location, or somwhere else, if start location is corrupted with some objects. I don't want any base on the map.

After you help me with that, i will ask you further.


Ow yeah, and that about gold of each player. I dont know any further. Explain a bit more. Screen attached. I manage to get to this window. I go now. See ya tomorrow.

the_pwner06
14th March 2007, 09:03 PM
just delete the first trigger (had the same problem in my first maps :D)

Cen
15th March 2007, 09:44 AM
And what is the first trigger? I am noob editor, so you must be patient.

the_pwner06
15th March 2007, 10:11 AM
Ok, i made the map. Now it is your turn. First of all, how to force the editor, not to make base and peasants on the start location, or somwhere else, if start location is corrupted with some objects. I don't want any base on the map.

After you help me with that, i will ask you further.


Ow yeah, and that about gold of each player. I dont know any further. Explain a bit more. Screen attached. I manage to get to this window. I go now. See ya tomorrow.

the first trigger is that one in the image just delete it like a normal thing and the starting building will not apear allong with the peasants

ShadoWbg
15th March 2007, 12:03 PM
And what is the first trigger? I am noob editor, so you must be patient.
Well you can try some of the tutorials for the beginners than :D
Here (http://eurobattle.net/showthread.php?t=45205)

And as I posted in the Tutorial Stickies:
Having Trouble with something, it isn't in the tutorials, tutorial doesn't work or can't get it right, need to know something else?
You are welcome here!
Here are the Links to the Tutorial Threads:
World Editor- Beginners! (Map Creation Basics) (http://eurobattle.net/showthread.php?t=45205)
World Editor- Intermediate (http://eurobattle.net/showthread.php?t=45278)
World Editor- Advanced (http://eurobattle.net/showthread.php?t=23877)

Cen
15th March 2007, 08:09 PM
Hy, how do i place to all players the same gold and lumber, not to change one by one but all at same time? :(


I am starting to understand trigger editor. It is similar to java script. :)
But... This is what i wanna do: When castle is destroyed, team loses the game. I think i shoud set a condition: Castle dies------------Event: team loses the game.

Am i right?

And:
I made an event: time elapsed 300 seconds
Now, i want to make action/or another event on this event. Understand?

When <event> happens run <another event>

the_pwner06
15th March 2007, 09:16 PM
Well here you go.(altough i didnt understant most of youre post :D )
-you cant make a team to lose you need to make specific players to lose
Event:Unit Dies
Condition:None
Action:Game Defeat Player with mesage Defeat! (do this for all players you want to ;ose the game)


to set gold:
Event:Map Initialiation
Condition:None
Action:Player Property Gold 1000


and when an event hapens another trigger starts:
1)create the 2nd trigger wich you want to run after the first event hapens
2)create the first Trigger and after all the things are put in (actions,conditions.events) just end the trigger with Run Trigger and the trigger mentioned at 1

Cen
17th March 2007, 01:25 PM
Action: player: set property BUT THERE IS NO COMMAND TO SET GOLD FOR ALL PLAYERS; YOU HAVE TO CHOOSE PLAYER (RED , BLUE, ...) AND I DON'T SEE LIKE ALL PLAYERS. DO I REALY HAVE TO MAKE THIS ONE BY ONE?

Ehm. let me show you sth. As you see on the screenshot, i made a new trigger, and I made an even: Castle ___ dies. Now, I am triing to make action on this event, so I clicked add action. The question is, how to set: Player (red) is defeated (or somethink like that). I don't see an option that would do that.:tiphat:

PS: press + with mouse to make image larger, so you can see better.

the_pwner06
17th March 2007, 04:09 PM
not at player category....at game.

Game-Defeat <player>

Cen
17th March 2007, 04:15 PM
Aha.

So, Did I make right?

When the castle is destroyed, all players from 1-6 will lose right?

I hope this is right now. Let's go to next question.

1.I want to make hero taverns, like in footmen. How to add heroes to hire in specific buildings, like altars?

2. I learn how to make a footmen, when a specific time runs out. But how to make that EVRY 5 seconds new footmen comes? For now, I know only how to place 1 footmen after 5 seconds.

the_pwner06
17th March 2007, 09:03 PM
Hmm you know what?
Forget the taverns its way to complicated for you trust me it took me 5 days to make 1 tavern in a map.
and for the think like in footman:
Event:Time-Periodic Event:<Time you want>
Condition:none
Action:Unit-Create in Region
(at the action thing you need to create a region where the units should spawn and the rest is up to you)

and the thing with defeat is good

Cen
18th March 2007, 01:25 PM
So, what should I make instead of taverns? Placing random hero for all players on the beginning of the game? I realy need heroes, or the map would sux.

I already tried word editor's taverns, but they have only 5 heroes and those heroes sux.

It looks good, but far to complicated for me. I will try sth else.

I need only two things now.

1. I made a trigger: After 5 seconds, make 3 footmen in <region>. It works fine, but now, I want those footmen to attack a building or other players. Not just wait in this region.

2. I am posting a screenshot. I dunno what is wrong. I made this instead of taverns. I created a region on one peace of the map. I placed all heroes in that region. As you see on the screenshot I want after 3 seconds, player gets one unit type from that region. What is wrong? If it is region, maybe I have an idea. How to make unit group? Then I can make: unit type from unit group. If I missed it, tell me, how player gets one random hero at the beginning of the game.

Thank you for all that help man. I will write you down in load screen. SPECIAL THENKS TO: :D

the_pwner06
19th March 2007, 06:47 PM
i have a suggestion post youre map here and i will write comment on how to do it in a trigger k?
and for the moving:
Event:A unit enters a region (region=region of spawning)
Condition:Player comparison-(Owner of unit)=Player (#) (collor)
Action:Unit-Send oderr issue-Targeting a point-Move unit to point region you want him to go (you can send an issue to Attack Move unit)


Wooh this is the #100 post in this thread :D :D :D

Cen
19th March 2007, 07:38 PM
Here it is. Then only think I want you to do is placing heroes. :tiphat:

There are some units,m that are goung to be researched, if you fail (like that wolf).

the_pwner06
19th March 2007, 09:13 PM
Well nice name :D
now here are my questions:
1)Whats with the wisps?
2)you could have made it bigger as surface
3)you're seriously not organised
4)i will make Taverns and i will tell you how i did
And just tell me how many taverns you need?
and how many heroes you have?

And here you go(i just made it bigger you need to do some more estetics)

Cen
20th March 2007, 02:29 PM
I am not sure, if I want it bigger. That was my point: Make small map=quick dl+less lag.

If you fill taverns to all slots, 3 would be enough. Add all standard heroes, and maybe few more from Compaign if you want. Wisps was placed for the taverns of course.

If you have time, make me a trigger that revives hero at the restoration stone of its team.

Make corrections on sended map!

the_pwner06
20th March 2007, 06:09 PM
Well the first thing you said is bull @#$% i will be more fun
and you will have to w8 1-2 days i have some work some exams some tests etc (damned school) but if i will have a day off i will work all of it to make youre map (learn from my map)

Cen
20th March 2007, 07:03 PM
Sure. btw, large maps does dl very slow.

Let compare 2 maps:

1. Footmen 4.2=quick dl
2. Angel arena Z=veeeeeery long dl

The difference is in size of course. Angel arena Z map is much bigger then Footmen frenzy.

the_pwner06
20th March 2007, 09:03 PM
hamm....no that makes it bigger (i will nprotect 1 and show you 700 triggers just for heroes) in one word big data not big content

ShadoWbg
21st March 2007, 03:01 PM
Ow, yes, triggers are evrythink. Don't lose the time with doing that.

Well, i hope u guys don't mind me interrupting, but not only trigger data makes it bigger as the_pwner said its the data on it ....
the 758424485 Triggers + Object data etc...
In AA Z there are models wich increase the capitalicy too... Only 1 model can increase bout 400 KB a map if it's complicated 1 :D
Custom Loading Screens yes cool but they can increase the maps size much too... Its too bad that the "shiny" stuff give a map the bigger size (shiny=Imported) well thats life... you just can't have 2 good things in one (tlest most of times).
And in some cases the Map terrain size also has its effect on it.
The bigger terrain the more things you have to place (at least in most cases).
Oh...yes the main reason i decided to write this is to say Hi guys, cuz f*****g school work... is keeping me busy too much :D

the_pwner06
21st March 2007, 07:22 PM
Well, i hope u guys don't mind me interrupting, but not only trigger data makes it bigger as the_pwner said its the data on it ....
the 758424485 Triggers + Object data etc...
In AA Z there are models wich increase the capitalicy too... Only 1 model can increase bout 400 KB a map if it's complicated 1 :D
Custom Loading Screens yes cool but they can increase the maps size much too... Its too bad that the "shiny" stuff give a map the bigger size (shiny=Imported) well thats life... you just can't have 2 good things in one (tlest most of times).
And in some cases the Map terrain size also has its effect on it.
The bigger terrain the more things you have to place (at least in most cases).
Oh...yes the main reason i decided to write this is to say Hi guys, cuz f*****g school work... is keeping me busy too much :D


in my new map Footman Races!!! i had imported some musick and i made it 5 mb big :D so ....... this counts :D




and klemen do you want a timer on youre hero revival? (i hope not..to much work :D )

Cen
21st March 2007, 07:56 PM
Yes. After 20 seconds.

the_pwner06
21st March 2007, 08:20 PM
k i will post the map in 30-40 minutes (i have to go eat smth :D ) oh and custom lvl limit?

and here you go klemen
PS:give me some credit :P pnly if you want it doesn't matter

Cen
23rd March 2007, 03:31 PM
The_pwner, where are my triggers for dragon appearence? Evry 120 seconds should appear a dragon, but it looks like you erased those triggers...

Where is trigger for footies?
Where is evrythik! I would like to say thanks for the taverns and reviving heroes, but where are all my old triggers?

the_pwner06
23rd March 2007, 04:22 PM
i deleted them i'm working to remake them all in 1...12 triggers are to much (tomorrow i will make it and post it here)

ShadoWbg
23rd March 2007, 09:23 PM
THIS IS NOT A SPAM THREAD SO DO NOT USE ANSWERS LIKE "K" AND "YES"(10x klemen to bringing this out :D)

Well thats why i'm here for to delete them. :)
For max gold to all klemen why dont you make..
Player Group- Pick Every Player in all players and do action
Player - Set Poperty(Current Gold) of (Picked Player) to the amount you want there you have all players gold in 1 simple action and if you want lumber you do it the same way but with "Current Lumber" instead of "Current Gold" xD
I just wrote that so it wont be a useless post

Cen
31st March 2007, 12:03 PM
Ow man, wtf is wrong now?

Screens:
1. Footy for east
2. Footy for west
3. Move footy from east
4. Move footy from west

The triggers looks just fine, but when I test map, ORANGE AND BROWN footyes appears at east restoration stone and they kill each other there. Brown never appear on west. I have no idea what the fuck is going on!



OMG!!!!! Non of the regions are working!!! All monsters that appear, appears at restoration stone on the east!!! WTF!!! An if i say all, i mean all.

AJalex
31st March 2007, 02:07 PM
just reselect the regions(im not that good with cardinal points...and you've put east instead of vest and viceversa)

Cen
31st March 2007, 03:43 PM
I made it. Your trigger was wrong. (sry, but it realy was).

1. Only one thing is bothering me now. What are those whisps doing there? They cant move anywhere and team 1 can choose only from tavern 2-team 2 can choose only from tavern 2, cuz there are no whisps near taverns, only circles of power. So, how did you think whisps gets there?

2. If I want heroes to gain levels slower, I will have to remake taverns right? I will have to remake them anyway, cuz some of the heroes needs lumber. I will have to remake all heroes (lumber cost=0).

3. Look at the screen. Why aren't footyes moving? I don't see the bug.
Thank you. :)

AJalex
31st March 2007, 05:10 PM
you don't need whisps there....the circles are the patrons that hire...just change the aquisition range of both taverns...

Cen
31st March 2007, 06:28 PM
K, but If it won't work, I will place whispd there.

What about question 3?

AJalex
1st April 2007, 09:19 AM
?????

what tha????

hey to make the footies to move just put the entering units in region spawn to move to center and the condition to be owner of triggering unit equal to you're computer controled players

Cen
1st April 2007, 02:45 PM
I tried it, but not all units move. As soon as footmens appear, they should start running on the other side, but they don't. They do that, when they think it would be time.

Anyway, here is the map. I hope you can fix it.

btw, reviving doesnt work. I tested map, and when my hero died, I count till 15 seconds and more. hero didnt revive, but I was able to buy him again. :(

Ah, and don't change the triggers. :tiphat:

AJalex
1st April 2007, 07:29 PM
:D xD i know you're problem :D :D :D :D :D :D i never saw a problem like that for a long time....just make the region bigger(click and drag on t) :D

Cen
1st April 2007, 07:36 PM
OOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWW

I didn't even know that I can do that! OMG I am such a jurk. thank you!

it is logical!
What about the reviving?

Cen
2nd April 2007, 08:34 PM
Hmm, I think that I know, where did you do a mistake (not sure, but I wil,l tell you). You wrote conditions for reviving: Triggering unit equal to player 1, -||- 2, 3, 4, 5. Only conditions are wrong I think. Why? I think that no hero in the game, can be the right because of conditions, cuz no hero can be at the same time of player 1,2,3,4 or 5. You know what I think? So, I will write NOT EQUAL TO, and that means that It can be any hero from the other team.<-----it works now!




And two more last questions, then the map is made! :D :

1. How to get money from killing a footmen? I changed gold bounty award to 50, but no money.
2. I don't know wtf is wrong. The first 6 footmen doesnt want to move from region. But after that, evrythink is ok. The triggers are exactly the same (regions+conditions different of course). Any idea?

I dunno, there is a hero pick trigger: Unit enters playable area, move triggering unit instantly to east/west. Close after 30 sec. Conditions: It is not player 1, 2, 3.../7,8,9...

Maybe that is the reason, cuz in first 30 sec all non team 2 units has to move to east. But there is a trigger for both teams, so I don't know, why brown footyes move and orange not.

Ow yeah! Finaly, the bug solved.

LAST question: How to get money from killing footmen?

Tell me this and the map is finished today!!!!!!!!!!!!!!!!!!

AJalex
3rd April 2007, 05:03 PM
well set gold bounty award on what do you want and set the dice (i usualy use 1-2)

Cen
4th April 2007, 06:22 PM
Nothing helps!
Here is the map. Please fix this gold!

Eh, and another request. Could you make a trigger, that defeats a player, when his hero dies 20 times?

AJalex
4th April 2007, 06:30 PM
eh at the last thing im outa sight... i dont know how to do that but i will find out...i will experiment with some triggers so keep youre fingers crosed

iulian.
4th April 2007, 08:40 PM
i know how to do it men,but first add the heroes O.o
Btw here ss for how to get gold for killing footmen

ShadoWbg
6th April 2007, 08:59 PM
hi ya again guys..
well you can trigger make the bounty?
its simple and easy.. :/
Its only for footies right...
Event - Generic unit event (A unit dies)
Conditions - Unt type of dying unit equal to footmen
Actions- Set gold of Owner of killing unit to gold of owner of killing unit + 40
for an exampe xD
And if you want you can create some effect on the killing unit and send a message to the owning player in yellow like +40
when he kills a footy ... if you want but its not recomended for masses ... xD

well if it doesn't work thats the only way i can think of.. but kinda think of it in an internet club there's no way to check 1on1 with the editor xD
....wich is exactly why i havent written anything from ages....
And.. about the heroes and defeat condition..
why dont you set your leaderboard if you dont have 1 to wach the hero deaths....
and count them , that would make things way easy, if you already have an leaderboard than convert it into multiboard....
Alex im sure you can handle a leaderboard or a multiboard so i leave it to you since i can't open an editor here :( ...
I hope i get my net at home soon ...

AJalex
7th April 2007, 03:55 PM
klemen i have a quesion do you know how to make leadboards/multiboards?

damn...
those are the boards that show up in a game(ex:the thing from dota where you see what hero are the players having/time till revival/scores)

Cen
8th April 2007, 06:08 PM
One last question. I placed player 12 and 6 to computer. When I host, I have to place comp. for 6 and 12 manualy. Shouldn't it be already be set to computer?

How to make max level of a hero more then 10?

I searched all stats and some triggers, but I don't find it.

AJalex
11th April 2007, 08:47 PM
its not done from that
go and search for game contents in a bar
i think in tools but search there(there you can find exp gain rate and some other things)

Cen
13th April 2007, 04:07 PM
I made a trigger that creates some gouls evry 10 sec and a trigger that turns off it, after 500 sec.

Now, i wanna start new trigger, but this one summons stronger monsters. I set events Time elapsed is 500 sec and periodic event 10 sec. But the problem is, that both triggers start together, at the beginning of the game, and the second one doesn't wait 500 sec.

So, after that, in second trigger, i made an action Turn off this trigger. And I made another trigger, that turns on the second trigger after 500 seconds. But another problem-the second trigger doesn't want to turn off, and I am back to beginning.

Simply told: How to start new trigger, when another trigger turns off? (nothing like this in conditions).

AJalex
13th April 2007, 07:19 PM
well
you have to butons above the trigger coment enabled make it not enabled and it will work
or you have another buton wich says initialy on wel if you want to enable a trigger you must have the comand run trigger and if you want to turn on you need the comand turn on trigger

Cen
14th April 2007, 01:02 PM
I unmarked Initialy on. Then, I made two actions (in another trigger):

1. Turn on <trigger>
2. Run <trigger> (checking conditions).

The trigger starts good (after set seconds). The problem is, that only ONE wave of creeps is sended. Why this?

AJalex
14th April 2007, 03:20 PM
have you put event:
Time-Periodic Event?

Cen
17th April 2007, 03:15 PM
1. It is evry 10 sec. Tell me sth. If i disable trigger and uncheck INITIALY ON, then I have to make two actions: Turn on and run, right?
Tell me exactly, what do I have to do. Disable it? What action then? Not initialy on? What action then?

2. I created a multiboard. Explain me, where can i "design" multiboard. I want it to count kills.

AJalex
17th April 2007, 06:11 PM
For initlaly on you need need Run Trigger
For turning on you need Turn On Trigger
You need only 1

Cen
21st April 2007, 03:43 PM
Why only one wave? Did you fix it?

AJalex
21st April 2007, 03:45 PM
couldn't figure it out i'm looking at that every day and i stil don't sww the problem...

Cen
1st May 2007, 09:16 PM
Hmm, do you think I should ask blizzard for some help on the map?

IT IS SO CLEAR TRIGGER! WHY THE F* ONLY ONE WAVE???*????*????*???*

And about your map, I will see what it is tomorrow. ;)

AJalex
2nd May 2007, 08:23 AM
LOL blizzard stoped making maps in 2004 all the recent maps are from MapMakers

well better ask on www.thehelper.net

PS:MockingBird are you making maps to?

Cen
3rd May 2007, 10:45 AM
OMG!!!! I found the bug!!!! It is so fucking easy. RUN isn't the right action!!! If you unmark initialy on, then you must use TURN ON, and not RUN!!!

SO FUCKING STUPID!!!!!



I can't believe it. I spent hours, whatching at trigger and I didn't saw the bug

Initialy ON = turn ON

AJalex
3rd May 2007, 08:29 PM
CRAP i didn't even look at that
but GJ you are 1 step closer on beckoming P R O ;)
btw try making trigger enhanced spells to rafine you're skill
www.wc3sear.ch and go to thehiveworkshop.com and search there for custom examples ;)

MockingBird
3rd May 2007, 09:17 PM
I maked maps before, not now, im busy.

P.S. lol you turned trigger "Initialy OFF" and then used the action "Run" ?? I did that long time ago, though i figured it out in minutes ;)

ShadoWbg
4th May 2007, 09:14 PM
Usually the players set to computer become grey and you can't change them.
I hope shadow-bg will go drink some caffe soon.
Well... have you set Forces...?
and have you enabled the "Fixed Player Settings" that makes them that way?? both are from somewhere there.... .... ???
i can't help much now cuz i don't have an editor before me... sux xD
and all i'm writing from a great period of time is on memory thats why some things might not match the onces from editor and so... btw i did drank a cafee but it was too late ... :) PS: Feel treated with a cup of cafee .... (oh another PS: i use beer as cafee its more efficient for me :) ]:beer:

XpHakunaMatata
16th June 2007, 07:26 PM
use google plz..

Don't spamm here plz this iz non of ur buisiness

lol this is map sections dude you can ask here.....FFS damned blind ppl

go in Player properties from scenario menu and select race-collor-name etc.

after that go in forces and select cstom forces and exactly below that is Use fixed player setings and select that to

Well, i tryed that but still when i cr8 it looks like i changed nothing
PS:And i saved be4 i cr8ed game
But nvm mb itz a bug i had 1 when i tryed cinematic
Anyway 10x

LOGiStiK
19th June 2007, 03:52 PM
how do i transform a normal charcter (like foot-man) to an hero?
I mean that he will have lvl, and evey lvl he will up 1 from hes skills.

:)

Well instead of changing a footman into hero (wich is preety hard) , you should actualy edit a hero and change it's model to a footman :D (or whatever you want)

Cen
27th June 2007, 08:07 AM
I have one question: Can we export units in different maps?

Example: I make one unit in one map, and I wanna have the same unit in other map. I dun wanna make all over again. :(

ShadoWbg
27th June 2007, 12:15 PM
I have one question: Can we export units in different maps?

Example: I make one unit in one map, and I wanna have the same unit in other map. I dun wanna make all over again. :(
Hm.. not sure there is always the export unit data option but that replaces everything... other probability
is to copy the unit and its abilities
for instance we have a unit named
Darkness Knight
Its three skils are : Knights Vengeance, Darkness Overflow and Shadow Fury
1st you will have to copy the skills 1 by one 1st you copy Knights Vengeance change window to the other map and paste skill. Than do that for the other 2 and than do the same as skills for the unit.
That ofcourse is if you want the unit to have the same skills and if they are custom made.
If the unit has skills wich aren't custom made than just copy the unit xD

Cen
29th June 2007, 10:15 AM
Ehm, I tried this before, but when I wanted to run world editor again (to have another map open) it replaced the old we window. I'm not sure if it's possible to run 2 editors at once, but I will try. :)

ShadoWbg
29th June 2007, 06:52 PM
Ehm, I tried this before, but when I wanted to run world editor again (to have another map open) it replaced the old we window. I'm not sure if it's possible to run 2 editors at once, but I will try. :)
Its not but you just open it i mean...
After opening the 1st map you open the other.
Trough this menu you can select between the both maps in this case the two maps are Untitled and Blood Bound
BTW you CAN'T open two WEs at once...

wtchampion
29th June 2007, 07:32 PM
I found that in my hero arena map you can easly run away from combat without dying.I found that this is reaally annoyin' and it will be crap to edit all hero skills to slow- stun effects.

Well my solution is:
First, making a buff named "Finish Him!" which reduces movement speed by %40.

Second, making a trigger which gives the buff "Finish Him!" to the USER CONTROLLED Hero Unit IF his life is %10 or lesser.

Now here is the problem:How to make the SECOND part in trigger editor?I have spent hours but couldn't find out anythin'...
Please help...

Thanks.

Cen
2nd July 2007, 07:52 AM
Hmm, magical trigger for combining items (dota)? Anyone knows how?

AJalex
2nd July 2007, 09:30 AM
yup:

If unit has item (s) in inventory then remove them and replace them with the combined item....so easy


need a trigger script made?

ShadoWbg
3rd July 2007, 12:03 AM
And if you want you can add more conditions to the trigger if lets say hero class of Blademaster is requred for the item and the hero class is Dark Ranger so the Dark Ranger doesn't get the blademaster item and instead remove items she got and give refund or someth xD
to make combining more interesting xD xD

Cen
3rd July 2007, 09:22 AM
Thank. I will edit if I need further help. :)

This is the only topic on the forum, where an amateur can ask something and others tell him what to do, not flame him. :)

AJalex
3rd July 2007, 09:29 AM
if you want i'l flame you harder than anyone you know :P

Cen
4th July 2007, 09:30 AM
Tiny little problem with leaderboard.

As you see on pic, I put in value 0+1. But the problem is that thi 0 should be X (current number of kills). So how to do that? :noob:

wtchampion
4th July 2007, 02:19 PM
Hey AJalex what about the FINISH HIM trigger?:)

Actually in my map heroes have hit points like 2000-4000 so slowing below 400 hp is good.

ShadoWbg
5th July 2007, 12:03 PM
M.. alex i kinda got a problem with these sounds too... they load as valid sounds, but dpnt play... :D xD


Tiny little problem with leaderboard.

As you see on pic, I put in value 0+1. But the problem is that thi 0 should be X (current number of kills). So how to do that? :noob:
1)Cretate an Array(number of size if the number of players ill set it to 7 here) Integer.
2)When a hero is killed (if leaderboard counts only hero kills cuz i lost track of what was your map :pet: )
Now This is how you can do it if the Players that play are in forward thus meaning player 1 to 7 (for example) play all.
Update Leaderboard
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Else - Actions


Hey AJalex what about the FINISH HIM trigger?:)

Actually in my map heroes have hit points like 2000-400 so slowing below 400 hp is good.
1) You create a spell based on the Human Sorceresses Slow Skill
a) You remove cooldown, mana cost, upgrade need and set cast time to minimum (0)
2) You create a unit from lets say a human peasant.
a) You set as model the:
.mdl
b) Than you put him to have movement type of: Fly
c) Attacks Enabled : None
d) Set movement speed and turn angle to max
e) Add Invulnerable (Neutral) and the Skill you have created in 1) as the units abilities.
Here is the Trigger:
Finish Him
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Life of (Picked unit)))) Less than or equal to 400
Then - Actions
Unit - Create 1 Finish Him Arena caster for Neutral Hostile at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
Unit - Remove (Last created unit) from the game
Else - Actions

wtchampion
5th July 2007, 05:58 PM
thanks a lot for the example!And may i ask if there is a way to set it percent (like %10 health) instead of 400?


EDIT: ah and i dont understand what do u mean by setting model file .mdl. it gives a big green box and a yellow big error in WE when i try typing ".mdl" in custom model line.

ShadoWbg
5th July 2007, 06:17 PM
thanks a lot for the example!And may i ask if there is a way to set it percent (like %10 health) instead of 400?


EDIT: ah and i dont understand what do u mean by setting model file .mdl. it gives a big green box and a yellow big error in WE when i try typing ".mdl" in custom model line.
Indeed there is a way you put as a condition :
(Integer((Percentage life of (Picked unit)))) Less than or equal to 10 (or whatever % you want)
Tho my personal opinionis that a set value would be better... Percentage is way more different.
.mdl Means that there is no moddel thats why it gives you the box and error message in the W.E. when you try to place it. Dont Place it :) trigger creates one automaticly.
Andwhen there is no model the unit is invisible in game!

wtchampion
5th July 2007, 06:29 PM
Ok thanks a lot but it will be annoying to slow 500 hit point lvl 1 heroes when they drop below 400 ^^

ShadoWbg
5th July 2007, 06:32 PM
yeah xD
but a hero with 4000 HPT wich is his 10% slowed also is kinda screwed... maybe u make 2 triggers the same but with diff condition and set a trigger to switc on the 1st with the 400 hp after certain lvl or someth ...dno ... your map, your decisions :)

wtchampion
5th July 2007, 06:36 PM
Ok ur right thanks again :)

AJalex
6th July 2007, 11:14 AM
got it with the sounds :)


restarted World Editor X times untill they were registered as Valid WAV files

Cen
6th July 2007, 04:39 PM
yup:

If unit has item (s) in inventory then remove them and replace them with the combined item....so easy


need a trigger script made?

Yeah remove and replace them, but first yu need to buy higher level item.

And yes, please send me trigger (in map).


And another shit about bounty: Trigger gives yu money, but when yu kill a unit, gold number doesn't show. :D This is anoying.

The map will be made in a week, maybe 2 with your help. I will call it mini DOTA or sth like that. It will have some more fun stuff in. :D

ShadoWbg
6th July 2007, 09:41 PM
Yeah remove and replace them, but first yu need to buy higher level item.

And yes, please send me trigger (in map).


And another shit about bounty: Trigger gives yu money, but when yu kill a unit, gold number doesn't show. :D This is anoying.

The map will be made in a week, maybe 2 with your help. I will call it mini DOTA or sth like that. It will have some more fun stuff in. :D


2)If his units will give bounty award(gold when killed).
There are always two options for each and every one of those. To be ON (enabled) and Off (Disabled)________________________________________ ___
Map Initialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On(or Off) for Player 2 (Blue)

Hope you can use one of these!

m... this trigger or the othe...if other doesnt work try this one... if not just give the bounty in a form of a game message to the player
xD
BTW This is an exaple trigger how to combine items:Combine
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Slippers of Agility +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility +3)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Mask of Death and give it to (Hero manipulating item)
Else - Actions

Cen
7th July 2007, 09:36 AM
Yeah, i got this, but in dota, this works only for PERSERVENCE. When you buy ring of health and void stone, yu automaticaly get perservence without buying it.

But other items need 2 items +item you want, so you get the item when you buy it (if you have requierd items ofc).

Anyway I will try some changes. Thank yu.

ShadoWbg
7th July 2007, 12:00 PM
Yeah, i got this, but in dota, this works only for PERSERVENCE. When you buy ring of health and void stone, yu automaticaly get perservence without buying it.

But other items need 2 items +item you want, so you get the item when you buy it (if you have requierd items ofc).

Anyway I will try some changes. Thank yu.
Well you can modify conditions to add as many items as you want . icluding recipes. Recipes are also items. :)

Cen
7th July 2007, 02:07 PM
Omg, there is no action TAKE PLAYERS PROPERTY.

There is only set and add? How to - (minimize, minus) gold?

ShadoWbg
7th July 2007, 09:44 PM
Omg, there is no action TAKE PLAYERS PROPERTY.

There is only set and add? How to - (minimize, minus) gold?
Player - Set Player 1 (Red) Current gold to [Arithmetic]((Player 1 (Red) Current gold) -[can be -;+;x;/] 666)

Cen
8th July 2007, 04:37 PM
Why this action does not work? I think it's because when you choose a hero in tavern, you don't TRAIN him. So, how to fix this? I can make a trigger that kills the second hero, but this is too shitty.

Action:
Player-Limit training of heroes to 1 for (Random player from (all players)).

I just want a hero limit 1 per player. (or tavern black out like in dota).

ShadoWbg
8th July 2007, 10:13 PM
Why this action does not work? I think it's because when you choose a hero in tavern, you don't TRAIN him. So, how to fix this? I can make a trigger that kills the second hero, but this is too shitty.

Action:
Player-Limit training of heroes to 1 for (Random player from (all players)). ==This makes only 1 Random Player From All Players to have limitations.To do what you need to do: Player Group Pick Every Player in All Players and Do Action:Player-Limit training of heroes to 1 for (Picked Player)==

I just want a hero limit 1 per player. (or tavern black out like in dota).
Well you can set the lumber of the players (if not used or not used at least at strart) to 1 and each hero to need 1 lumber. After that make a Trigger wich will pause the taverns till the end of the game, after certain amount of time. Event Time- Esplaced Game time is.....secs and pause them.
That way players wont be able to select more heroes and you can use lumber as a trading resource again :)

alexandres
10th July 2007, 02:08 AM
can someone help me plz ... I worked at a map , simple w3 map :) , I finished but it's only 1 player when i wanna play it says Victory :D .. can't put the player 2 or 3 or 4

Cen
10th July 2007, 08:45 AM
Go scenario>player properies/force propeties... ...

You need to make forces (allies). Also in every map world editor automaticaly gives only one player. Set all players to USER.

ShadoWbg
10th July 2007, 10:35 AM
Go scenario>player properies/force propeties... ...

You need to make forces (allies). Also in every map world editor automaticaly gives only one player. Set all players to USER.
Well if he makes only a simple map like in PG than he doesn't need to set forces, they screw things up in mellee (PG) type maps. And troght the way Klemen said u can control the number of players :)

can someone help me plz ... I worked at a map , simple w3 map :) , I finished but it's only 1 player when i wanna play it says Victory :D .. can't put the player 2 or 3 or 4

Cen
11th July 2007, 02:39 PM
Few more things that are bothering me:
-I want the abilities: Death coil, dark ritual and death pact to work on human units too, not just undead. I can't find where to change this...
-how to make new creeps appear after the old one were killed, after 30 seconds (like in dota)???

That would be it. I already managed to created a working leaderboard. It is simple, you just need to search for a while. :)

wtchampion
12th July 2007, 09:49 AM
Hmm good question :) I couldnt find it but i have an idea:
Create a custom ability by using the human Priest's HEAL skill.
Change cooldowns missile arts tooltips to make it look like death coil.Set "Hero ability: True" and give "levels 3".I mean you will copy almost everything in death coil and disable auta casting.But im afraid you wont be able to damage anyone but you can heal everything you want...


Few more things that are bothering me:
-how to make new creeps appear after the old one were killed, after 30 seconds (like in dota)???

Events:
Unit- A unit Dies
Conditions:
((Owner of (Dying Unit)) Equal to Neutral Hostile
Actions:
Wait 30.00 seconds
Create 1 (Unit-Type of (Dying Unit) for Neutral Hostile at (Position of (Dying Unit) facing Default building facing degrees






Ah and in dota creep reviving is a bit different.With this trigger old one must die if u want new one to be spawned.And they will spawn where they DIE.
But in DOTA you do not need to kill old unit.They spawn like waves in a TD.

ShadoWbg
12th July 2007, 11:39 AM
Few more things that are bothering me:
-I want the abilities: Death coil, dark ritual and death pact to work on human units too, not just undead. I can't find where to change this...
-how to make new creeps appear after the old one were killed, after 30 seconds (like in dota)???
Well for the second one put such trigger:
Respawn
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
((Dying unit) is A Hero) Equal to False
Then - Actions
Wait 30.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Else - Actions
This trigger makes units respawn, only units owned by Neutral hostile not heroes. After 30 seconds. Also you can use it to put other stuff wich can happen everytime a unit dies because i used If, Then, Else



Hmm good question :) I couldnt find it but i have an idea:
Create a custom ability by using the human Priest's HEAL skill.
Change cooldowns missile arts tooltips to make it look like death coil.Set "Hero ability: True" and give "levels 3".I mean you will copy almost everything in death coil and disable auta casting.But im afraid you wont be able to damage anyone but you can heal everything you want...
Now bout the third thingy.
Well making a Human Priests skill do that is one thing to heal both types, but i kinda dint understand what you ment? If you ment death coil to heal Humans and Damage Undead you just recreate Holy Light to look like Death Coil xD
If you ment other thing like death coil or whatever damaging enemies and healing allies no matter the Human or Undead type... well you can create a spell from lets take the Human Slow, Remove slow effects. Recreate buffs or whatever you want and just add this trigger:
HealDmg
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Battle Roar
(Level of Battle Roar for (Casting unit)) Equal to 1
Then - Actions
If (((Owner of (Target unit of ability being cast)) is an ally of (Owner of (Casting unit))) Equal to True) then do (Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 400.00)) else do (Do nothing)
If (((Owner of (Target unit of ability being cast)) is an enemy of (Owner of (Casting unit))) Equal to True) then do (Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 400.00)) else do (Do nothing)
Else - Actions
This trigger is only for the spell in one of its levels! If its on 3 levels you have to copy-paste the If Than Else, to set the levels.



Events:
Unit- A unit Dies
Conditions:
((Owner of (Dying Unit)) Equal to Neutral Hostile
Actions:
Wait 30.00 seconds
Create 1 (Unit-Type of (Dying Unit) for Neutral Hostile at (Position of (Dying Unit) facing Default building facing degrees






Ah and in dota creep reviving is a bit different.With this trigger old one must die if u want new one to be spawned.And they will spawn where they DIE.
But in DOTA you do not need to kill old unit.They spawn like waves in a TD.
I think he ment the creeps that are being fighted in the area rihgt? Cuz if you ment spawning of the attacking creeps i think there were triggers bout that posted somewhere.

Cen
12th July 2007, 12:51 PM
respawn works great.

Ok, this is the biggest piece of cake in my map. After that, it will be almost finished.

Here is how the trigger should work:
Event: Every 300 seconds of the game time.
Conditions:
Actions:
-make all units on entire map asleep
-Move all heroes at the center of nonbatteling heroes.
-Move hero owned by player in position 1 in last created leaderboard in center of battle arena.
-Move hero owned by player in position 2 in last created leaderboard in center of battle arena. (this two actions should move 2 players with the biggest kill in the arena, ofc they should be enemies).
-wait 5 seconds
-wake up units in battle arena


This was very simply told, but it should look like this: Every 5 minutes, 2 best killers are placed in arena. Other heroes are placed somewhere else and are asleep, so they can't attack each other. Other units sleep too.


For now, I already made the trigger, but it doesn't work. The only thing that works is Pan camera. Other things (moving the heroes, sleep etc.) doesn't work. the part when all units are moved to nonbatteling heroes should be changed, because it moves (actualy it should but it don't :D) only heroes and not all units in the map.

So ShadowBg, I am counting on you. Where is the bug? Where did I missed it? :)

Would anyone be so nice and correct my trigger?

If there is someone so nice, I will post the map on the forum.

Please? :)

ShadoWbg
15th July 2007, 05:43 PM
Would anyone be so nice and correct my trigger?

If there is someone so nice, I will post the map on the forum.

Please? :)

Well sry for the delay i'm learning guitar n kinda forgot to check this forum lately post the map here ill correct the Trigger n Post it back :)

Cen
16th July 2007, 08:47 AM
Thanks. Yu can be sure that I will give you some scenario, special thanks.

Triggers are messed up a little bit, I hope you will found all :)

The leaderboard has to be changed too.

ShadoWbg
16th July 2007, 01:46 PM
ok, ill post it back to ya tommorow

4K-Kurail
17th July 2007, 12:28 AM
damn,i dont wtf is this,just i cant pg with my fav race or any other race,by my call..

just I can play random. am hoping that you will bring something new to my question?

ShadoWbg
17th July 2007, 12:50 AM
Thanks. Yu can be sure that I will give you some scenario, special thanks.

Triggers are messed up a little bit, I hope you will found all :)

The leaderboard has to be changed too.

Well i've finished my little "debug" of the map
I fixed what i could. I gave few pointers with Trigger Comments and so , so i dont think i need to write the stuff again here now here's the map :)
Btw when you download the map post here or PM me so i could delete the attachment if you want. (to have more security against map stealing)
And 1 more thing. I think the best way to test this map is vs another human player PM me and we can try and organise to test it tommorow :) (02:08 here)
If not the map will stay here
:tiphat:
Well 4K-Kurail thats a Map question alright but i dont think we can't answer it here xD The map questions we can answer in this forums are linked to Map Editing. Still strange... n buggy kinda sux to play only Random. I kinda like it tho xD :D

Cen
17th July 2007, 09:23 AM
Thanks man. I will tell you when to delete. Leave it for now.

And btw, triggers are imba. :D I will learn a lot from them. ;)

Heh, as usual, I discovered some realy imba bugs :D:

1. You know that you get better footmen, if you destroy a tower right? The bug: When the arena starts, I should disable mega footmen trigger too, just like normal footmen trigger. But after the duel, mega footmen trigger should be turned on again. The problem is, that both teams would get mega footmen, even if they didn't destroy the tower, because the end of arena would turn it on (just like the trigger that turns on if you destroy a tower). I hope you understand. :)

2. This one is even more imba: If a hero is reviving (dies less then 30 sec before the arena), it revives in the middle of the fight. AND IT IS NOT PAUSED! So he is the only hero not paused and it can kill all paused units. :) I tried with turning off the reviving trigger, but it didn't help (not sure). :)

Should I respawn all heroes before they are paused?

wtchampion
18th July 2007, 02:20 PM
Hmm you can add a condition to your pause-sleep-arena trigger.
(i mean the trigger where you move 2 best killers)
pick all players and check if there are any dead heroes for example.

Or: (a better solution i think)
you can add an action which checks if your "best killer fight" is running to your hero revival.if fight is running you can pause all revived heroes.
This is just an idea i didnt work on it but you can try.
It sounds fine to me :)

Can someone tell me where the hell the ability " Life regeneration aura" and "mana regeneration aura" ??? cant find it in object editor.I need to change it because my fountains heal really slow...

EDIT:nevermind forget it ...just found how to change :)

Cen
18th July 2007, 08:30 PM
Hehe, this was my prob too. :)

LIFE: It's in Abilities>neutral hostile>unit>life regeneration aura
MANA: Abilities>neutral hostile>unit>mana regeneration aura

About my prob: I am not sure about my first bug. I will have to think a lot. About the second: I think I will make a trigger that revives all heroes 1 sec before arena starts. :) This should solve it.

wtchampion
18th July 2007, 09:22 PM
Heh, as usual, I discovered some realy imba bugs :D:

1. You know that you get better footmen, if you destroy a tower right? The bug: When the arena starts, I should disable mega footmen trigger too, just like normal footmen trigger. But after the duel, mega footmen trigger should be turned on again. The problem is, that both teams would get mega footmen, even if they didn't destroy the tower, because the end of arena would turn it on (just like the trigger that turns on if you destroy a tower). I hope you understand. :)

When arena starts,you will disable all footy triggers.when it ends u must turn them on. i understood your problem and here is a solution:

When the arena ends, check if towers are alive or destroyed.
An example for team 1:
If team 2 tower equal to alive
Turn on "mega footy" trigger
ELSE: turn on "normal footy" trigger

I hope it can help :)

EDIT:

And another solution for your second problem:
Do not only pause units outside the battle.Give them invulnerability and everything will be ok:)

Lets say that all footies spawned.(as they do every 30 seconds) so there comes our little arena fight.you pause all those units but when you check mega conditions and enable them again, there will be pretty much creeps.
So another idea for you: KILL all footies before the arena instead of pausing them :)

(wow please give me credits^^)

ShadowBG it seems i need your help again :)
It is all about my damn "Finish Him!" trigger...
Checking something every 1 or 2 seconds lags like hell.So i turned that trigger off and tried to add another trigger which will turn "Finish Him!" on when a hero is attacked.But there is a little problem...HOW :) :) :)

ShadoWbg
18th July 2007, 11:34 PM
ShadowBG it seems i need your help again :)
It is all about my damn "Finish Him!" trigger...
Checking something every 1 or 2 seconds lags like hell.So i turned that trigger off and tried to add another trigger which will turn "Finish Him!" on when a hero is attacked.But there is a little problem...HOW :) :) :)
Well this one is really easy why dont you turn on Finish Him when your arena Trigger activates. you know the one that makes the heroes move to the arena etc.. Still if you insist in taking more space in your map by adding the triiger here:
Check
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) is A Hero) Equal to True
(Arena <gen> contains (Attacked unit)) Equal to True
Then - Actions
Trigger - Turn on Finish Him <gen>
Else - Actions


Heh, as usual, I discovered some realy imba bugs :D:

1. You know that you get better footmen, if you destroy a tower right? The bug: When the arena starts, I should disable mega footmen trigger too, just like normal footmen trigger. But after the duel, mega footmen trigger should be turned on again. The problem is, that both teams would get mega footmen, even if they didn't destroy the tower, because the end of arena would turn it on (just like the trigger that turns on if you destroy a tower). I hope you understand. :)


2. This one is even more imba: If a hero is reviving (dies less then 30 sec before the arena), it revives in the middle of the fight. AND IT IS NOT PAUSED! So he is the only hero not paused and it can kill all paused units. :) I tried with turning off the reviving trigger, but it didn't help (not sure). :)

Should I respawn all heroes before they are paused?
Well write if you've solved your problem. If you didnt and made changes to the map post it again n ill delete previous attacjment from my post.
If you did than that nice :)
!!!NOTICE!!! For map makers who hve the same or similar proble reading this post well deffinetely later! If the solution we post doesnt fix your bug try posting this question again Because in klemens case turnung OFF the Reviving Trigger will NOT help. In this case your reviving is made with a waiting actions i think. Only thing you will do by turning reviving trigger OFF is if you forget to swich it on back well looser in arena wont get his hero revived xD xD xD

PS: And about the moderated posts. Nothing deleted (well except the "Second edit" Phrase of wtchampions post) just Merged the posts :D

Cen
19th July 2007, 09:21 PM
ShadowBg, tell me when you have time, because we realy have to test that arena. :)

I am sick of my cousin, since he thinks that every time we test the map it's worser then last time. :D

My time:
Tomorrow (19) from 13-16 GMT.
Saturday: in the afternoon

ShadoWbg
20th July 2007, 01:02 AM
Well i wont have time tommorow cuz there will be a party going on with well maybe most of the ppl i know, butSaturday we can arrange a time just post the time you are avaliable in Saturday in GMT. Than we'll see what we can cook up :D

Cen
21st July 2007, 11:21 AM
Solutions for the bugs (working :)):

-when arena starts, turn on special trigger:
SPECIAL TRIGGER:
Event: A unit enters playable area
Condition:
Action: If owner of triggering unit eual to player 6, then do kill triggering unit.
If owner of triggering unit equal to player 12, then do kill triggering unit.

-Event: arena starts
Action: pick every unit in unit group player 6 and do make picked unit invurnable
same for player 12

Ok, now the last bug, which doesn't want to fix :):
-Action added to arena duel trigger: Turn on "pausing reviving heroes"

Pausing reviving heroes (trigger):
EVENT: A unit enters playable map area
CONDITIONS: Triggering unit is a hero equal to true
ACTION: Pause triggering unit

This trigger, and the trigger which kills footmens when the arena duel is on, are closed after the end of battle.

Trigger "pausing reviving heroes" doesn't work. In the test, my hero revived, but it wasn't paused. So, ideas? I dunno why doesn't work. It should look like this:
-a hero revives in the middle of arena fight
-that means enering the playable area right?
-so, conditions are ok, and it should be paused

I will read your answer on 3. august. I go to vacation now.

ShadoWbg
21st July 2007, 11:43 AM
So, ideas? I dunno why doesn't work. It should look like this:
-a hero revives in the middle of arena fight
-that means enering the playable area right?
-so, conditions are ok, and it should be paused

Well HF on your vacation ...
Try with Entering unit is a hero equal to true
Pause Entering unit
Other way is to use instead of Playable Map Area. The region where the heroes revive. Thus making event look like this:
A unit enters Hero Revive [or whatever are the names of the regions] area.
This will require 2 Events one for the Team 1 Region and one for the Team 2 region.

Cen
7th August 2007, 09:45 AM
Shadow, I corrected the item combine trigger. It works great, very same as in dota, but there is one BIG, i mean BIG problem: The event is A UNIT ACQUIERS AN ITEM. And there is a problem. It should be A UNIT BUYS AND ITEM (there is no such event).

The problem is that ACQUIERS means both-buying or PICKING FROM THE GROUND. So if you drop the item and then pick it up, it is removed! <-------------------check the trigger to understand.

I realy need help, cuz I have no idea how to fix it.

AJalex
10th August 2007, 09:47 PM
Shadow, I corrected the item combine trigger. It works great, very same as in dota, but there is one BIG, i mean BIG problem: The event is A UNIT ACQUIERS AN ITEM. And there is a problem. It should be A UNIT BUYS AND ITEM (there is no such event).

The problem is that ACQUIERS means both-buying or PICKING FROM THE GROUND. So if you drop the item and then pick it up, it is removed! <-------------------check the trigger to understand.

I realy need help, cuz I have no idea how to fix it.

it's simply removed?not "combined"?

Cen
11th August 2007, 10:46 AM
Check the trigger and you will get it...

Combining is made in other way.

removing looks like this:
Event (same for all items):
Unit acquiers an item.
If then else, multiplyed conditions:
Conditions:
Item being manipulated equal to power threads.
Hero manipulating item has item of type boots of speed equal to true.
Hero manipulating item has item of gloves of haste equal to true.
Then Actions:
Remove item hold by hero manipulating item of type boots of speed.
Remove item hold by hero manipulating item of type gloves of haste..
Else actions:
If then else, multiplyed conditions:
Conditions:
Item being manipulated equal to power threads.
Hero manipulating item has item of type boots of speed not equal to true.
Hero manipulating item has item of gloves of haste not equal to true.
So, this is the second part of the trigger, that removes an item, if hero DOESN'T HAVE requested items (boots of s. and gloves of h.)
AVTIONS:
Remove item being manipulated (because hero doesn't have requested items)
Add to owner of hero manipulating item 420 current gold (so he actualy doesn't lose any money, when he buys an item, everithing is the same, like he never bought it).

NAD FINALY, ACQUIERS AN ITEM MEAND BUY OR PICK FROM THE GROUND! SO IF YOU DROP THE COMBINED ITEM, AND THEN PICK AGAIN, IT IS REMOVED, BECAUSE YOU DON'T HAVE REQUIERD ITEMS! GOT THE PROBLEM? AS LONG AS YOU DON'T DROP THEM, THE TRIGGER WORKS PERFECT!

Until shadow helps me, try to tell me this: How to place snow and water? WTF, CAN'T FIND IT! :D

AJalex
12th August 2007, 07:45 PM
Until shadow helps me, try to tell me this: How to place snow and water? WTF, CAN'T FIND IT! :D

what do you mean on tileset or weater?

Cen
13th August 2007, 02:56 PM
I mean, that ground would be covered by snow and not with grass. Like in icecrown glacier missions.

Same for water-like a river in dota. there is water, I am sure about it.

AJalex
13th August 2007, 09:34 PM
lawl Terrain Textures for snow and other things ..... and dirt cliffs or tilled wals for water and rivers

LOGiStiK
14th August 2007, 12:58 PM
I mean, that ground would be covered by snow and not with grass. Like in icecrown glacier missions.

Same for water-like a river in dota. there is water, I am sure about it.

Check the Adanced option , and use Modifi Tileset , and u can change to whatever tileset you want , about river , check the terrain pallete and use shallow water or deep water (shallow water is walkable , it's the water in dota , when u see the ground , on that one u can walk , but the other one u can't..

Cen
14th August 2007, 02:16 PM
ShadowBG, I tested arena yesterday with my cousin-it doesn't work. :(

I will try to solve by myself.

Tileset changing works.
And shallow water lowers terrain for 1 level. Not possible to place without one level lower?

Cen
14th August 2007, 08:49 PM
Problems solved from last posting.

-All heroes are revived before arena starts, so there are no bugs around picking a dead hero (lol)

Problems found from last posting:
-It all goes well-until arena starts. Heroes are already moved to waiting region, but the main problem is that 2 best killer doesn't move.

Me and cousin played: He had 1 kill, I had one kill. I checked your imba long comparing trigger, and found no mistake. But there has to be one.

AJalex, since shadowGB has some PC problems, I am BEGGIN you to CHECK the map. Maybe you will get a bright idea and solve the problem. Anyone, support. :cool:

Cen
3rd September 2007, 09:39 PM
How to make two different units same powerfull? (like sentinel and scourge in dota-creeps are equal)

If it's not possible in few steps, tell me which main stats must be same.

AJalex
3rd September 2007, 09:53 PM
HP Armor Damage and Damage type

Cen
4th September 2007, 04:00 PM
How to make unit bigger?

AJalex
4th September 2007, 08:26 PM
with trigger?

if so go to:

Event:-You're event
Condition:-You're Condition
Event:-Animation change unit size

ShadoWbg
5th September 2007, 04:49 PM
How to make unit bigger?
Use "Scaling Value" in the units properties?

Cen
5th September 2007, 08:59 PM
About my arena: Is it possible that heroes doesn't move in arena, because of action: "Pause all units"??? Could this disable next action "Move instantly"?

I hope this is it...

ShadoWbg
6th September 2007, 10:20 AM
About my arena: Is it possible that heroes doesn't move in arena, because of action: "Pause all units"??? Could this disable next action "Move instantly"?

I hope this is it...
Nope
Action "Pause All Units" Pauses them and the "Move unit instantly" action more like teleports them, so one is 100% compatable with the other :]

Cen
20th September 2007, 04:31 PM
How to add earthquake (caster) or earhquake buff to starfall target?

Ok, I know how to, you just change the art, but I can't find any of these 2. There is only one earhquake in Buffs model, but when you look on the left small screen (that shows you how the buff looks like), there are just some rocs raising.

I WANT EART TO SHAKE UNDER THE TARGET! Plz help. :D

AJalex
20th September 2007, 06:18 PM
pff it looks like rocks because you see it from 180 degrees view ... it makes the earth crumble too :)


PS:shadow its "I reject you're reality and substitute my own"

Cen
20th September 2007, 08:15 PM
Earth not shaking...units lose life but there is no any effect. Like invisible ghosts would attack them.

I guess I will have to try something else. :)

AJalex
20th September 2007, 09:51 PM
pff edit buffs and effects ... and make them as you wish

ShadoWbg
21st September 2007, 07:07 PM
or in worst case make camera shake with trigger but that can be veeery disconcentrating so it could have its bad effects xD, i know you want only earth to shake but other possibility is to use a terrain deformation i think there was someth like it xD
n alex yeah it is xD, well ill use this version to make it look more "original" xD yeah i know it aint!

Cen
22nd September 2007, 03:04 PM
I want to place my own loading screen in the map. There is an option in Loading screen: Use imported file. So I opened Import manager and choose the loading screen (an image in jpeg format...). The button "Use imported file" is still grey, unable to use, like no file is imported.

Help. Loading screen rules, I realy wanna place it.

Cen
22nd September 2007, 04:07 PM
He will probably reply soon...

If only format has to be changed, there is no problem.

That's how it's gonna be. :)
http://www2.arnes.si/~kferja2/loadingscreen1.jpg

AJalex
22nd September 2007, 08:07 PM
you need some gramar :)) =))

it's War between morodor and gondor has begAn.

and at goal thing put the goal of the map is to destroy the enemie's tower.

ShadoWbg
22nd September 2007, 08:39 PM
He will probably reply soon...
If only format has to be changed, there is no problem.
That's how it's gonna be. :)

You know me so well xD
Well dont remember it at a 100% but if im not wrong there was a good tutorial for it in The Helper.net (http://world-editor-tutorials.thehelper.net/loadscreen.php)
Hope it helps xD

Cen
22nd September 2007, 09:21 PM
Thanks. Nice tutorial. :)

It usualy goes like this: Alex replies first (cuz he is on the forum more time then you) and if he doesn't know something you tell (a day or few hours later).

Man I love that. :D

Oh man, there is always something wrong. When converting into a .blp format I get this error: IJL error on write of image1: Exception detected.

What the hell is that exception? I did all as tutorial says, converted into targa format...dunno what happened. Someone tell me what's wrong or convert me this image to a .blp format. :(

Dam I am unlucky...

Link: www2.arnes.si/~kferja2/loadingscreen5.tga

ShadoWbg
23rd September 2007, 06:37 PM
now it was my half evil twin little brother
I knew it, i knew it!! i knew that theres not only one of you !!!

Oh man, there is always something wrong. When converting into a .blp format I get this error: IJL error on write of image1: Exception detected.

What the hell is that exception? I did all as tutorial says, converted into targa format...dunno what happened. Someone tell me what's wrong or convert me this image to a .blp format. :(

Dam I am unlucky...

Link: www2.arnes.si/~kferja2/loadingscreen5.tga
hm.. than why not use directly targa? .tga's are also recognised by WE tho i think they were a little bit bigger in size than BLPs

Cen
30th September 2007, 06:07 PM
I need a (probably) simple trigger, when hero dies-creates a 30 sec timer for OWNER OF DIING UNIT ONLY. After 30 sec destroy timer.

I already have similar, but it creates timer for all players (all can see) and there is a problem-if one timer is expiering, and another hero dies, the second timer gets destroyed because of the first one (action: destroy last created timer window<-----last is second one lol).

:)

Btw I HAVE THE LOADING SCREEN! JUPI :D

grizacha_bg
4th October 2007, 07:08 PM
Hi..I have another question...how to make,computer to spawn units?...
I look trigger from other TD ..but it doesnt work in my map :(

AJalex
4th October 2007, 07:11 PM
Use time ... periodic event ....

and action create units ....

or run AI but it's hard and i don't know the AI codes to run spawn from buildings ...

Cen
8th October 2007, 03:22 PM
Ok, show you map making skills and answer me this bug:

1. This is the strangest thing ever. Open the empty map with only bugged trigger and check it out. Pic explains you the problem.
image: http://www2.arnes.si/~kferja2/trigger.jpg (wtf xpam didn't want to upload gosh)
map: http://www2.arnes.si/~kferja2/triggerbug.w3x (wtf xpam didn't want to upload gosh #2)


2. What format of song do I need so w3 can play it (can it be mp3?)

sprocker
8th October 2007, 04:45 PM
Hi gus, I'm making my first TD, and i have done all the work with the trigers like spawning and other stuff. Its going pretty well, but i have a question. How can i make that a player cant build a structure at certain point? The way i know is to change the pathing requierments, but my point is different. Imagine its all grass, but you can build somewhere and other places - you cant. I dont want to cange the terrain to not buildable it should be all the same so if there some trigger i can do it - to forbid building in a region it is gonna be best.

Cen
8th October 2007, 04:55 PM
Hmm, I will tell you only one way, how to do this (it's not the best one probably):

event: Unit enters region X
conditions: Unit type of triggering unit equal to tower X
action: Kill triggering unit
Add (xxx gold<----as much as the tower costs) to owner of triggering unit.

In that case player won't lose any gold and the tower won't be built...There is probably more simple way, so don't make you life harder and wait for others if they have better solution ;)

sprocker
8th October 2007, 08:48 PM
Yeah i though of this but as you said i dont like this way and im trying to find something better. For now i had made the creeps to be unvulnerable untill they leave their spawn regions but thats not verry good either. thanks anyway

ShadoWbg
9th October 2007, 09:41 AM
event: Unit enters region X
conditions: Unit type of triggering unit equal to tower X
action: Kill triggering unit
Add (xxx gold<----as much as the tower costs) to owner of triggering unit.



How can i make that a player cant build a structure at certain point? The way i know is to change the pathing requierments, but my point is different. Imagine its all grass, but you can build somewhere and other places - you cant. I dont want to cange the terrain to not buildable it should be all the same so if there some trigger i can do it - to forbid building in a region it is gonna be best.
Well if you dont want to waste a players time to build and to destroy his/her/ tower you can do someth like this...

ShadoWbgs Stupid idea xD
Events
Unit - A unit Begins construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 000 <gen> contains (Constructing structure)) Equal to True
Then - Actions
Game - Display to (Player group((Owner of (Constructing structure)))) the text: You cannot build he...
Unit - Kill (Constructing structure)
Player - Add [Cost of Tower] to (Owner of (Constructing structure)) Current gold
Else - Actions

Its same as your and klemens ideas, but i am not sure if Unit Enters Region will work.... what the heck give it a try ...sry for dissapointing you guys but i havent been using the editor for ages xD

sprocker
9th October 2007, 11:11 AM
Well if you dont want to waste a players time to build and to destroy his/her/ tower you can do someth like this...

ShadoWbgs Stupid idea xD
Events
Unit - A unit Begins construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 000 <gen> contains (Constructing structure)) Equal to True
Then - Actions
Game - Display to (Player group((Owner of (Constructing structure)))) the text: You cannot build he...
Unit - Kill (Constructing structure)
Player - Add [Cost of Tower] to (Owner of (Constructing structure)) Current gold
Else - Actions

Its same as your and klemens ideas, but i am not sure if Unit Enters Region will work.... what the heck give it a try ...sry for dissapointing you guys but i havent been using the editor for ages xD

I actually meant that i now use your trigger with "a unit beggins construction" but i dont like it. It really wastes player time. The thing i really want is, the player see a red instead of green beneath his tower(before building it) and he cant place it there. As if its on the path.

Cen
9th October 2007, 03:02 PM
In that case you will probably have to make unbuildable terrain...like rocks..

Also you should look at stronghold maps.

sprocker
9th October 2007, 04:44 PM
In that case you will probably have to make unbuildable terrain...like rocks..

Also you should look at stronghold maps.
I dont want to change the terrain cause it looks great as it is. I will look the stronghold map as u said.

Marcotjuhhhhh
23rd October 2007, 11:06 AM
nice idea to start this treat...
here is my qeustion:
i want to create an leaderboard with 2 teams (6X2) with starting value 200
how.. i tried to build it but.. it says 100 but after a unit enters a circle the value become 0 (the circle has an region if neutral hostile enters it then -1 for team 1)

ShadoWbg
23rd October 2007, 03:11 PM
nice idea to start this treat...
here is my qeustion:
i want to create an leaderboard with 2 teams (6X2) with starting value 200
how.. i tried to build it but.. it says 100 but after a unit enters a cle the value become 0 (the cle has an region if neutral hostile enters it then -1 for team 1)

Do you need leaderboard or multiboard?
Leaderboard mean player have some value too...
And on multiboard you have all sorts of possiblities...?
wich of the both you need and if i recall correct in leaderboard you can't hide players values ... i might be wrong tho have opened editor in long time

Marcotjuhhhhh
23rd October 2007, 09:14 PM
well actuly i am want to build 2 boards.
a board (leaderboard) for 2 teams same thing as in (costum hero line)
and i want a multiboard that if an admin (from my admin mod on map)
only the one who logged in can be seen as
admins: logged in
<name> yes
(if another admin from my admin mod log in)
<name> yes
(there will be no no only the name is there if you log in)

and for leaderboard:
team:
team 1 lives: <amount>
team 2 lives: <amount>
when a unit of neutral hostile is entered, it dies and do -1 for that current team.. there are 2 sides so neutral hostile will been send from 2 sides.
enough information? :laugh: :)

AJalex
23rd October 2007, 10:09 PM
create an intreger for the leadboard and set it to the amount of lifes you want ... and when a creature enters the desired location set the intreger -1 and make all that on the leadboard


for more tutorials (kewl ones) go to www.thehelper.net

Marcotjuhhhhh
28th October 2007, 08:11 AM
yes i knew i was doing something wrong, i wasnt very good at variables now i know what that is =),
i got another question, i have been looking on the helper.net forums and i found an demo map for costum skills for hero's. i want the same but a little diffrent. you have to type \learn <skillname> and for next level \upgrade skillname and it is already chosen it says: that skill is already chosen.
you still need skillpoints from hero's. another way i want is like the custom hero line wars map, choose the item with desired skill, go to finish region and there you go. HOW?
EDIT: after few weeks of relearning this stuff,, i already know this xD if you need help, ask me

IOwnYouAll
24th February 2008, 04:06 PM
http://eurobattle.net/showthread.php?t=38435

there is already one

imba.AOE
24th February 2008, 04:11 PM
Yeah, i know.. But this is update..

Cus that old topic is maked bad..
So i maked this one!
Whit all context,
we can just continue here.

Cen
24th February 2008, 05:57 PM
well, it could be added to question thread.

imba.AOE
24th February 2008, 05:58 PM
Here is the new better one TOPIC!

--->UPDATE<--- (http://eurobattle.net/showthread.php?t=38435)


i hope we will continue in this better one.. :)

imba.AOE
24th February 2008, 06:23 PM
Yeah, but first post sux in "question" topic..

so i just made new!
whit better start post...
i will hope that this gonna work good..
and suggest to close "question" topic, then all people will go here.. : )

Anonimus
24th February 2008, 06:27 PM
or we can just merge topics...

imba.AOE
24th February 2008, 07:01 PM
Yeah, but some1 must move all that post from "question" to here.. and that's hard work..

Hominghead
24th February 2008, 07:31 PM
or just press merge topics button (IPB Supports that, idk bout this)

imba.AOE
24th February 2008, 08:14 PM
i hope that will work..

i will ask admins

ShadoWbg
24th February 2008, 08:17 PM
Thanks god that vb has merge threads too, cuz that would have been a lot of work for me :D
About 1st post i can merge the 1st post in this thread with yours k?

Ordinateur321
24th February 2008, 09:19 PM
Hi all, First of all i must tell you im not rly a pro in map editor,but i followed a good tutorial. Anyway,i have a question. How to make that when i make an unit enter region x, its add 1 to the value of the variable,and when at three, it happens x things?
What i want to do: I have to move 3 wisps in region x to get a reward.

If its not clear,tell me i will try to explain it oO'

Thanks

imba.AOE
24th February 2008, 10:24 PM
Hi all, First of all i must tell you im not rly a pro in map editor,but i followed a good tutorial. Anyway,i have a question. How to make that when i make an unit enter region x, its add 1 to the value of the variable,and when at three, it happens x things?
What i want to do: I have to move 3 wisps in region x to get a reward.

If its not clear,tell me i will try to explain it oO'

Thanks

here you are:
first make variable
name: "123"

events
unit enter region

condition
entering unit = wisp

actions
set "123" = "123" +1

that's first trigger..

Now make new trigger and do what you want just put condition
set "123" = 3

and that's that..

Now, shadowBG, put my post to be first in this topic.. Please..

Thanks.

Ordinateur321
25th February 2008, 01:14 AM
Hey thanks a lot,that help me out oO this variable thing is very confusing. And hum what kind of variable must i create?

imba.AOE
25th February 2008, 01:41 PM
agree whit you about variables, now put variable type "real"..

@shadowbg (update) put my first post in "map help centre" (old one) to be here first post.. 'cus i work on that post about 2h.. ^^
to help here.

edit, off topic: huh, why am not mod to own this map forum? ~.~
i have IMBA ideas about this part of forum.. : )

Hominghead
25th February 2008, 04:19 PM
Anybody Has a full SpellID list? Needed for JASS´ing

IOwnYouAll
25th February 2008, 04:28 PM
uou mean A001?

things like that?

imba.AOE
25th February 2008, 04:32 PM
i think that i saw that somewhere on hive..
I will search.

Can i give you that tomorow..?

IOwnYouAll
25th February 2008, 08:52 PM
i think that i saw that somewhere on hive..
I will search.

Can i give you that tomorow..?

LOL?!?!?!?

create the spell ..... and then "View - View items as raw data" and you have spell ID ...

imba.AOE
25th February 2008, 09:00 PM
aaaa.. I mixed that whit something other.. Nvm XD
LOOOL!!
I know now what's he thought about.. :D
mistake..

Hominghead
27th February 2008, 09:57 PM
thx AJalex,
i was making a spell, styled like....imagine just Dota leviathans ult, instead of impales, il use Shockwaves, or similar :)

IOwnYouAll
28th February 2008, 08:44 AM
thx AJalex,
i was making a spell, styled like....imagine just Dota leviathans ult, instead of impales, il use Shockwaves, or similar :)

np , lol gl in that spell i can't wait to see it happen ;)

No_LimitS
24th March 2008, 01:27 PM
Pudge Hooks

Cen
24th March 2008, 02:41 PM
This is very hard, but those spells are already made, and you can export them in your map.

http://www.hiveworkshop.com/resources_new/spells/702/

jochi
14th September 2008, 06:08 PM
Is there a way with a Trigger to find out when crit fires off?

or shall i make it with bash and conditions like "attacked unit has buff" "level of ability for attacking unit is not 0"

is there any problem with overriding other bashes or not?

i dont want to make the chance by trigger coz it doesnt play slam animation and if i make it with "play attack slam animation" by trigger it looks lame:smile3:

ShadoWbg
14th September 2008, 07:06 PM
Well actually there really might be some sort of detection for that, but anyways its not that hard to create something on your own using bash as you said.
Make 3 or w/e number of levels the skill will have. That's the best way to find out which level is the ability.
Example can be Level one Has buff: Crit Level 1
Level two has Buff: Crit Level 2
First you set your bash spell and simply lets say that you named it Crit
Just make a trigger that will fire at a unit is attacked and see if attacked unit has Crit Level 1 equal to true then do what ever you do when lvl 1.
Repeat the If Then Else for all buffs.. Although there might be a different and easier way i can't think of one right now...

jochi
15th September 2008, 08:24 PM
thanks, but another question:
does bash override other bashes? it's 10% at max lvl and is very strong ability (kinda ulti) so it would be bad if it would override :D

so long, jochi

ps: if my map is complete, i will show :D

/edit: i have made it like this, but there are some problems:

-if the unit dies, it doesnt trigger off (with the old trigger it did)
-i didnt need more lvls of the buff coz of (level of ability for unit) function
-some other problems i will find out :D

its done :D

//edit²: i know why it doesnt work:

its an "is attacked"-event, so the unit cannot have the buff when trigger fires of, its not coz the unit dies

with "wait for condition" it should work :D

//edit³: It doesnt work on dead units now :(

i tried with "unit is attacked" "order of attacking unit is 'bash'", but its strange:
if i order to attack, it doesnt work, even when bash fires off.
if i do "stop" order, it fires off on every attack...imba skill^^

DigisekCZ
5th September 2009, 11:08 AM
Hello, i got one problem. I want to make an effect of shimmering portal when a player enters a region, yeah everything was OK, but the model of that shimmering portal is not that one I wanted. I edited it color, scale, rotation etc, but it spawns a defalt model of shimmering portal, not my editet one... I use it with Create special effect at cernter of region ..... using ..(shimmering portal model path) .... and I dont know where I can find my editet portal, either I dont know the path.. (if it exists ?! ) So my question is, how to make my custom editet effect of shimmering gate?

PS: I tried to make it with create destructibles, and it worked, BUT it sicks cause it dont have the ,,birth effect" of shimmering gate :/

Felixar
5th September 2009, 03:09 PM
Hello, i got one problem. I want to make an effect of shimmering portal when a player enters a region, yeah everything was OK, but the model of that shimmering portal is not that one I wanted. I edited it color, scale, rotation etc, but it spawns a defalt model of shimmering portal, not my editet one... I use it with Create special effect at cernter of region ..... using ..(shimmering portal model path) .... and I dont know where I can find my editet portal, either I dont know the path.. (if it exists ?! ) So my question is, how to make my custom editet effect of shimmering gate?

PS: I tried to make it with create destructibles, and it worked, BUT it sicks cause it dont have the ,,birth effect" of shimmering gate :/

Try ask at my and miziges forum (czsk section) i help you in cz language :D

EDIT: WOPS :( Mizige have wards :(

ShadoWbg
7th September 2009, 03:52 PM
Well i dont have WE infront of me but i think that you could always try with a dummy unit, you got nothing to loose. Just make the model of your dummy the model of your edited Shimering portal, or just edit the dummys color.

Cen
10th September 2009, 12:52 PM
Posting the actually trigger would solve the problem in no-time.

MiZiGe
23rd September 2009, 06:32 PM
Try ask at my forum (czsk section) i help you in cz language :D

!!1eleven
ima gonna punch you hard :)

Felixar
23rd September 2009, 07:55 PM
!!1eleven
ima gonna punch you hard :)

You catch me! :(

Eagle 11
6th November 2009, 03:58 PM
I have 2 problems
1:I want to make an Creep convoy spawning at region a moving to region b resting there for 5 minutes then continuing to region c and disappear then and i want that one of the spawned unit drops an item when killed(when it matters 6 Nerubians and 1 Nerubian Queen,the Queen would drop an Random Artifact for example(or predefined if random not possible)
2:I want to give categories to Market,means buttons for categories(such as Swords,Shields,Potions etc.) with an respective icon,when u click on it 12 slot new menu with items will appear and you would be able to select what to buy.(i have seen this somewhere but where,Argh ???)

How can i do these?
I would be grateful when anyone helps,plz help me

Cen
6th November 2009, 04:45 PM
1. That's easy if you know at least basic triggering. But if you don't even know what this is...I will make it for ya (well, if you don't know triggering you shouldn't even start to make the map but learn basics first).

So, if you know:

-spawning at region: simply create a region with Layer->Region and draw one where you want it. Then create a trigger:
The create units:
event:
whatever you like (when?)
Action:
Create X units of type Whatever at center of RegionA

Then second trigger:
Event:
unit enters RegionA
Action:
Unit group-Pick every unit in Region A and do actions:
Order picked unit to Move to Center of Region B
Wait 300 seconds
Unit group-Pick every unit in Region B and do actions:
Order picked unit to Move to Center of Region C

Then third trigger:
event:
Unit enters region C
actions:
Kill triggering unit

B: This can be done for spells but not sure for items.

For spellbook check here: http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/mysteries-spellbook-33039/


You could do it like this (won't work exactly as you though it would but..):

Create the market with all the categories. The categories should be spells like Fan of Knives and similar click-and-cast spells (starfall, summon water elemental etc). Just set those spell levels to 1, change the descriptions, remove any damage, buffs, mana, cooldown and other unneded stuff. Then create a unit with no model, invulnerable, no shadow, no attack, no pathing. Give that unit the items you want the first category to sell. Make 1 such unit for each category.

Then make a trigger:
Event:
Unit begins casting ability
Actions:
If then else-multiple function
if
conditions: ability being cast = your first ability
then
Select MarketDummy1 for Owner of triggering unit
else
if
condition: ability being cast = your second ability

etc etc


This will select the invisible unit so you can buy from it. That's the basic idea. The only bad thing is that the real market get's deselected and, the market must be owned by you. Instead of fake abilities, you can also use buying items. But you then have to detect with event: unit acquiers an item, and then check conditions for item type and also remove the item. It's quite similar, tho you can't open the category if you have full item slots then, but the marketplace can be neutral owned.

Eagle 11
6th November 2009, 08:26 PM
Thx,ive asked this before on other forums,received no reply at all there :D
- - - -
But still not solved in event A:How will the spawned unit drop the item?How do i bind the item to spawned unit for dropping that item when killed?

Cen
6th November 2009, 10:17 PM
oh sorry, forgot about that :p

It's simple:
Event:
unit dies
Actions:
if then else-multiple function
if
conditions:
unit type of triggering unit equal to theunityouwant
then
create item whatever at the position of triggering unit

Now, if you want this to happen only when 1 unit dies and never again, simply make action: Trigger-Destroy this trigger

If you want other unit types to drop some other items, just add if/then/else statements below the first else and change item/unit type. Don't destroy trigger if you do it this way.

If you want 1 item to appear only once, you can create a custom variable (integer) and add an action: Set yourvariable = 1. Then add another condition: variable = 0

This means the item will spawn only once, when first unit of that type dies, because the variable won't match anymore the next time.
If you want to do this for multiple items, make the variable to be arrayed ex: variable[1] (set range to the number of items you gonna use). And then for each different if/then/else for items, use different array number.

Brandy168
8th November 2009, 02:25 PM
i have 1 problem, i build a map with many gates for the players, and how i do that, that the doors can be open by a spell?

Cen
8th November 2009, 03:50 PM
WHat kind of spell you mean? To actually click with the spell on the gate or just click on it (aka fan of knives and similar) and gates open?

Case 1: You won't be able to do it because gates are not units but destructibles. Maybe check in spell options -Tagrets Allowed and try selecting Structure or something similar. I'm not sure if that allows the spell to be casted on gates tho.

Case 2: easier-select some spell like: Fan of knives, Tranqulity, Starfall, Summon Water elemental etc and remove damage/animation/units and everything.

Now, when you create a fake spell make this trigger:

Event:
Unit begins casting an ability
Actions:
If-then-else multiple function
If
conditions:
Ability being cast equal to YourSpell
then
actions:
Destructible-Open <your gate>


If you want different spells to open different gates, just create another fake spell and add another if-then-esle under the first ELSE and change the ability being cast and the gates.

ZeusLT
1st June 2010, 02:19 PM
I got problem With models importer ...

I've added models to import manager...
I've removed "war3mapimporter\" from file path.
I've changed peasant (or any other) model to it...

BUT it doesn't WORK >.< I can "see" only invisible smth.

Cen
1st June 2010, 02:42 PM
You got the model from hive or...?

ZeusLT
1st June 2010, 02:45 PM
i got this ... for ex. it doesnt work for me ...

http://wc3r.forumcircle.com/viewtopic.php?t=206

_Dead_Shoot_
1st June 2010, 03:04 PM
Explain better please?I don't know what is the real problem.You can't add that hulk or what?Have you read tutorial how to add that hulk?

ZeusLT
1st June 2010, 03:23 PM
I cant see model in game .... hes invisible

Cen
1st June 2010, 03:37 PM
Check some models and import instructions here: http://www.hiveworkshop.com/forums/models.php

Some models need special path changes and model+skin import.

If you imported correctly, it might be a corrupted model, dunno rly.

_Dead_Shoot_
1st June 2010, 03:49 PM
Ah...Cen saw it before me. :tiphat:

Precrid
24th June 2010, 11:18 AM
Can anyone tell me how to make an output file with txt.
For example you get code from game 'code1234' then you typ
-savecode
it will now save code in /codes.txt.
later when you open you can see code
How must i do this with JASS

Cen
24th June 2010, 01:36 PM
Check this: http://www.hiveworkshop.com/forums/triggers-scripts-269/can-map-create-output-load-again-108095/

ZeusLT
29th August 2010, 07:56 PM
How do I gain a custom hero skill via trigger ?
For example:
I make fake item, added it to shop

critical strike
----Events
------Unit - A unit Sells an item (from shop)
----Conditions
------(Item-type of (Sold Item)) Equal to Critical Strike
----Actions
------Unit - Add Critical Strike to (Buying unit)
------Item - Remove (Sold Item)
But it doesn't work

Then i read some topics about custom spells.
They said that custom doesn't work but default works.
Then I have made Trigger like this but with default spell but skill level up doesn't work..

Is there any way to make custom skill.
or Default skill with lvl up thing?

Cen
29th August 2010, 10:06 PM
try this:

E: A unit Acquiers an item
C: Item type of Item being manipulated equal to whatever
A: Unit - Add critical strike to hero manipulating item

ZeusLT
29th August 2010, 10:47 PM
doesn't work with custom ability,
works with default ability but doesn't lvl up :)

it wont work :)

then another solution would be good enaught :

when hero lvls up - auto lvl up random skill is it possible ? Thanks.

--------------------- E D I T --------------------------

Anyone Who faced this problem this thread saved my butt. Btw abilities need to be flaged as unit not hero :P

http://www.thehelper.net/forums/showthread.php?t=45302

-Kobas-
10th October 2010, 01:20 PM
Loop actions used in that tutorial are bad, he used large number of conditions!

Use something like:
http://www.hiveworkshop.com/forums/images_all/trigger/joinminus.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/if.gif For each (Integer Item_Slot) from 1 to 6, do (Actions)
http://www.hiveworkshop.com/forums/images_all/trigger/joinbottomminus.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/actions.gif Loop - Actions
http://www.hiveworkshop.com/forums/images_all/trigger/joinbottomminus.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/if.gif If (All Conditions are True) then do (Then Actions) else do (Else Actions)
http://www.hiveworkshop.com/forums/images_all/trigger/joinminus.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/cond.gif If - Conditions
http://www.hiveworkshop.com/forums/images_all/trigger/joinbottom.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/if.gif (Item level of (Item carried by (Hero manipulating item) in slot Item_Slot)) Equal to 3
http://www.hiveworkshop.com/forums/images_all/trigger/joinminus.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/actions.gif Then - Actions
http://www.hiveworkshop.com/forums/images_all/trigger/joinbottom.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/set.gif Set Item = (Item + 1)
http://www.hiveworkshop.com/forums/images_all/trigger/joinbottom.gifhttp://www.hiveworkshop.com/forums/images_all/trigger/actions.gif Else - Actions

instead!

This one check item level, you can change item level to specific item at any time!