ZeusLT
19th May 2011, 11:15 PM
Map By ZeusLT
Credits:
Ideas:
-Blindman
for awesome gameplay/card ideas
Models:
-Blizzard
for all the default models.
-ZeusLT
for card models.
Skins:
None.
Spells/Triggers:
-ZeusLT.
Map Info:
Players -10 [2 players and 8 watchers]
Maps size - 64x64
Playable Map Size: 52x52
Tileset: Custom
Type: Strategy
Loading Screen - one from defaults (for now)
Map Description:
Ever heard of "Yu-Gi-Oh!"? So this is it's analog version in warcraft.
It have same rules. 5 monsters, spells fields for each player and 7 card slots in hand for both players. You can summon a monster in "face up attack position" or "flip summon defense position". You can use or flip summon a spell/trap cards too. Monster can attack other monsters. Monsters cannot attack while hes in defense position. When there are none monsters guarding player, you can attack him directly.
Monsters HP represents ATT points and MP - DEF points.
If monster attack another monster which is in attack position:
-If your monsters ATT is HIGHER than another monsters ATT - another monster will be destroyed and its player will get damaged.
-If your monsters ATT is LOWER than another monsters ATT - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters ATT - both monster will get destroyed and no damaged will be taken.
If monster attack another monster which is in defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
If monster attack another monster which is in flip, defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
Commands:
"-music <name>" - plays selected music.
names - shrooms, like a bauss.
"-music stop" - stops music.
"-help" - shows available commands
"-cam top" - sets cam to top field
"-cam reset" - resets camera
hit ESC for menu.
In menu you can swap with other player positions, end turn, surrender, play with cameras.
Haven't made new screens yet.
http://imageshack.us/m/842/6720/attackl.png
http://imageshack.us/m/28/3493/mainmb.png
Other Info:
Current version - v1.3.1
Currently working on - custom card decks, more cards
Other players can't see your cards including watchers.
Game is not finished yet.
May have some bugs. If you find one, post here.
Multiplayer/Singleplayer (Computer AI added)
9 type of monsters - Footmens, huntress, bowmans, furbolgs, knights.
1 spell - tornado. instantly screws picked unit.
0 traps...
I'll add more units/spells/traps. Open for suggestions.
Features:
Nice projection;
Summoning system;
Attack system;
Custom decks system;
Card draw system;
Computer AI;
Replay system;
Change camera positions;
Some music.
Map development page on Hiveworkshop:
http://www.hiveworkshop.com/forums/map-development-202/war-craft-3-card-game-195124/
Previous and current versions:
http://www.hiveworkshop.com/forums/pastebin.php?id=y64kyd
War-craft-3! v1.3.1 download link on epicwar:
http://www.epicwar.com/maps/171899/
(in game name wasn't changed but what ever)
have ideas? post here or at hiveworkshop.
hiveworkshop page is main.
Credits:
Ideas:
-Blindman
for awesome gameplay/card ideas
Models:
-Blizzard
for all the default models.
-ZeusLT
for card models.
Skins:
None.
Spells/Triggers:
-ZeusLT.
Map Info:
Players -10 [2 players and 8 watchers]
Maps size - 64x64
Playable Map Size: 52x52
Tileset: Custom
Type: Strategy
Loading Screen - one from defaults (for now)
Map Description:
Ever heard of "Yu-Gi-Oh!"? So this is it's analog version in warcraft.
It have same rules. 5 monsters, spells fields for each player and 7 card slots in hand for both players. You can summon a monster in "face up attack position" or "flip summon defense position". You can use or flip summon a spell/trap cards too. Monster can attack other monsters. Monsters cannot attack while hes in defense position. When there are none monsters guarding player, you can attack him directly.
Monsters HP represents ATT points and MP - DEF points.
If monster attack another monster which is in attack position:
-If your monsters ATT is HIGHER than another monsters ATT - another monster will be destroyed and its player will get damaged.
-If your monsters ATT is LOWER than another monsters ATT - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters ATT - both monster will get destroyed and no damaged will be taken.
If monster attack another monster which is in defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
If monster attack another monster which is in flip, defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
Commands:
"-music <name>" - plays selected music.
names - shrooms, like a bauss.
"-music stop" - stops music.
"-help" - shows available commands
"-cam top" - sets cam to top field
"-cam reset" - resets camera
hit ESC for menu.
In menu you can swap with other player positions, end turn, surrender, play with cameras.
Haven't made new screens yet.
http://imageshack.us/m/842/6720/attackl.png
http://imageshack.us/m/28/3493/mainmb.png
Other Info:
Current version - v1.3.1
Currently working on - custom card decks, more cards
Other players can't see your cards including watchers.
Game is not finished yet.
May have some bugs. If you find one, post here.
Multiplayer/Singleplayer (Computer AI added)
9 type of monsters - Footmens, huntress, bowmans, furbolgs, knights.
1 spell - tornado. instantly screws picked unit.
0 traps...
I'll add more units/spells/traps. Open for suggestions.
Features:
Nice projection;
Summoning system;
Attack system;
Custom decks system;
Card draw system;
Computer AI;
Replay system;
Change camera positions;
Some music.
Map development page on Hiveworkshop:
http://www.hiveworkshop.com/forums/map-development-202/war-craft-3-card-game-195124/
Previous and current versions:
http://www.hiveworkshop.com/forums/pastebin.php?id=y64kyd
War-craft-3! v1.3.1 download link on epicwar:
http://www.epicwar.com/maps/171899/
(in game name wasn't changed but what ever)
have ideas? post here or at hiveworkshop.
hiveworkshop page is main.