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Shoocky3V
17th May 2010, 02:22 AM
Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.


Rotund'jere, the Necrolyte
1.0 Introduction
1.1 Hero stats
1.2 Pros and Cons
1.3 Skills
2.0 Skill Builds
2.1 Standard Skill Build
2.2 Second Skill Build
3.0 Item Satisfaction
3.1 Rejected Items
4. Gameplay
5. Best Allies
6. Worst Enemies

1.0 Introduction
Necrolyte is one of not so common all-role heroes. He can do a great job as a solo mid/other lane since his attack animation and damage are very good for last-hitting and harasing, he has Heartstopper Aura so meele heroes don't have much fun farming/laning versus him, he farm really efficient with his Death Pulse and Sadist, he can control team-fights by healing/damaging opponents, can kill enemy hero within seconds with his ultymate, so he can do a great job as a semi-carry. Because of his heal, he can do a good job baby-sitting other heroes on lane. This isn't his primary role, but, he can do it well. He has tons of Health Points so he can be a good late-game tank, so, thats it with his roles.

1.1 Hero Stats

http://www.playdota.com/img/hero/28/icon.jpg
Strength: 16 + 2.0/level
Agility: 15 + 1.7/level
Intelligence: 22 + 2.5/level
Affiliation: Scourge
Base Damage: 44-48
Base Armour: 1.1
Base Movespeed: 290
Attack Range: 600

1.2 Pros and Cons
Pros
-High intellect gain
-Excellent Attack Animation for LastHitting/Harasing
-Can be played in many roles
-Good Pusher
-Great Performance In Team-Fights
-Sadist allows him to stay on lane farming for a long time

Cons
-Very Fragile hero at start
-Needs to farm a lot since he is item dependent
-Low armor
-Heathstopper aura shows his presence within 1000range

1.3 Skills
http://www.playdota.com/img/hero/28/skill-0.jpg
Death Pulse
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1: costs 125 mana, 8 cooldown, 400 range, damage 75, heals 50
Level 2: costs 145 mana, 7 cooldown, 450 range, damage 125, heals 75
Level 3: costs 165 mana, 6 cooldown, 475 range, damage 200, heals 100
Level 4: costs 185 mana, 5 cooldown, 500 range, damage 275, heals 120
Notes: Unavoidable in any way, spammable, main skill.
http://www.playdota.com/img/hero/28/skill-1.jpg
Heartstopper Aura
The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.
Level 1: takes away 0.4% health per second
Level 2: takes away 0.6% health per second
Level 3: takes away 0.8% health per second
Level 4: takes away 1% health per second
http://www.playdota.com/img/hero/28/skill-2.jpg
Sadist
Reveling in death and pain, the Necrolyte regains mana for killing units.
Level 1: 12 mana per kill
Level 2: 24 mana per kill
Level 3: 36 mana per kill
Level 4: 48 mana per kill
Notes: Good for spamming spells, works with denies.
http://www.playdota.com/img/hero/28/skill-3.jpg
Reaper's Scythe
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
Level 1: 0.4(0.6) damage per health gone, 100(70) cooldown, 175(150) mana cost
Level 2: 0.6(0.9) damage per health gone, 85(70) cooldown, 340 mana cost
Level 3: 0.9(1.20) damage per health gone, 70 cooldown, 500 mana cost
Notes: Aghanim's Scepter upgrades are in brackets, basicly can almost always kill at 25% health at level 3.
2. Skill Builds
2.1 Standard (recommended) skill build
~1 Death Pulse
~2 Heartstopper Aura
~3 Death Pulse
~4 Heartstopper Aura
~5 Death Pulse
~6 Reaper's Scythe
~7 Death Pulse
~8 Heartstopper Aura
~9 Heartstopper Aura
~10 Sadist
~11 Reaper's Scythe
~12 Sadist
~13 Sadist
~14 Sadist
~15 Stats
~16 Reaper's Scythe
~17-25 Stats


2.1 Second Skill Build
~1 Death Pulse
~2 Sadist
~3 Death Pulse
~4 Sadist
~5 Death Pulse
~6 Reaper's Scythe
~7 Death Pulse
~8 Sadist
~9 Sadist
~10Heartstopper Aura
~11 Reaper's Scythe
~12 Heartstopper Aura
~13 Heartstopper Aura
~14 Heartstopper Aura
~15 Stats
~16 Reaper's Scythe
~17-25 Stats
This build is used when your aura has no real use, since your opponent is a range carry, staying back and only last-hitting creeps, so you can take early sadist and spam Death Pulse so you push towers fast.
3.0 Items

Starting Items

http://www.playdota.com/img/items/34/thumb.jpghttp://www.playdota.com/img/items/34/thumb.jpg
http://www.playdota.com/img/items/38/thumb.jpghttp://www.playdota.com/img/items/34/thumb.jpg
http://www.playdota.com/img/items/23/thumb.jpghttp://www.playdota.com/img/items/24/thumb.jpg


Few branches that will increase your hp, and later be used in Magic Wand/Menkasm, Couple of consumables to give you some regeneration.



MidGame(Core) Items

http://www.playdota.com/img/items/92/thumb.jpghttp://www.playdota.com/img/items/121/thumb.jpghttp://www.playdota.com/img/items/97/thumb.jpghttp://www.playdota.com/img/items/97/thumb.jpghttp://www.playdota.com/img/items/21/thumb.jpghttp://www.playdota.com/img/items/116/thumb.jpg


Boots of Travel - You can easily move from lane to lane, farming and ganking, gives you more movespeed than phase/pt, if you don't have good early-game farm, you can combine strength Power Threads and few teleports.
Menkasm - A survival item, you can save yourself and allies from incoming ganks, basically, a good item that can save your ass early on.
Bracers - They give you extra hit-points, and it's better to spend around 1200 gold on two bracers than 2000 on vanguard which you will sell lately.
Hood of Defiance - If you are playing against a lot of heavy nukers, and you are harased a lot on lane, then you need this for sure.
Ghost Staff - One more survival item, its opposite of Hood, if you are playing versus high non-nuking dps enemies, you need this item.



LateGame(Luxury) Items


http://www.playdota.com/img/items/110/thumb.jpghttp://www.playdota.com/img/items/106/thumb.jpghttp://www.playdota.com/img/items/8/thumb.jpghttp://www.playdota.com/img/items/112/thumb.jpghttp://www.playdota.com/img/items/99/thumb.jpghttp://www.playdota.com/img/items/120/thumb.jpg


There is no need to explain any of these items, their bonuses and activation spells are speaking for themselves.


3.1 Rejected Items


http://www.playdota.com/img/items/103/thumb.jpg
Yes, you don't need this.
http://www.playdota.com/img/items/107/thumb.jpg
Refresher orb is what you really do not need. You have really low cooldown on ultimate later, so, this is pure no.
http://www.playdota.com/img/items/87/thumb.jpghttp://www.playdota.com/img/items/68/thumb.jpghttp://www.playdota.com/img/items/71/thumb.jpghttp://www.playdota.com/img/items/80/thumb.jpghttp://www.playdota.com/img/items/74/thumb.jpghttp://www.playdota.com/img/items/125/thumb.jpg
DPS items aren't made for Necrolyte, since he is spell damage dealer, and he doesn't do much damage by hitting opponents, this items are just no.
http://www.playdota.com/img/items/77/thumb.jpg
No,no,no. This item does not help you at all, you already have a highly effective escaping mechanism, you do not need this. Also, Mjolnir, Diffusal Blade, Manta Style, Cranium Basher and rest belong to Rejected items group.

Shoocky3V
17th May 2010, 02:22 AM
4. Gameplay


Early-Game

Necro is not made for ganking in early-game. So you don't really do nothing more than farming on lane, pushing towers, not letting enemy carries to farm. Necro is usually a solo mid hero, but he can be combined with many heroes, so, it's usually all about farming, also, you shouldn't get ganked, becouse you are a really easy target until you get level 9-10.


Mid-Game
The fun starts here, if you are playing semi-carry role, you should already have farmed you boots of travel, so you start your farming on all lanes while your allies are ganking the hell out of your opponents, or, you go with them, letting a bigger carry in your team to farm, in this case, its better to take the Power Threads + Few teleports combination, saving you few hundreds of gold. You get all of your core items, and, of course, you start getting the luxury items.

Late-Game
It's all about team-fights and succesfull ganks, so, you are with your team all the time. When you gank, don't be afraid to use ultimate since you have a low cooldown. In teamfights make sure you heal your allies as well as you damage opponents, use items you made, hex their main carry or slow their whole team with shivas, if you have pipe, make sure you buff every team-mate. You can tank the team-battles if you have your Heart + Shivas and Linkens, but, if you have some better initator, it's better to let him do the job.

5. Best Allies

Almost every hero can do a great job with Necro, so, I will add only some that really fit with him best:
http://www.playdota.com/img/hero/34/thumb.jpg
Her aura and skills really help Necro a lot, especially if they are on same lane from start.
http://www.playdota.com/img/hero/112/thumb.jpghttp://www.playdota.com/img/hero/69/thumb.jpg
Heroes that can do a lot of burst damage help you to land your ultimate perfectly.


6.0 Worst Enemies

The invisible ganking heroes:

http://www.playdota.com/img/hero/64/thumb.gifhttp://www.playdota.com/img/hero/79/thumb.gifhttp://www.playdota.com/img/hero/42/thumb.gifhttp://www.playdota.com/img/hero/15/thumb.gif
Heroes that can do a lot of damage and have invisibility, so they can set their ganking position perfectly.

Nukers:
http://www.playdota.com/img/hero/41/thumb.jpghttp://www.playdota.com/img/hero/25/thumb.gifhttp://www.playdota.com/img/hero/116/thumb.jpeghttp://www.playdota.com/img/hero/105/thumb.jpghttp://www.playdota.com/img/hero/69/thumb.jpghttp://www.playdota.com/img/hero/17/thumb.jpghttp://www.playdota.com/img/hero/112/thumb.jpg
Can do a lot of burst damage in seconds, giving you no time to escape.

Silencers:
http://www.playdota.com/img/hero/109/thumb.jpghttp://www.playdota.com/img/hero/96/thumb.jpghttp://www.playdota.com/img/hero/45/thumb.gif
Disable your spells, and, since you are a spellcasting hero, you can't do a thing.

Worth a special mention:
http://www.playdota.com/img/hero/37/thumb.gif
Doom totally disables every kind of your usage in teamfights, so, you are nothing versus him.

-KaMiKaZa-
17th May 2010, 02:36 AM
gj,keep up the good work xD

PROTOZZ
17th May 2010, 03:47 PM
Rofl,you don't need aura in the beginning,maybe just one lvl..Sadist is far better than aura,cause you are focused on lh,and by that way,you can get free mana like np..Sux

Tecktonik.
17th May 2010, 03:58 PM
write a guide for kamikaza's storm..

btw good job.

[-NoNick-]
17th May 2010, 04:02 PM
early game
http://www.playdota.com/img/items/762/thumb.jpg

TBK.Goldy
17th May 2010, 04:06 PM
Radiance? Where is it?

[-NoNick-]
17th May 2010, 04:07 PM
Radiance? Where is it?

in pub

TBK.Goldy
17th May 2010, 04:29 PM
;1113045']in pub

Oops, sry, I thought this was pub section. My bad. :mellow:

Majestic.
17th May 2010, 07:29 PM
Rofl,you don't need aura in the beginning,maybe just one lvl..Sadist is far better than aura,cause you are focused on lh,and by that way,you can that free mana like np..Sux

If you go vs dual lane, you will surely need to level up aura and get some hp items.

PROTOZZ
17th May 2010, 07:34 PM
Hmm,I don't prefer Necro on dual lane..It is maybe the best tank in DotA,so he needs farm in the beginning and the best option for that is solo mid..He can handle vs any hero like np,so he should get sadist instead of aura...

eXtasY
17th May 2010, 07:39 PM
Necrolyte is far from a hero that can succesfully handle a double line. He doesnt have that good starting str and he got absolutely no escaping mechanisms. If he faces stunners/slowers he cant survive that easy.

About radiance... well if you wish to improve your aoe, i believe shiva is way better choice since it will dramatically increase your survivability and still provide additional damage and mana pool.

And ofcourse aura>>>sadist on start. You have a free harass that doesnt push creeps. What better you need? :P

One of worst enemies is not mentioned and that is bloodseeker. Silence + no running = dead necro.

Tito
17th May 2010, 08:13 PM
No,No,No.. listen.

There leveling of the aura depends if you have cm in team, and if you're getting a ring of basilius. If you do have the mentioned, you could go with taking the sadist starting from lvl 8 ( U need bigger level of aura ONLY when playing on solo line vs two, one more level of aura at mid doesn't mean anything, because the other hero will probably use bottle often and u wont do anything ), but that's the only case. Yes, he can handle some double lines, but that's mostly in leagues.

J0k3r^
17th May 2010, 08:27 PM
Max Sadist with Death Pulse so u can spell farm,Necro's animation sucks anyway.

Fika[F]
17th May 2010, 08:29 PM
@extasy, aura free haras? sadist = more mana = better farming that gives more mana = if ur semy skilled u will use it to harass + farm + heal urself, so IMO I rly don't see how can aure be better. Also early game heroes have like 400hp, isn't it more effective to level it latter when heroes got 1.5khp. Not to mention if your opponent is a 600 range hero...
In my mind I have only one posible scenario for taking aura early, and taht is vs melee STR hero like roof... who has tons of hp at start and aura is very efficient in haras him.
Also I totally agree with extasy about BS, he's and even worst enemy to necro than doom is... I mean every hero that's doomed is kinda useless, but doom got high cd, BS can silence you anytime he see's you + his ulty cd was nerfed versions ago.

And you can remove tide and tauren chieftain from the "burst damage" group since they are really not neco's worst enemy, id say actually necro > them.

PROTOZZ
17th May 2010, 08:31 PM
I don't see the point of taking sadist from 10-11 lvl..Because,until then,you will probably get some items that have mana/hp regeneration and stats would be more useful than sadist..But no,I prefer sadist at the beginning,especially if you go solo mid vs some hero that has small hp and you would harass him better with death pusle than with second spell(if we even can call it harass)..

eXtasY
17th May 2010, 09:10 PM
Well tito, if we talk about equally skilled players, i highly doubt he can go against double line except if you have support from a jungling or roaming hero there..

About sadist... well you got some point, but also in levels 8-9 you may expect team fights and some major killing around so aura will surely be quite useful to be around, while sadist is good only for spell farming and mass pushing creeps what makes you very vulnerable to gangs.

Fika[F]
17th May 2010, 10:41 PM
also this guide mentiones necro has already enough escape mehanizms when lothar is mentioned... wrong he has none(not that is support lothar build), thats why he can't stand a average combo dual lane with same skill players...

Tito
18th May 2010, 03:26 AM
Its not about the skill of players, its about the strenght of the double line, for example even dark- and demon-storm would rape, lets say maelik playing wd-sven..

eXtasY
18th May 2010, 03:37 AM
for example even dark- and demon-storm would rape, lets say maelik playing wd-sven..

Wanna bet... Everything is possible with them :bless:

haha jokes :)

[^RawR^]
18th May 2010, 04:44 AM
Any 600 range hero can handle a dual lane. Do silencer/medusa/warlock/pugna/krob/drow/razor have any escape mechs? No. Can they handle a dual lane? Yes. Furthermore, necro got a heal.

Spending 4 skill points in aura for 5hp/sec harass is awfully bad, i'd rather spend it on stats and hit them for +8. 1 lvl of aura on lvl 2/4 and rest is maxing pulse and stats, finishing aura on 12/13/14. Lvl 4 sadist makes powerfarming mega easy and you can clear 3 waves quickly and teleport to other lane with full mana. Leave aura for midgame, when heroes have over 1000 hp and it actually starts hurting, get 1 lvl early because it scales like 2 upgraded levels (0.4 for 1 point instead of 0.2) Also it doesn't affect heroes with more than 300 range in lane.

Bloodseeker is countered with tp/travels/meka/blademail/ghost scepter/linken/shivas/hex/whatever, you can just teleport out of his ganks or just stand there and outdps him. Also he can't outcarry necro late, and loses lane vs necro so he's not a threat.

Necro is a bad solo. His spells are weak early, got long cd, he got no way to replenish his low manapool and his animation/projectile speed suck. He's also easily ganked from any sidelane on mid, and outfarmed by just about any hero till he reaches lvl 7/8. Also his aura won't do anything vs ranged heroes.Therefore don't send him mid and give that tinker/sf/storm free 10 min travels, send him against a dual lane, and with proper lane control and farm u will reach lvl 5 fast, build treads and not die from any combos. It's also easier to control the lane where range hero is a couple of levels below you and his spells can't harm you so much.

ArtecK
18th May 2010, 04:45 AM
write a guide for kamikaza's storm..

btw good job.

Mby kamikaza build dagon on storm and u will rape
Joke :))

Fika[F]
18th May 2010, 08:45 AM
;1113376']Any 600 range hero can handle a dual lane. Do silencer/medusa/warlock/pugna/krob/drow/razor have any escape mechs? No. Can they handle a dual lane? Yes. Furthermore, necro got a heal.

Spending 4 skill points in aura for 5hp/sec harass is awfully bad, i'd rather spend it on stats and hit them for +8. 1 lvl of aura on lvl 2/4 and rest is maxing pulse and stats, finishing aura on 12/13/14. Lvl 4 sadist makes powerfarming mega easy and you can clear 3 waves quickly and teleport to other lane with full mana. Leave aura for midgame, when heroes have over 1000 hp and it actually starts hurting, get 1 lvl early because it scales like 2 upgraded levels (0.4 for 1 point instead of 0.2) Also it doesn't affect heroes with more than 300 range in lane.

Bloodseeker is countered with tp/travels/meka/blademail/ghost scepter/linken/shivas/hex/whatever, you can just teleport out of his ganks or just stand there and outdps him. Also he can't outcarry necro late, and loses lane vs necro so he's not a threat.

Necro is a bad solo. His spells are weak early, got long cd, he got no way to replenish his low manapool and his animation/projectile speed suck. He's also easily ganked from any sidelane on mid, and outfarmed by just about any hero till he reaches lvl 7/8. Also his aura won't do anything vs ranged heroes.Therefore don't send him mid and give that tinker/sf/storm free 10 min travels, send him against a dual lane, and with proper lane control and farm u will reach lvl 5 fast, build treads and not die from any combos. It's also easier to control the lane where range hero is a couple of levels below you and his spells can't harm you so much.

I disagree with the dual lane part of the post, its not same when you are playing a bigger level krobe or razor spamming a spell that hurts them both from distance plus farm, and playing necro who can't do shit.
Necro got heal? y one heal of 150 will save you from a doublestun sure...
and y you sure counter that bs with tp back to base and your team fights 4v5...
blademail theory can counter anyone so its stupid, and rest items don't solve your "silenced" problem, only linken if u have luck...
also thing is what does bs do to necro on lvl 6, he just has to see him and necro = dead if he don't have tp, even if he tps he lose gold / exp

Tayschrenn
18th May 2010, 12:47 PM
It all depends on dual lane turds. Against sven + wd or almost anything + wd necro, as almost any hero doesnt stand any chance. Simply, 1 wd stun and you are dead. But against some other lanes (for example venge sven) necro is great as a solo hero. Put lvl 1 aura on your 1st level, then max pulse and stats/sadist. Get as early items 4 branches and mass heal items, farm fast stick pt and outharras em. Then, when you are 6 any gang and our necro has free kill.

[^RawR^]
18th May 2010, 01:15 PM
Krobelus can't be stunned i heard. And necro got a heal that counts like +3 str at lowest lvl, krobelus got nothing. Ofc i agree with artan because nowadays popular stunners are ridiculous with their stun damage or side spells like maledict/terror, but when u get pt u got around 950 hp + heals so you won't die for sure. It's also easy to harass a melee hero so they can't initiate a combo on you when he's on 40% hp.

BS is crap against necro, as i mentioned. Going by that logic, every hero like venge/lion/wd/silencer/ranged agi/ranged int is dead when ruptured + silenced, teamfights are 4v5 and u lose farm every time he casts rupture on u. Well no -.-

Tito
18th May 2010, 03:15 PM
Glad to see rawr is actually improving and started thinking !

There were times he was laughing at me OMG PT ON NECRO, NEWB!

PROTOZZ
18th May 2010, 03:48 PM
I always laugh when someone makes radiance on necro..Even hex is bad,imo...Necro should be tank,with items like shiva(which allows you to spam slow + death pulse = wave = gold) or hot.Even soul booster is good,but after it got nerfed,it doesn't so useful for team...

P.S Blademail is good item for necro,because opponents usually focus him in teamfight in late game because of heals and aura and slow...

Tito
18th May 2010, 04:24 PM
I always laugh when someone makes radiance on necro.
At edc amateur, quaterfinals winner bracket i made radiance on necro and raped them 1v5 at 30th min, having meka+pt+stick+2bracers+radi, no, its not a bad item, it never is, untill 50th min.

PROTOZZ
18th May 2010, 04:31 PM
But probably u are team got fed and opponents were not strong enough to face you...If opponents have good combos and disablers,radi is not good,because you cannot survive in team fights if you are getting focused.That's why tank items are better for him than dps..Even scepter is useless..

Tito
18th May 2010, 04:48 PM
You are useless : ))

You need to know to play, not be idiot and go 1000 range infront of your teammates, look at me, i got radi, i can kill you all! If 5 jump you, you cast heal/meka/ulti, kill one, and in meantime es dagger in and rape em all and yes, you do win. On the other hand, no one will ever think about focusing necro with shiva/hot, you're gonna be good tank, but yet, useless for your team ;)

demon-storm
18th May 2010, 06:12 PM
Its not about the skill of players, its about the strenght of the double line, for example even dark- and demon-storm would rape, lets say maelik playing wd-sven..
Everyone is useless to you mymzor

[^RawR^]
18th May 2010, 09:21 PM
Hex is a tank item too. You get +190 hp, and hex and focusfire kill that earthshaker who would've chomped off 700 hp off you. If you hex somebody and avoid a stun like that, it's effectively 500 hp, same as linken gives, or half a heart. Its regen also gives unlimited pulse spamming

Fika[F]
19th May 2010, 02:00 AM
rawr speaks smart, but I just can't agree that necro can survive for example a tide - potm lane, lvl 3 = he dead,

vs necro solo on lane 1 slow and 1 stun is more efficient than dual stun, like potm tide, cm sven, naix wd, or w/e, cuz slow usually lasts longer and he doesn't have anything to escape fast with, so you just hit him 5 sec~with 2 heroes

sven vange in serious dota is a shit lane really, because of vange's range, lanes like razor cm, or pugna sven, pugna razor, lion slardar and x more combos are far better

Tito
19th May 2010, 02:15 AM
potm tide cant kill necro at lvl 3 in any case :)))

ofc if potm dont get dd and hit 5s arrow..

Tayschrenn
19th May 2010, 01:12 PM
With potm tide lane only chance to kill necro is potm hiding all time and trying 5 sec arrow. So if you are smart, you will hinde in creeps all time, farm, harras tide if he comes and potm will have no farm. And potm tide lane is more about tide roaming and potm farming, and like that you cant really kill necro.

Tito
19th May 2010, 02:57 PM
^
|

its what i meant in my previous post, I just jad tay writing it for me!

ofc when tide 6, necro is kinda freekill, but that means tide is getting useless for the next 3 min, leaving his team to suffer! :D

[-NoNick-]
21st May 2010, 12:57 AM
potm tide will rape necro on lane wtf is wrong with u

Fika[F]
21st May 2010, 02:53 PM
gush - armor and two heroes hitting him, while he is slow you can come close and arrow double starfall him np = dead, he don't have anything to dodge this so no it's not so hard for potm to arrow double starfall him

Alias
22nd May 2010, 08:57 PM
I think that sadist is much more usefull in early game that aura, because necro needs mana to spam his first skill...

Shoocky3V
22nd May 2010, 10:20 PM
orly? xd

King.Levoric.97
25th May 2010, 10:18 AM
Stupid wizart weak for a levoric. He a ulti, but me return. Smash smash gg necro. Biginner hero.

JimInFlamez
25th May 2010, 11:50 AM
I love this guy :)

Deadly_burek
5th November 2010, 09:19 PM
guide copied?

-KaMiKaZa-
5th November 2010, 11:59 PM
stop this useless threads reviving ffs xDD

[YuMa]EMPEROR
6th November 2010, 12:39 AM
Yea dedli burek is right lets revive 10 months old topic coz its copied omg shame on u

Shoocky3V
6th November 2010, 12:18 PM
guide copied?

not copied :)