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Slayzer
7th May 2011, 03:13 PM
Chapter 1: Magic resistance
HERO

All heroes have an innate magic resistance of 25%. This means, whenever someone cast a spell against your hero, your hero will not receive all the damage. 25% of the damage will be negated or subtracted.


Example: Lion used a level 3 Finger of Death to your hero...

Expected Damage = 850
Reduced Damage = 25% of 850
= 850 x 0.25
= 212.5

Real Damage = 850 - 212.5
= 637.5 or 638


This is the beautiful thing. You expect that the damage of level 3 Finger of Death is 850, but in reality your hero will only receive 638 damage.




ITEM

More good news. There are items that you can buy for your hero to further increase the spell resistance. These are:


http://www.dotastrategy.com/images/item/khadgarspipeofinsight-fc4o
khadgars pipe of insight
Adds 30% magic resistance
Cost: 3653 Gold

http://www.dotastrategy.com/images/item/hoodofdefiance.gif
Hood of Defiance
Adds 30% magic resistance
Cost: 2050 Gold
http://www.dotastrategy.com/images/item/hoodofdefiance.gif
Planewalker's Cloak
Adds 15% magic resistance
Cost: 400 Gold

Item Stacking Rule. Do these items stack? No, they do not stack. These three items follows the "latest acquired" stacking rule. It means, only the spell resistance of the latest acquired item will work. If for example you have Hood of Defiance in your inventory and then you pick a Planewalker's Cloak, the magic resistance of Planewalker's Cloak will override Hood of Defiance's.

Hero and Item Combined. Now we have two sources of magic resistance. Sadly, these two will stack with diminishing return. Here is the formula:


Total Magic Resistance = 1 - ((1 - A) x (1 - B))

where: A = hero innate magic resistance
B = item's magic resistance


Example: Your hero (25%) has Khadgar's Pipe of Insight (30%)
Total Magic Resistance = 1 - ((1 - 25%) x (1 - 30%))
= 1 - ((1 - 0.25) x (1 - 0.30))
= 1 - ((0.75) x (0.7))
= 1 - 0.525
= 0.475 or 0.48
= 48%


This is how to compute the total magic resistance. With this formula, we can identify what is the total magic resistance of a hero with any of the item above:



Planewalker's
Cloak (15%) Hood of
Defiance (30%) Khadgar's Pipe
of Insight (30%)
Hero Innate Magic
Resistance (25%) 36% 48% 48%




SKILL

Some heroes has their own skill that will also increase their spell resistance. These heroes and skills are:


Viper
Skill: Corrosive Skin
Adds 5% / 10% / 15% / 20% magic resistance

Magina
Skill: Spell Shield
Adds 10% / 20% / 30% / 40% magic resistance
Azwraith
Skill: Phantom Edge
Adds 10% / 15% / 20% magic resistance
Pudge
Skill: Flesh Heap
Adds 4% / 8% / 12% / 16% magic resistance


These heroes are special. If you are using them, you will now have a third source of magic resistance. But the same with item, their skill will add to the toal magic resistance with diminishing return. Our formula will change a bit, here:


Total Magic Resistance = 1 - ((1 - A) x (1 - B) x (1 - C))

where: A = hero innate magic resistance
B = item's magic resistance
C = skill's magic resistance


Example: Magina (25%) has a Hood of Defiance (30%) and a level 4 Spell Shield (40%)
Total Magic Resistance = 1 - ((1 - 25%) x (1 - 30%) x (1 - 40%))
= 1 - ((1 - 0.25) x (1 - 0.30) x (1 - 0.40))
= 1 - ((0.75) x (0.7) x (0.6))
= 1 - 0.315
= 0.685 or 0.69
= 69%


So with this formula, we can identify what will be the total magic resistance of these heroes with their skill and item:


Viper
http://www.dotastrategy.com/images/hero/viper.gif
Netherdrake
No Item (25%)
Planewalker's Cloak (15%)
Hood of Defiance (30%)
Khadgar's Pipe of Insight (30%)
Level 1 Corrosive
Skin (5%) 29%
40%
50%
50%
Level 2 Corrosive
Skin (10%) 33% 43% 53% 53%
Level 3 Corrosive
Skin (15%) 36% 46% 55% 55%
Level 4 Corrosive
Skin (20%) 40% 49% 58% 58%

Magina
http://www.dotastrategy.com/images/hero/magina.gif
Anti-Mage
No Item (25%)
Planewalker's Cloak (15%)
Hood of Defiance (30%)
Khadgar's Pipe of Insight (30%)
Level 1 Spell
Shield (10%) 33%
43%
53%
53%
Level 2 Spell
Shield (20%) 40% 49% 58% 58%
Level 3 Spell
Shield (30%) 48% 55% 63% 63%
Level 4 Spell
Shield (40%) 55% 62% 69% 69%

Azwraith
http://www.dotastrategy.com/images/hero/azwraith.gif
Phantom Lancer
No Item (25%)
Planewalker's Cloak (15%)
Hood of Defiance (30%)
Khadgar's Pipe of Insight (30%)
Level 1 Phantom
Edge (10%) 33%
43%
53%
53%
Level 2 Phantom
Edge (15%) 36% 46% 55% 55%
Level 3 Phantom
Edge (20%) 40% 49% 58% 58%

Pudge
http://www.dotastrategy.com/images/hero/pudge.gif
Butcher
No Item(25%)
Planewalker's Cloak (15%)
Hood of Defiance (30%)
Khadgar's Pipe of Insight (30%)
Level 1 Flesh
Heap (4%) 28%
39%
50%
50%
Level 2 Flesh
Heap (8%) 31% 41% 52% 52%
Level 3 Flesh
Heap (12%) 34% 44% 54% 54%
Level 4 Flesh
Heap (16%) 37% 46% 56% 56%


OTHERS

All creeps (including neutrals) have no spell resistance. But some summons have:


Revenant
http://www.dotastrategy.com/images/skill/raiserevenants-4zhz.jpg
Hero: Visage
33% (level 1 and 2) or 70% (level 3) magic resistance

Infernal
http://www.dotastrategy.com/images/skill/rainofchaos.gif
Hero: Demnok Lannik
50% magic resistance

Spirit Bear
http://www.dotastrategy.com/images/skill/summonspiritbear.gif
Hero: Syllabear
33% (level 4) magic resistance

Original source http://www.dotastrategy.com/library-guide-29-MagicResistance.html

Slayzer
7th May 2011, 03:16 PM
Chapter 2: Black king bar
Spells that completely ignore BKB
1. Any melee bash
2. Any melee critical
3. Naga Siren: Ensnare
4. Tormented Soul: Diabolic Edict
5. Gorgon: Purge
6. Techies: Suicide
7. Techies: Land mine
8. Axe: Counter Helix
9. Axe: Culling Blade
10. Faceless Void: Chronosphere (Doesn't work if BKB is activated during your cast time)
11. Nerubian Assasin: Vendetta
12. Death Prophet: Exorcism
13. Vengeful Spirit: Nether Swap
14. Doombringer: Doom
15. Juggernaut: Omnislash
16. Tidehunter: Anchor smash
17. Beastmaster: Wild Axes
18. Silencer: Global Silence
19. Bristleback: Quill Spray
20. Lord of Olympia: Static field
21. Earthshaker: Echo slam
First wave of echo slam that deals the initial damage will go through
22. Enigma: Midnight Pulse
23. Tinker: March Of The Machines
24. Slardar: Amplify damage
25. SandKing: caustic finale
26. Geomancer: Geostrike
27. Geomancer: Earthbind
28. Witch Doctor: Voodoo restoration
29. Spiritbreaker: Greater bash
30. Spiritbreaker: Netherstrike
31. Pit Lord: Pit Of Malice(Note that you cannot cast BKB too when you are stopped by pit during that 3 seconds too)
32. Storm Spirit: Grapple


Spells that deal no damage, but still cause side effects on BKB users
1. Bane Elemental: Fiend's Grip
2. Necrolyte: Reaper's Scythe
3. Butcher: Dismember
4. Butcher: Meat Hook
5. Antimage: Mana Void
6. Terrorblade: Sunder
7. Slardar: Amplify Damage

If the target is immune to magic, then its HP will not change but terrorblade's will. If Terrorblade is immune to magic, then his HP will not change but the target's will. Sunder will only have no effect if BOTH terrorblade and the target unit is immune to magic.


For all purposes of explanation, no. Sunder has remained largely unchanged since it was made. Although the spell can be cast on magic immune heroes, such heroes will remain unaffected by its effects. The BKB guide kakaboo linked to is unclear here; magic immunity of its caster per se will not affect whether or not Sunder has an effect on its target, and vice versa. I'll update it.

To reiterate, Sunder is castable on magic immunes, but they will not, however, be affected by it. If a Soul Keeper somewhere were dying, at 3% hitpoints, and he Sundered a magic immune hero with full hitpoints, that Soul Keeper would be healed fully, while his target's hitpoints would remain unchanged. If the Soul Keeper were the only one magic immune in that encounter, he would not be healed. The target's hitpoints would be then lowered to 33/28/23%, depending on the level of Sunder.

8. Spirit Bear: Entangle
9. Enigma: Black Hole
10. Mercurial: Spectral Dagger - No damage but slowed
11. Sniper: Assasinate -No damage but will still stun and give vision to the target
12. Poison Touch - Can be casted on BKBed hero but will have no effect. If BKB used after Poison Touch, hero will be immune to slow but not the damage.
13. Weave - Can be casted on BKBed hero but will have no effect. If BKB is casted after weave, weave will still take effect.
14. Warlock : Infernal - Immune to damage but not immune to stun
15. Warlock : Fatal bonds - Immune if you were targeted directly, not immune if it was bounced to you
16. Sacred Warrior: Inner Vitality: If BKB is casted after inner vitality, inner vitality buff will not be removed.
17. Storm Spirit: Barrier: If BKB is casted after barrier, barrier buff will not be removed.
18. Magnataur: Reverse Polarity
19. Beastmaster: Primal Roar

Items with effects that goes through BKB

1. Dagon : You can cast dagon on an avatared hero but it will have no damage at all
2. Maelstrom/Mjolnir (Chain lightning) : The animation will occur but it will deal no damage at all
3. Corruption : Goes through it completely
4. Maim : Goes through it completely
5. Skadi's frost : Goes through it completely

Special mentions

1. Wall of Illusion - BKBed heroes' images will be destroyed immediately after passing through the wall Magic immune heroes will be unable to create images.
2. Obsidian's arcane orb won't deal additional damage if BKB is turned on.

Slayzer
7th May 2011, 03:19 PM
Chapter 3: Linken's sphere
Here is the list of which spells go effect sphere, unfortunately it would be to long for one post so I put it in spoiler.
NekoChanX Allure- @ DotA-Allstars forums
IMPORTANT - Copying of this guide is fine by me as long as CREDIT IS GIVEN.

Questions have been asked several times about what Linken's does and does not block so I shall gather what I know and put them in a list according to the heroes and their spells.
Use Ctrl + F to search for the hero whose skills you are inquiring about. Example, Ctrl + F obsidian.

Yes = Linken's activates and spell does not take effect.
No = Linken's does not activate.
1* = Only if the hero targets you. (such as in Forked Lightning)
2* = Triggers linkens cooldown and spell still has its effect.
3* = Triggers linkens cooldown and spell has the first cast of its effect nullified.

All the information below has been tested and proved to be correct.
If any mistakes are found please pm me with the replay involving the spell's effect on Linken's Sphere.
Items and Neutral Creeps section will be introduced to the guide soon.

Sentinel:

Luna Moonfang, Moon Rider
Lucent Beam = Yes
Moon Glaive = No
Lunar Blessing = No
Eclipse = 3*

Kardel Sharpeye, Dwarven Sniper
Scattershot = No
Headshot = Yes
Take Aim = No
Assassinate = Yes

Jah'Rakal, Troll Warlord
Berserker rage = No
Blind = Yes
Fervor = No
Rampage = No

Rhasta, Shadow Shaman
Forked Lightning = 1*
Voodoo = Yes
Hero Shackles = Yes
Mass Serpent Wards = No

Rigwarl, Bristleback
Viscous Nasal Goo = 2*
Quill Spray = No
Bristleback = No
Warpath = No

Mangix, Pandaren Battlemaster
Thunder Clap = No
Drunken Haze = Yes
Drunken Brawler = No
Primal Split = No

Primal Split Pandas
Taunt = No
Cyclone = Yes
Hurl Boulder = Yes

Bradwarden, Centaur Warchief
Hoof Stomp = No
Double Edge = Yes
Return = No
Great Fortitude = No

Gondar, Bounty Hunter
Shuriken Toss = Yes
Jinada = No
Wind Walk = No
Track = Yes

Knight Davion, Dragon Knight
Breathe Fire = No
Dragon Tail = Yes
Dragon Blood = No
Elder Dragon Form = No

Magina, Anti-Mage
Mana Break = No
Blink = No
Spell Shield = No
Mana Void = Stun is nullified, damage still taken, c/d triggers

Traxex, Drow Ranger
Frost Arrows = No
Silence = No
Trueshot Aura = No
Marksmanship = No

Purist Thunderwrath, Omniknight
Purification = No
Repel = No
Degen Aura = No
Guardian Angel = No

Shendelzare Silkwood, Vengeful Spirit
Magic Missile = Yes
Terror = No
Command Aura = No
Nether Swap = 2*

Zeus, Lord of Olympia
Arc Lightning = Yes
Lightning Bolt = Yes
Static Field = No
Thundergod's Wrath = Yes

Aiushtha, Enchantress
Impetus = No
Enchant = Yes
Nature's Attendants = No
Untouchable = Yes

Morphling
Waveform = No
Adaptive Strike AGI = 2*
Adaptive Strike STR = 2*
Morph = No
Replicate = Yes

Rylai Crestfall, Crystal Maiden
Frost Nova = Yes
Frost Bite = Yes
Brilliance Aura = No
Freezing Field = No

Sven, Rogueknight
Storm Bolt = Yes
Great Cleave = No
Toughness Aura = No
God's Strength = No

Slithice, Naga Siren
Mirror Image = No
Ensnare = No
Critical Strike = No
Song of the Siren = Yes

Raigor Stonehoof, Earthshaker
Fissure = 1* and unpathable terrain still occurs
Enchant Totem = No
Aftershock = No
Echo Slam = No

Rikimaru, Stealth Assassin
Smoke Screen = No
Blink Strike = No
Backstab = No
Permanent Invisiblity = No

Lina Inverse, Slayer
Dragon Slave = No
Light Strike Array = No
Ultimate = No
Laguna Blade = Yes

Syllabear, Lone Druid
Summon Spirit Bear = No
Rabid = No
Synergy = No
True Form = No

Syllabear's Spirit Bear
Entangle = Yes

Yurnero, Juggernaut
Blade Fury = No
Healing Ward = No
Blade Dance = No
Omnislash = 2*

Nortrom, Silencer
Curse of the Silent = Yes
Glaives of Wisdom = No
Last word = 2*
Global Silence = No

Rooftrellen, Treant Protector
Nature's Guise = No
Eyes in the Forest = No
Living Armor = No
Overgrowth = Yes

Darchrow, Enigma
Malefice = Damage on first stun is blocked, stun still takes effect, remaining stuns continue, c/d triggers
Conversion = No
Midnight Pulse = No
Black Hole = No

Ezalor, Keeper of the Light
Illuminate Indirect = No
Illuminate Direct = 2*
Mana Leak = Yes
Chakra Magic = No
Ignis Fatuus = No

Ulfsaar/Fuzzy Wuzzy, Ursa Warrior
Earthshock = No
Overpower = No
Fury Swipes = No
Enrage = No

Aggron Stonebreaker, Ogre Magi
Fireblast = Yes
Ignite = Yes
Bloodlust = No
Multicast = No

Ogre Magi Multicast
Fireblast = 3*
Ignite Direct = Yes
Ignite Indirect = Yes

Boush, Tinker
Laser = Miss chance is blocked, damage goes through, c/d triggers
Heat Seeking Missile = No
March of the Machines = No
Rearm = No

Furion, Prophet
Sprout = 2*
Teleportation = No
Force of Nature = No
Wrath of Nature = Damage will be blocked, further bounces (if any) continues

Azwraith, Phantom Lancer
Spirit Lance = Slow is blocked, damage goes through, c/d triggers
Doppelwalk = No
Juxtapose = No
Phantom Edge = No

Tiny, Stone Giant
Avalanche = No
Toss = 2*
Craggy Exterior = Yes
Grow = No

Squee And Spleen, Techies
Land Mines = No
Statis Trap = No
Suicide Squad, Attack! = No
Remote Mines = No

Chen, Holy Knight
Penitence = Yes
Test of Faith = 2*
Holy Persuasion = No
Hand of God = No

Rexxar, Beastmaster
Wild Axes = No
Beast Rage = No
Call of the Wild = No
Primal Roar Direct = Stun and damage nullified, slowed, c/d triggers
Primal Roar Indirect = No

Jakiro, Twin Head Dragon
Dual Breath = Slow from ice portion nullified, damage from ice and fire and dps from fire goes through, c/d triggers
Icy Path = 2*
Auto Fire = No
Macropyre = No

Razzil Darkbrew, Alchemist
Acid Spray = No
Unstable Concoction = Yes
Goblin's Greed = No
Chemical Rage = No

Mirana Nightshade, Priestess of the Moon
Starfall = No
Elunes Arrow = Stun is blocked, damage goes through, c/d triggers
Leap = No
Moonlight Shadow = No

Scourge:

Medusa, Gorgon
Split Shot = No
Chain Lightning = Yes
Mana Shield = No
Purge = Yes

Balanar, Night Stalker Day
Void = Yes
Crippling Fear = Yes
Hunter in the Night = No
Darkness = No

Night Stalker Night
Void = Mini-stun and slow nullified, damage goes through, c/d triggers
Crippling Fear = Yes
Hunter in the Night = No
Darkness = No

King Leoric, Skeleton King
Storm Bolt = Yes
Vampiric Aura = No
Critical Strike = No
Reincarnation = No

Lucifer, Doom Bringer
Devour = No
Scorched Earth = No
Lvl? Death = Yes
Lvl? Death w Factor = 3*
Doom = Yes

Anub'Arak, Nerubian Assasin
Impale = 1*
Mana Burn = Yes
Spiked Carapace = No
Vendetta = No

Slardar, Slithereen Guard
Sprint = No
Slithereen Crush = No
Bash = No
Amplify Damage = Yes

Akasha, Queen of Pain
Shadow Strike = Yes
Blink = No
Scream of Pain = No
Sonic Wave = No

Bone Clinkz, Bone Fletcher
Strafe = No
Searing Arrows = No
Wind Walk = No
Death Pact = No
Breaking out of Wind Walk with attack = Yes

Darkterror, Faceless Void
Time Walk = No
Backtrack = No
Time Lock = No
Chronosphere = No

Viper, Netherdrake
Frenzy = No
Poison Attack = No
Corrosive Skin = No
Viper Strike = Yes

Razor, Lightning Revenant
Frenzy = No
Chain Lightning = Yes
Unholy Fervor = No
Storm Seeker = No

N'aix, Lifestealer
Feast = No
Poison Sting = No
Anabolic Frenzy = No
Rage = No

Terrorblade, Soul Keeper
Soul Steal = Yes
Conjure Image = No
Metamorphosis = No
Sunder = 2*

Leshrac, Tormented Soul
Split Earth = No
Diabolic Edict = No
Lightning Storm = Yes
Pulse Nova = No

Kel'Thuzad, Lich
Frost Nova = Yes
Frost Armor = No
Dark Ritual = No
Chain Frost = Damage on first hit to yourself is blocked, bounces still occur.

Krobelus, Death Prophet
Carrion Swarm = No
Silence = No
Witchcraft = No
Exorcism = No

Lion, Demon Witch
Impale = 1*
Voodoo = Yes
Mana Drain = Yes
Finger of Death = Yes

Lesale Deathbringer, Venomancer
Shadow Strike = Yes
Poison Sting = No
Plague Ward = No
Poison Nova = No

Magnus, Magnataur
Shockwave = No
Empower = No
Mighty Swing = No
Reverse Polarity = No

Visage, Necro'lic
Grave Chill = Yes
Soul Assumption = No
Gravekeepers Cloak = No
Raise Revenants = No

Nessaj, Chaos Knight
Chaos Bolt = 0.1 mini-stun occurs, damage taken, c/d triggers - Main stun does not occur
Blink Strike = No
Critical Strike = No
Phantasm = No

Banehallow, Lycanthrope
Summon Wolves = No
Howl = No
Feral Heart = No
Shapeshift = No

Black Arachnia, Broodmother
Spawn Spiderlings = Yes
Spin Web = No
Incapacitating Bite = Yes
Insatiable Hunter = No

Mortred, Phantom Assasin
Shadow Strike = Yes
Blink Strike = No
Blur = No
Coup de Grace = No

Pugna, Oblivion
Nether Blast = No
Decrepify = Yes
Nether Ward = No
Life Drain = Yes

Pugna's Nether Ward
Mana Flare = Yes

Leviathan, Tidehunter
Anchor Smash = No
Gush = Slow and armor reduction blocked, damage goes through, c/d triggers
Kraken Shell = No
Ravage = No

Atropos, Bane Elemental
Enfeeble = Yes
Brain Sap = 2*
Nightmare = Yes
Fiends Grip = Yes

Rotund'jere, Necrolyte
Death Pulse = No
Diffusion Aura = No
Sadist = No
Reaper's Scythe = Stun is nullified, damage still taken, c/d triggers

Pudge, Butcher
Meat Hook Direct = 2*
Meat Hook Indirect = No
Rot = No
Flesh Heap = No
Dismember = Yes

Barathrum, Spiritbreaker
Charge of Darkness = 2*
Empowering Haste = No
Greater Bash = No
Nether Strike = 2*

Anub'Seran, Nerubian Weaver
Watcher = No
Shukuchi = No
Geminate Attack = No
Time Lapse = No
Breaking out of Shukuchi to attack = Yes

Nevermore, Shadow Fiend
Shadowraze = No
Necromastery = No
Presence of the Dark Lord = No
Requiem of Souls = Slow blocked, damage goes through, c/d triggers

Crixalis, Sand King
Burrowstrike Direct = 2*
Burrowstrike Indirect = No
Sand Storm = No
Caustic Finale = No
Epicenter = No

Mogul Kahn, Axe
Berserker's Call = No
Battle Hunger = Yes
Counter Helix = No
Culling Blade = Yes
Culling Blade within killing zone = No

Strygwyr, Bloodseeker
Bloodrage = Yes
Blood Bath = No
Strygwyr's Thirst = No
Rupture = 2*

Abaddon, Lord of Avernus
Death Coil = 2*
Aphotic Shield = 2*
Frostmourne = No
Borrowed Time = No

Mercurial, Spectre
Spectral Dagger Direct = 2*
Spectral Dagger Indirect = No
Desolate = No
Dispersion = Stun blocked, damage goes through, c/d triggers
Haunt = No

Vol'jin, Witch Doctor
Paralyzing Cask = 2*
Voodoo Restoration = No
Maledict = No
Death Ward = No

Harbinger, Obsidian Destroyer
Arcane Orb = No
Astral Imprisonment = 2*
Essence Aura = No
Sanitys Eclipse = No

Demnok Lannik, Warlock
Fatal Bonds = If he targets you, 2* // If he targets creeps and it bounces to you, no
Shadow Word = 2*
Upheaval = First "series" of slow is nullified, c/d triggers (If you don't understand just take it as 2*)
Rain of Chaos = No
Infernal = No
Infernal Immolation and Pulverise = No

Meepo, Geomancer
Earthbind = No
Poof = No
Geostrike = No
Divided We Stand = No

Dazzle, Shadow Priest
Poison Touch = First slow is nullified, the rest works as usual
Weave = 2*
Shadow Wave = No
Shallow Grave = No
Items:

Dagon = No
Purge (Diffusal Blade) = Yes
Hex (Guinsoo's Staff of Vyse) = Yes
Cyclone (Eul's Sceptre of Divinity) = Yes
Monkey King Bar (Ranged Mini-stun) = Yes
Monkey King Bar (Melee Mini-stun) = No
Cranium Basher (Ranged) = Yes
Cranium Basher (Melee) = No
Mana Burn (Necronomicon) = Yes
Last Will (Necronomicon) = No
Lothar's Edge on Melee = No
Attack in WW with Lothar's Edge on Melee = No
Lothar's Edge on Ranged = Yes
Attack in WW with Lothar's Edge on Ranged = Yes
Criticals on Ranged heroes = Yes
Criticals on Melee heroes = No
Static Charge (Mjollnir) = No

Orb Effects:

Chain Lightning (Maelstrom/Mjollnir) = Yes
Corruption (Stygian Desolator) = No
Maim (Sange) = Yes
Maim (Sange and Yasha) = Yes
Frost Effect (Eye of Skadi) = No

Neutral Creeps:
Purge (Small Satyr) = Yes
Mana Burn (Medium Satyr) = Yes
War Stomp (Big Furbolg) = No
War Stomp (Centaur Warchief) = No
Ice Breath (Dragonspawn) = No
Hurl Boulder (Roshan) = Yes
Thunder Clap (Roshan) = No
Credits:
serados -=For testing out most of the spells with me, and hosting the games and additional improvements/typo fixes to the guide=-
Malle -=For uhm.... introducing the 1* 2* system to me (actually he didn't but I took his idea)=-
Virot2 -=For little tidbits of information now and then=-
#NOTD on Galaxynet IRC -=Several players from there helped me with some of the heroes=-
uh.. other people -=Who keep asking question about linkens and inspiring me to write this guide=-