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View Full Version : DotA 6.73 is OUT!



LOGiStiK
26th December 2011, 07:22 AM
So the lul's:

- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).


- Aghanim's Culling Blade cooldown from 10 to 6


- Battle Hunger gives Axe a 4% bonus movement speed per target it affects

Axe just recieved nitrous oxide upgrade.



- While in Dragon form Dragon Tail's cast range increased from 150 to 400

He grew a tail.


- Reincarnation cooldown decreased from 300/220/140 to 260/160/60

60? Really? ...


- Fixed Elune's Arrow damaging but not stunning invisible units

Eat that.


- Sadist level 4 now restores 600 mana if you kill a hero

. . .


- Pounce damage increased from 40/80/120/160 to 70/140/210/280

Finally give this hero a bit more of oomph.


- Dispersion damage no longer disables items like Blink Dagger

Gonna' count.


- Added Romanian language support
Best.


- Couriers now give 150 to each enemy player, instead of 300 to the killer.
- Couriers no longer drop items when they die
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
- Flying courier no longer has invulnerability shield
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)

I smell mass courrier chasing.

Silver.
26th December 2011, 06:13 PM
Axe and Leoric = ovp :) Not to mention brand new heroes who are mass imbalanced...

Cen
26th December 2011, 06:51 PM
Hmm, no idea why would dispersion NOT disable dagger.

Anyway, interesting stuff right here.

GoodanGeL
26th December 2011, 08:57 PM
Since the new patch, the DotA players now should get used with the full mana hero revival. I do remember, especially when some players had bootle that they fast clicking bottle to get faster regen :D

I like the new change at OD, SF and Sven.

Akhe
26th December 2011, 09:22 PM
He also should put 1 sec of Invulnerable when respawn. Imo

LOGiStiK
26th December 2011, 10:31 PM
Hmm, no idea why would dispersion NOT disable dagger.

Anyway, interesting stuff right here.

Dispersion radius is 1000 , dagger range is 1250. That means you can really screw up a combo by just getting creep / tower aggro when for example pushing. It's pretty op and it's about 25% of the reason why spec was so picked.

On the other hand I just played the fire panda, and good lord that hero is an awesome choice of synergy. It can be such a badass in the right hands it can even compete with sf/invoker at being spectacular.

GoodanGeL
27th December 2011, 12:57 AM
^ I totally agree with you about the new hero - Xin. I made alone triple kill in their base ...

phaNtom
27th December 2011, 01:10 AM
Tresdin or how is it called, the legion commander is anti-Xin for sure lol. Imba hero who needs a nerf asap :)
Btw, map is great, everything is boosted, I like it.

Vaikiss
27th December 2011, 01:38 AM
old levoric had 60 sec ulti old good times coming back to dota

oh and ur late

DRG-
27th December 2011, 08:43 AM
Great news :D

LOGiStiK
27th December 2011, 12:40 PM
Tresdin or how is it called, the legion commander is anti-Xin for sure lol.
Really doubt it, maybe if you don't know how to play xin.

DRG-
27th December 2011, 01:42 PM
Xin is agility hero, has massive str, and 4 spells. WTF ?
Most complex hero ever, can be played tank, initiator, carry.

_ARTAS_
28th December 2011, 12:51 AM
New Leoric is best best cooldown -Ulty :)

LOGiStiK
28th December 2011, 12:02 PM
Xin is agility hero, has massive str, and 4 spells. WTF ?
Most complex hero ever, can be played tank, initiator, carry.

Icefrog also kinda makes fun of riki's blink cuz xin's blink is aoe and can be used against bkb/repel.

Avalon
30th December 2011, 06:04 PM
Not to mention that you can leave a fire remnant in a place,tp somewhere else for a gang,and then just come back on ur lane with "blink",or go base heal get items,and "blink" back.It's just awesome : ].

Akhe
31st December 2011, 04:30 AM
Version 6.73b is out, it only fixed bugs, hf-

elizabethjw
4th May 2012, 11:25 AM
Hmm, no idea why would dispersion NOT disable dagger.

Anyway, interesting stuff right here.


Not to mention brand new heroes who are mass imbalanced...