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View Full Version : 6.72b version OUT [UPDATED]



paiNISTHESHIT
28th April 2011, 11:56 AM
Having been teased that 6.72 is to be released, IceFrog has finally delivered! As usual, extensive changes are done on the new version.

Hero Changes:
More heroes got an Aghanim buff this time around, namely Beastmaster and Meepo. Beastmaster gets an increased cast range as well as a massively reduced cooldown with Aghanim. Meepo's buff is more or less an open secret gaining an extra clone.

Another hero that got a major buff is Faceless Void. His utli now reveals invisible units and it gets a reduced cooldown with Aganim on. Time Walk gets a buff as well now slowing enemies along the jump direction.

Treant Protector once again got another rework. All his skills got changed. Living Armor now acts as an Aura instead of single cast. Forest Sentinel was removed and a new slow disable added instead.

Terrorblade got a nice rework as well. Metamorphisis conjures illusions as well as changing to range mode. Conjure image got swapped with zeal, a attack speed and regen skill. Reflection replaces Soul Steal, it now conjures images of enemy heroes and damages them.

Finally a new hero is added to the mix, Rubick, an intelligence Sentinel heroes that has the telepathy theme to it. His ulti allows him to steal the last skill that the target hero uses.

Item Changes
With hero changes come item changes as well. Jango can now refresh its charges by buying its recipe at shop. Bloodstone may see a return to the scene now that it gives five charges once assembled. An interesting change is to Hand of Midas which gives a constant amount of gold as well as reliable gold. Its manacost has been removed as well.

Maim is no longer an orb effect for both Sange and its upgrade Sange & Yasha. Desolator's corruption now works on buildings just like Assault Curiass. Towers will come down faster than normal with those two items on your team. A new item is added that reduces magic resistance for heroes in a fixed AoE.

There's more changes than can fit into this news post. So head on over to GetDotA (http://www.getdota.com/) to download the map and read up on the changelog.

6.72b Changelog:
Download DotA v6.72b

Dota 6.72b Changelog:
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze's original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
• Fixed a PPC Mac only bug that caused crashes on map selection
• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll's bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs


Links:
| GetDotA.com (http://www.getdota.com/) |
6.72 Changelog:

Ancient Apparition
- Armor reduced from 4 to 2

Axe
- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

Bane Elemental
- Brain Sap cooldown decreased from 16 to 14
- Fiend's Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount

Batrider
- Armor reduced by 1

Beastmaster
- Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
- Added Aghanim's Scepter upgrade

Bloodseeker
- Bloodbath assist AoE increased from 200 to 225

Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

Bristleback
- Warpath damage per stack increased from 4/8/12 to 10/15/20

Centaur Warchief
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13

Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done

Chen
- Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead (377809)

Clockwerk Goblin
- Armor reduced by 1

Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200

Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect) (339914)

Doom Bringer
- Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

Drow Ranger
- Previous sight range nerf reverted (from 6.68)

Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270

Enchantress
- Aghanim's Impetus range bonus increased from +150 extra to +165

Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination

Furion
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

Guardian Wisp
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp's movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
- Overcharge Reworked

Gyrocopter
- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim's Scepter upgrade (and visual effect)

Huskar
- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed

Icarus
- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits

Invoker
- No longer gets interrupted by casting orbs or invoke
- Base damage reduced by 5
- Alacrity can now target mechanical units
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells

Jakiro
- Macropyre AoE increased from 200 to 225

Juggernaut
- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

Kunkka
- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

Krobelus
- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward

Lanaya
- Psi Blades width increased from 70 to 80

Leoric
- Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
- Reincarnation delay decreased from 5/4.5/4 to 3 seconds

Lich
- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20

Lina Inverse
- Aghanim's Laguna Blade cast range increased from 600 to 900

Lone Druid
- Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

Lord of Avernus
- Aphotic Shield cast range increased from 350 to 450

Luna
- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

Lycanthrope
- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit

Magina
- Base attack time improved from 1.45 to 1.35

Magnataur
- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

Meepo
- Added an Aghanim's Scepter upgrade

Morphling
- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect

Naix
- Reworked Infest

Naga Siren
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation
- Critical Strike replaced with Rip Tide
- Song of the Siren reworked

Necrolyte
- Reaper's Scythe reworked slightly

Nerubian Weaver
- Armor reduced by 1
- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

Nightstalker
- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

Obsidian Destroyer
- Intelligence growth increased from 2.8 to 3.3

Omniknight
- Purification cast range increased from 400 to 400/500/600/700

Pandaren Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero's auras around him

Pit Lord
- Model size slightly reduced
- Cast Point decreased from 0.75 to 0.60
- Dark Rift level 1 can now target units
- Expulsion reworked slightly

- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Pit of Malice now deals 100 damage when it affects a unit
- Pit of Malice now creates 5 corpses in the cast area
- Firestorm reworked

Puck
- Base damage increased by 4
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds

Pudge
- Rot damage increased from 25/50/75/100 to 35/60/85/110

Queen of Pain
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600

Rhasta
- Base damage increased by 5
- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
- Mass Serpent Wards are now automatically added to your unit selection upon cast

Rooftrellen
- Armor reduced by 1
- Nature's Guise now gives the unit a 10% movement speed bonus
- Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
- Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
- Overgrowth rebalanced
- Living Armor Reworked
- Forest Sentinel Replaced with Leech Seed

Sand King
- Armor increased by 1

Shadow Priest
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

Shadow Demon
- Disruption manacost increased from 75 to 120
- Disruption cooldown rescaled from 16 to 25/22/19/16
- Disruption illusion duration rescaled from 6 to 5/6/7/8
- Changed Shadow Demon's hero model

Silencer
- Movement speed increased from 290 to 300
- Curse of the Silent cast range decreased from 900 to 800
- Glaives of Wisdom cooldown from 2/0/0/0 to 0
- Last Word is now muted when Silencer is stunned (previously it was only when silenced)
- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
- Last Word AoE decreased from 900 to 750
- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero

Slardar
- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

Slark
- Strength growth increased from 1.0 to 1.8
- Intelligence growth increased from 1.6 to 1.9
- Agility growth reduced from 2.0 to 1.5
- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
- Essence Shift agility bonus reduced from 4 to 3 per attack
- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
- Pounce no longer hits non-hero units
- Pounce AoE increased from 85 to 95
- Pounce's speed fixed to be the same at all levels

Spirit Breaker
- Base HP regeneration increased from 0.25 to 0.75
- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
- Charge of Darkness Reworked

Stealth Assassin
- Base HP regeneration increased from 0.25 to 0.75
- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
- Smoke Screen cast range increased from 350 to 425
- Smoke Screen cooldown decreased from 15 to 13 seconds

Sven
- Great Cleave AoE increased from 175 to 200

Tauren Chieftain
- Ancestral Spirit now has a secondary ability that returns the spirit
- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200

Techies
- Aghanim's Remote Mine cast range decreased from 900 to 700
- Land Mine limit increased from 15 to 20
- Suicide Squad, Attack! now gives Techies XP for kills he gets with it
- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
- Detonate All subability of Remote Mine removed

Terrorblade
- Movement speed increased from 300 to 310
- Sunder HP limit now applies to yourself
- Sunder cooldown rescaled from 200/120/60 to 160/110/60
- Metamorphosis reworked
- Conjure Image replaced with Zeal

- Soul Steal replaced with Reflection

Tidehunter
- Anchor Smash reworked

Tinker
- Heat Seeking Missile now hits 2 units at all levels

Tiny
- Tossed allied units no longer take damage (they used to take a portion of the damage)

Troll Warlord
- Cast point reduced by 0.3
- Berserker Rage transformation time removed (was 0.1 sec)
- Blind replaced with Whirling Axes

Tuskarr
- Ice Shards now kills trees around the area it is created
- Snowball no longer moves faster based on the allies inside of it

Ursa Warrior
- Enrage no longer triggers an additional Fury Swipes hit
- Earthshock damage increased from 70/120/170/220 to 90/140/190/240
- Fury Swipes duration increased from 5 to 6 seconds
- Overpower cast time removed

Vengeful Spirit
- Aghanim's Nether Swap can now target creeps

Venomancer
- Base HP regeneration increased from 0.25 to 0.75

Viper
- Corrosive Skin now stacks with Poison Attack

Visage
- Base Strength decreased from 25 to 22
- Strength growth increased from 2.2 to 2.4
- Soul Assumption manacost rescaled from 150 to 200/180/160/140
- Familiars HP improved from 300/400/500 to 300/450/600

Warlock
- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
- Fatal Bonds casting range increased from 600 to 800
- Upheaval cooldown decreased from 65 to 50

Windrunner
- Shackleshot cooldown increased from 10 to 12 seconds

Witch Doctor
- Death Ward is automatically added to your unit selection upon cast (451843)

Zeus
- Arc Lightning cooldown decreased from 2.25 to 2.0
- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80

• Added a new hero (Rubick)





Ancient Janggo of Endurance
- Charges can now be refreshed by buying the recipe

Animal Courier and Flying Courier
- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
- Minimap indicator is now shown at the location where a courier dies
- Resume Delivery ability added, upon use the courier will resume its previous deliver action

Assault Cuirass
- Assault Cuirass recipe cost decreased from 1500 to 1300

Bloodstone
- Now starts with 5 charges
- Can no longer be disassembled

Boots of Travel
- Double clicking now teleports you to fountain
- Towers no longer stop attacking when you teleport to them
- Creeps no longer stop moving when you teleport to them

Buriza Do Kyanon
- Critical strike chance increased from 20% to 25%

Crystalys
- Critical Strike chance increased from 15% to 20%

Diffusal Blade
- Purge cooldown decreased from 12 to 8
- Purge now removes Ghost Scepter's Ghost Form

Ethereal Blade
- Ether Blast's slow increased from 45% to 60%
- Can now be disassembled

Force Staff
- Can no longer push units out of Chronosphere

Gem of True Sight
- Stock cooldown increased from 6 to 8 minutes

Guinsoo's Scythe of Vyse
- Mana regeneration decreased from 200% to 150%

Hand of Midas
- Hand of Midas now gives a constant amount of gold
- Hand of Midas gold is now reliable
- Hand of Midas manacost removed (25->0)

Healing Salve
- Stock cooldown removed

Heart of Tarrasque
- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

Khadgar's Pipe of Insight
- Barrier's duration increased from 8 to 10 seconds

Lothar's Edge
- Wind Walk's bonus damage increased from 125 to 150

Maelstrom
- Recipe cost decreased from 800 to 600

Mjollnir
- Recipe cost increased from 400 to 600
- IAS bonus increased from 70 to 80 to match it's components

Necronomicon
- Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
- Archer's aura AoE increased to standard aura sizes (900)

Orb of Venom
- Orb of Venom price decreased from 500 to 450

Orchid Malevolence
- Soul Burn's damage recurrence increased from 20% to 25%

Quelling Blade
- Can now be sold

Refresher Orb
- Cooldown decreased from 210 to 160

Ring of Basilius
- No longer interrupts your hero when toggled

Sange
- Lesser Maim is no longer an Orb effect

Sange and Yasha
- Greater Maim is no longer an Orb effect

Smoke of Deceit
- Dispel AoE from heroes and towers increased from 850 to 950
- Stock cooldown increased from 10 to 12 minutes

Stygian Desolator
- Corruption effect now works on buildings

Urn of Shadows
- Double clicking will now self-cast Soul Release

• Added a new item to the Arcane Sanctum shop (Veil of Discord)





• Heroes now get XP if they get a kill outside of the standard XP range
• Increased the width of the sentinel ramp between Roshan and the Rune spawn
• Neutral spawn empty check no longer considers corpses in its spawn rules
• Improved courier deliver movement AI
• Added Buyback cost to Observer Scoreboard
• Added Nerubian Assassin to CM
• Added Shadow Demon to CM

• Rearranged group selection priority when selecting multiple shops
• Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
• Rebalanced all Melee heroes between 100 and 128 range to be 128 range

• Flying Courier has a new model (Frost Wyrm)
• Animal Courier has a new model (Grunt, It's not easy being green!)
• Satyr Hellcaller Shockwave damage increased from 100 to 125
• Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
• Shops now have an animation (for the player only) when you select them

• Fortify Buildings glyph ability now prevents magic damage as well
• Added -disablehelp support for Snowball
• Added a new command -msa to display the speed of all your allies
• Added a new debug command -respawn
• Swapped the location of the Intelligence and Agility Taverns
• -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
• Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
• Improved the ability display for Split Shot toggle
• Clockwerk Goblin now has a visual effect with Aghanim's Scepter
• Invoker now has a visual effect with Aghanim's Scepter
• Thrall's class renamed from Far Seer to Disruptor
• Tombstone now has a sound effect when cast
• Rikimaru's Blink Strike has a new special effect
• Craggy Exterior now has a visual effect when it stuns someone
• Omnislash has a new initial cast animation
• Nature's Guise has a new icon
• Refraction now has two status icons to differentiate between attack and defense effects
• Shadowraze has a new visual effect
• Scream of Pain has a new visual effect
• Added a new icon for Fatal Bonds
• Improved Sonic Wave sound and visuals
• Lina's attack old attack projectile is now restored
• Lina's fire hands visual effect have been improved
• Added a new Epicenter visual effect
• Added a new hero icon for Phoenix
• Added a new icon for Overgrowth

• Added Greek language support




• Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
• Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
• Fixed Scream of Pain not hitting fogged or invisible units
• Fixed item chest sometimes being hard to click when buying with full inventory at side shops
• Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
• Fixed the Collect Items function causing an enemy gem to be teleported back to their base
• Fixed Flying Courier from being able to right click on a powerup to waste it
• Fixed Natural Order and Ice Vortex interaction with spell resistance items
• Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
• Fixed creep spawn count increase timer starting from game load rather than creep spawn
• Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
• Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
• Fixed deaths during Primal Split from counting as suicides
• Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
• Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
• Fixed Blur triggering on heroes with an invisibility buff
• Fixed a bug with TB disappearing from map
• Fixed Sun Ray continuing while reincarnating with Aegis
• Fixed Plasma Field AoE damage not hitting invisible units
• Fixed Desolator against Swarm units
• Fixed Desolator against Seeking Missile
• Fixed Overcharge sometimes turning off by itself
• Fixed some rare bugs with Time Walk that could cause it to jump much further
• Fixed a bug with Phase Boots and Spectral Dagger
• Fixed a rare visual glitch possible with Dream Coil
• Fixed Pudge being unable to cast Meat Hook when Ethereal
• Fixed a bug with how Stone Gaze levels up
• Fixed a bug with how the slow on Demonic Purges levels up
• Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
• Fixed Meat Hook from wasting Linken's Sphere
• Fixed Laser's blind effect not getting removed by Dark Pact
• Fixed Jinada charge getting wasted on structures
• Fixed Armlet sometimes draining extra HP when you interact with your inventory
• Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
• Fixed being able to buy smoke and gem at enemy base
• Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
• Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
• Fixed a bug with RD that allowed you to make the heroes move
• Fixed some edges in the Roshan area where you could place a ward
• Fixed Gem allied visual effect sometimes not showing up
• Fixed Urn of Shadows ignoring Linken's Sphere
• Fixed Ethereal Blade ignoring Linken's Sphere
• Fixed Primal Roar not being blocked properly by Linken's Sphere
• Fixed Waveform sometimes moving a little further than it should
• Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
• Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
• Fixed lots of old tooltip inconsistencies

.DeitY.
28th April 2011, 01:28 PM
omgggggggggggggggggg imba new hero omfg

Huskar ulti - It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.

WTF,IMBA

GEO :Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.

lololo

Terrorblade > all heroes

[YuMa]EMPEROR
28th April 2011, 01:39 PM
worst change is chaning hero model of eredar to archimode(lycan)
so basicly you have 2 same hero models one ranged and one melee sykmydyk

[-NoNick-]
28th April 2011, 03:15 PM
Invoker
- No longer gets interrupted by casting orbs or invoke

Magina
- Base attack time improved from 1.45 to 1.35
OLOLOLOOOLOLOL 1.45 wasnt fast enough ahsdas dha hdsah dass
also new naga with medalion will be razarac guzice

LOGiStiK
28th April 2011, 03:19 PM
So what?
Isn't Magina and TB same story? Just that TB has wings.

[-NoNick-]
28th April 2011, 03:24 PM
Nope

NA is back in cm pool \o/

Shoocky3V
28th April 2011, 03:54 PM
Gyrocopter

- Added an Aghanim's Scepter upgrade (and visual effect)

Call Down now has a global cast range and the second rocket does 75 more damage.



loool



edit:

Meepo
- Added an Aghanim's Scepter upgrade

Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.


LOOOOOOOOOOOOOOOL



edit2:

Guinsoo's Scythe of Vyse
- Mana regeneration decreased from 200% to 150%

mega shit

OsiRyS
28th April 2011, 04:32 PM
Superb

demon-storm
28th April 2011, 05:35 PM
The new hero... is imba
Spell steal trololol old morph pls?

kingW3
28th April 2011, 07:39 PM
phonix weak now
- Sun Ray no longer slows
and this is imba
New Infest:
============
Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.

Damage: 150/275/400
AOE: 700

Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)

If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit's current HP.

Cooldown: 100
Casting Range: 150
Manacost: 50
ftw they ruined naga - Critical Strike replaced with Rip Tide
and sange & yasha
Sange
- Lesser Maim is no longer an Orb effect

Sange and Yasha
- Greater Maim is no longer an Orb effect

i.liKe.BeeR
28th April 2011, 08:05 PM
Naga's new skill & Huskar's ulti FTW
Also dark seer's ulti + aghanim now has visual effect :D imba

paiNISTHESHIT
28th April 2011, 10:07 PM
Mostly, i liked Sange & Yasha not orb anymore...

GoodanGeL
28th April 2011, 10:30 PM
What I like:


Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect)
Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.
- Chronosphere now reveals Invisible units

- Added an Aghanim's Scepter upgrade (and visual effect)
Call Down now has a global cast range and the second rocket does 75 more damage.

New Infest:
============
Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.

Damage: 150/275/400
AOE: 700

Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)

If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit's current HP.

Cooldown: 100
Casting Range: 150
Manacost: 50

- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds
- Mass Serpent Wards are now automatically added to your unit selection upon cast
Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.
- Death Ward is automatically added to your unit selection upon cast
- Added a new hero (Rubick)
- Resume Delivery ability added, upon use the courier will resume its previous deliver action
For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.
- Double clicking now teleports you to fountain

- Lesser Maim is no longer an Orb effect
- Greater Maim is no longer an Orb effect

- Corruption effect now works on buildings

- Neutral spawn empty check no longer considers corpses in its spawn rules
- Flying Courier has a new model (Frost Wyrm)
- Animal Courier has a new model (Grunt)
- Shadowraze has a new visual effect

AleLeLElele
29th April 2011, 12:05 AM
- Juggernaut is now range

loool

.DeitY.
29th April 2011, 08:22 AM
loool

lolwtf?

PROTOZZ
29th April 2011, 12:54 PM
That means he can strike without coming closely to you?

Pyro
29th April 2011, 01:57 PM
is some1 winding me up ? :D

Majestic.
29th April 2011, 03:55 PM
EMPEROR;1299754']worst change is chaning hero model of eredar to archimode(lycan)
so basicly you have 2 same hero models one ranged and one melee sykmydyk

+1


loool

http://www.dota-void.com/images/heroes/N016.gif

Deadly_burek
29th April 2011, 05:46 PM
If you buy aghanims with that rubick (new hero) and if you steal someones ulti, and if their ulti can be improved with aghanim.....will it become improved?? i saw some bugs like when u steal BE's ulti (atropos) you can actually attack while youre channeling

paiNISTHESHIT
29th April 2011, 06:12 PM
Stop spaming please or ill remove ur posts.

demon-storm
29th April 2011, 07:35 PM
If you buy aghanims with that rubick (new hero) and if you steal someones ulti, and if their ulti can be improved with aghanim.....will it become improved?? i saw some bugs like when u steal BE's ulti (atropos) you can actually attack while youre channeling
The ulti will be improved only if you are the original hero that has the respective ulti.

Slayzer
6th May 2011, 07:42 PM
New version (6.72b) is out, you can check changelog in first post, most are bug fixes and cosmetics.

.DeitY.
6th May 2011, 08:13 PM
wtf slark steals pernamently stats?

Tito
7th May 2011, 12:36 PM
how hard is it to read a description to a spell?

ahrefony
6th August 2012, 06:34 AM
I've been looking for this article, and today, finally found the, you share it.

Pyro
6th August 2012, 06:43 AM
nice revive

Akhe
15th August 2012, 02:13 AM
http://i.qkme.me/3ai6.jpg