View Full Version : MapMaking Headquarters.

5th December 2010, 06:29 PM
Me and Akhetaton are making map. Everything will be posted here (contain to that map.)
More update soon.

5th December 2010, 06:43 PM
I have 2 maps that I am making / I made, members from our clan can test them and the map that me and Sai.InkBeast are making.

Note: The Azeroth Wars is very FAR from being completed.

6th December 2010, 02:11 PM
Ofc if some1 have map, post here x)

6th December 2010, 09:46 PM
here it is the first overview of the map, I hope you like it InkBeast ;)
If you don't I'll create a new one.

I didn't even create heroes/triggers/items, just an overview of the map I wanna share!

I hope you like the name (Defense of the Empire) :)

i made this today so far... it has a bug =\
i must fix it. :beer2:

Sai.InkBeast I want hero ideas, post them here (specially undead/elf type)!

7th December 2010, 03:26 PM
Okey. We must make deal what heroes to put, how much and so on. If u have some ideas put just :" ex. Poseidon (water element)
1st name of hero, 2nd model of it x) . And yes i like name :D

8th December 2010, 05:45 PM
ok, now it remains:

-Some items.
-Some Neutral Creeps.
-Abilities for Heroes.


-Footmen Respawn Fixed.
-Neutral Creeps Respawn.
-Heroes Respawn.
-More tiny things.

If you don't like something tell me guys ;)
Please give me hero ideas!!

9th December 2010, 04:13 PM
Great. If any1 have any idea, help us x)

10th December 2010, 05:51 PM
I'm glad the map now looks more constructive and a little playable. However, I still need ultimate spells for heroes ideas an optionally put some models for heroes. Still thinking about that.

Enjoy! :tiphat:

15th December 2010, 08:32 PM

16th December 2010, 02:03 PM
Still working on map x)

16th December 2010, 07:34 PM
Ultimates remaining for heroes:

-Nerubian Lord
-High Elven Priestess
-Stormwind Lord

Loading Screen being worked by Dead Shoot.

Ultimates are finnally ready (need some fixes here and there but they are ready)!!
Heroes are ready too :)
Map in general is finnally done, now we just need to balance, create new spells, fix bugs and create the map more enthusiastic.

@ Dead Shoot : You forgot to mention Sai.InkBeast at loadscreen "Idea by Sai.InkBeast". LoadScreen is nice ;)

30th December 2010, 11:35 PM
/New Version!

Lolz, I made a minigame too, I was too bored : |

i hope it's funny :) , it needs 4 players.

4th January 2011, 10:05 PM
New fresh version, including (bugged) random mode!!

30th April 2011, 09:41 PM
Pre-Release of AWUB v1.17!:tiphat:

30th April 2011, 10:09 PM
its easier to make pg map :) and u can have best testers with advices/mistakes etc

30th April 2011, 10:26 PM
I have a PG Map, Forest Paths, look above:)

30th April 2011, 10:59 PM
its bad to have shop near base, goblin shop is without creeps, Mercenary shop too easy for creep (even 1 footman can creep it, ofc with buying 2 trolls) and u havent gold mines for expos ;)

8th August 2011, 01:36 PM
Ok, after a long pause, I came back to MapMaking, Fixing my PG map due to the thankfully Spork's advices, and starting to make a RPG map! Expected to release in February/March or with free time, January!

Right now fixed some things in Forest Paths (FP) map:
-Fixed some trees at Expos.
-Changed Expos creeps, loot, and red camps main loot. Now gold mine creeps and loot are weaker while red camps' loot is stronger (previous gold mine camps' loot).
-Added some environment near Tavern (an aditional Archway plus some rocks blocking the path).
-Raised a little the middle of the map (Tavern surroundings).
-Switched Goblin Merchant with Goblin Lab (plus added some new creeps (Troll Berserker, 2 Troll Trapper, Troll Shadow Priest - Orange Camp) at previous Goblin Lab, now Goblin Merchant).
Mercenary shop too easy for creep (even 1 footman can creep it, ofc with buying 2 trolls) The spot is not that easy to creep.. O_o

Hope ya like the new changes, always trying to make you satisfied :).

Regards ;)

P.S.: Coming in October, the Alfa release just for you to see it early!

8th August 2011, 07:30 PM
Its Nice! Good Creation!


-You can adjust the red creep spot on the left side a little lower

'cause the red creep spot on left side is near to base and whereas the one in right side is little far from other base...

9th August 2011, 12:15 AM
thank u for review, and refering to that topic, I don't think it changes much the game, I mean, it's not a shop or anything.. ;)

thanks once again!

9th August 2011, 02:22 AM
at first i thought its maphacking headquarters but then i saw real name :( i guess wrong place for me

9th August 2011, 02:24 AM
lol then maphacking headquarters is the real place 4 u? :)

4th April 2012, 06:29 PM
http://www.epicwar.com/maps/202027/ preview of A.W.U.B. 1.17d that will be oficially released in May.

4th April 2012, 07:32 PM
Great job mate ;)